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Implement CEyeBall, disable CPuddleToadGamma (preventing softlocks), initial CSpankWeed
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@@ -18,4 +18,9 @@ void CPlasmaProjectile::Accept(IVisitor& visitor)
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visitor.Visit(this);
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}
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void CPlasmaProjectile::Fire(const zeus::CTransform&, CStateManager&, bool)
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{
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SetActive(true);
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}
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}
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