mirror of https://github.com/AxioDL/metaforce.git
parent
812967ffbf
commit
9cb8b10fda
2
MathLib
2
MathLib
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@ -1 +1 @@
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Subproject commit 40ca0c32191ca691c8a2d8b645a22616bff751aa
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Subproject commit 8937bfc0c61e8e0f2d4a43026b49e5ef2025160d
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@ -1,7 +1,7 @@
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#ifndef RETRO_CRANDOM16_HPP
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#define RETRO_CRANDOM16_HPP
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#include <stdint.h>
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#include "GCNTypes.hpp"
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namespace Retro
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{
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@ -11,22 +11,22 @@ extern class CGlobalRandom* GLOBAL_RANDOM_TOKEN;
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class CRandom16
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{
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uint32_t m_seed;
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u32 m_seed;
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public:
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CRandom16(uint32_t p) : m_seed(p) {}
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CRandom16(u32 p) : m_seed(p) {}
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inline uint32_t Next()
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inline u32 Next()
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{
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m_seed = (m_seed * 0x41c64e6d) + 0x00003039;
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return m_seed >> 16;
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}
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inline uint32_t GetSeed() const
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inline u32 GetSeed() const
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{
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return m_seed;
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}
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inline void SetSeed(uint32_t p)
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inline void SetSeed(u32 p)
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{
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m_seed = p;
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}
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@ -41,12 +41,12 @@ public:
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return min + Float() * (max - min);
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}
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inline int32_t Range(int32_t min, int32_t max)
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inline s32 Range(s32 min, s32 max)
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{
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int64_t diff = max - min;
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int64_t rand = -1;
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s32 diff = max - min;
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s32 rand = -1;
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while (rand < 0)
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rand = int32_t((Next() << 16) | Next());
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rand = s32((Next() << 16) | Next());
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return rand % diff + min;
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}
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@ -157,18 +157,18 @@ CFinalInput::CFinalInput(int cIdx, float dt,
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x23_enableAnaRightNegYP(DRADown() && !prevInput.DRADown()),
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x24_anaLeftTriggerP(DLTrigger() && !prevInput.DLTrigger()),
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x28_anaRightTriggerP(DRTrigger() && !prevInput.DRTrigger()),
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x2c_b24_A(data.m_mouseButtons[boo::IWindowCallback::BUTTON_PRIMARY]),
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x2c_b24_A(data.m_mouseButtons[boo::BUTTON_PRIMARY]),
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x2c_b25_B(data.m_charKeys[' ']),
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x2c_b26_X(data.m_charKeys['c']),
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x2c_b27_Y(data.m_mouseButtons[boo::IWindowCallback::BUTTON_SECONDARY]),
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x2c_b27_Y(data.m_mouseButtons[boo::BUTTON_SECONDARY]),
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x2c_b28_Z(data.m_charKeys['\t']),
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x2c_b29_L(data.m_charKeys['q']),
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x2c_b30_R(data.m_charKeys['e']),
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x2c_b31_DPUp(data.m_specialKeys[boo::IWindowCallback::KEY_UP]),
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x2d_b24_DPRight(data.m_specialKeys[boo::IWindowCallback::KEY_RIGHT]),
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x2d_b25_DPDown(data.m_specialKeys[boo::IWindowCallback::KEY_DOWN]),
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x2d_b26_DPLeft(data.m_specialKeys[boo::IWindowCallback::KEY_LEFT]),
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x2d_b27_Start(data.m_specialKeys[boo::IWindowCallback::KEY_ESC]),
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x2c_b31_DPUp(data.m_specialKeys[boo::KEY_UP]),
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x2d_b24_DPRight(data.m_specialKeys[boo::KEY_RIGHT]),
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x2d_b25_DPDown(data.m_specialKeys[boo::KEY_DOWN]),
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x2d_b26_DPLeft(data.m_specialKeys[boo::KEY_LEFT]),
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x2d_b27_Start(data.m_specialKeys[boo::KEY_ESC]),
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x2d_b28_PA(DA() && !prevInput.DA()),
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x2d_b29_PB(DB() && !prevInput.DB()),
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x2d_b30_PX(DX() && !prevInput.DX()),
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@ -39,52 +39,52 @@ public:
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{
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CKeyboardMouseControllerData m_data;
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void mouseDown(const SWindowCoord&, EMouseButton button, EModifierKey)
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton button, boo::EModifierKey)
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{
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m_data.m_mouseButtons[button] = true;
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}
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void mouseUp(const SWindowCoord&, EMouseButton button, EModifierKey)
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton button, boo::EModifierKey)
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{
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m_data.m_mouseButtons[button] = false;
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}
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void mouseMove(const SWindowCoord& coord)
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void mouseMove(const boo::SWindowCoord& coord)
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{
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m_data.m_mouseCoord = coord;
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}
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void scroll(const SWindowCoord&, const SScrollDelta& scroll)
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void scroll(const boo::SWindowCoord&, const boo::SScrollDelta& scroll)
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{
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m_data.m_accumScroll += scroll;
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}
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void charKeyDown(unsigned long charCode, EModifierKey, bool)
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void charKeyDown(unsigned long charCode, boo::EModifierKey, bool)
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{
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charCode = tolower(charCode);
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if (charCode > 255)
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return;
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m_data.m_charKeys[charCode] = true;
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}
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void charKeyUp(unsigned long charCode, EModifierKey mods)
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void charKeyUp(unsigned long charCode, boo::EModifierKey mods)
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{
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charCode = tolower(charCode);
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if (charCode > 255)
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return;
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m_data.m_charKeys[charCode] = false;
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}
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void specialKeyDown(ESpecialKey key, EModifierKey, bool)
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void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey, bool)
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{
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m_data.m_specialKeys[key] = true;
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}
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void specialKeyUp(ESpecialKey key, EModifierKey)
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void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey)
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{
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m_data.m_specialKeys[key] = false;
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}
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void modKeyDown(EModifierKey mod, bool)
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void modKeyDown(boo::EModifierKey mod, bool)
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{
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m_data.m_modMask = EModifierKey(m_data.m_modMask | mod);
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m_data.m_modMask = boo::EModifierKey(m_data.m_modMask | mod);
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}
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void modKeyUp(EModifierKey mod)
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void modKeyUp(boo::EModifierKey mod)
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{
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m_data.m_modMask = EModifierKey(m_data.m_modMask & ~mod);
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m_data.m_modMask = boo::EModifierKey(m_data.m_modMask & ~mod);
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}
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void reset()
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bool m_charKeys[256] = {};
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bool m_specialKeys[26] = {};
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bool m_mouseButtons[6] = {};
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boo::IWindowCallback::EModifierKey m_modMask = boo::IWindowCallback::MKEY_NONE;
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boo::IWindowCallback::SWindowCoord m_mouseCoord;
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boo::IWindowCallback::SScrollDelta m_accumScroll;
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boo::EModifierKey m_modMask = boo::MKEY_NONE;
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boo::SWindowCoord m_mouseCoord;
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boo::SScrollDelta m_accumScroll;
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};
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}
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@ -29,11 +29,9 @@ class WindowCallback : public boo::IWindowCallback
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class CMain : public boo::IApplicationCallback
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{
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boo::IWindow* mainWindow;
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//ApplicationDeviceFinder devFinder;
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WindowCallback windowCallback;
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int appMain(boo::IApplication* app);
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void appQuitting(boo::IApplication*)
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{}
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{ xe8_b24_finished = true; }
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void appFilesOpen(boo::IApplication*, const std::vector<std::string>& paths)
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{
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fprintf(stderr, "OPENING: ");
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@ -32,6 +32,7 @@
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#include "GameGlobalObjects.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CMain.hpp"
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#include "CTimeProvider.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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m_inputGenerator(0.0f /*g_tweakPlayer->GetLeftLogicalThreshold()*/,
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0.0f /*g_tweakPlayer->GetRightLogicalThreshold()*/)
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{
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m_inputGenerator.startScanning();
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}
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bool Update()
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{
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while (i <= 255)
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{
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std::string pakName = CBasics::Stringize("%s%i.pak", g_tweakGame->GetWorldPrefix().c_str(), i);
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if (!CDvdFile::FileExists(pakName.c_str()))
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{
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i++;
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continue;
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}
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g_ResFactory->GetLoader().AddPakFile(pakName, false);
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if (CDvdFile::FileExists(pakName.c_str()))
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g_ResFactory->GetLoader().AddPakFile(pakName, false);
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i++;
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}
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#endif
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{
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Zeus::detectCPU();
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mainWindow = app->newWindow("Metroid Prime 1 Reimplementation vZygote");
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mainWindow->setCallback(&windowCallback);
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mainWindow->showWindow();
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//devFinder.startScanning();
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TOneStatic<CGameGlobalObjects> globalObjs;
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InitializeSubsystems();
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globalObjs->PostInitialize(x6c_memSys);
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float rgba[4] = { 0.5f, 0.5f, 0.5f, 1.0f};
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gfxQ->setClearColor(rgba);
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float time = 0.0f;
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int frame = 0;
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CTimeProvider test(time);
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while (!xe8_b24_finished)
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{
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mainWindow->waitForRetrace();
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xe8_b24_finished = archSupport->Update();
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gfxQ->clearTarget();
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gfxQ->present();
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gfxQ->execute();
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time = (frame++) / 60.f;
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//fprintf(stderr, "%f\n", test.x0_currentTime);
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}
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return 0;
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}
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@ -12,7 +12,6 @@ class CElementGen : public CParticleGen
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float x78_generatorRate;
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Zeus::CVector3f x88_globalTranslation;
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Zeus::CTransform x1d8_globalOrientation;
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std::vector<CElementGen> x238_children;
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std::vector<CElementGen> x240_children;
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std::vector<CElementGen> x254_children;
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public:
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2
libBoo
2
libBoo
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@ -1 +1 @@
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Subproject commit 4f650ce5f558b68e06cb120648be0b8d8619a93a
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Subproject commit 2be32d6ca42a59d254874578248b7d4e91a1ee99
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