mirror of https://github.com/AxioDL/metaforce.git
Windows PCH fixes
This commit is contained in:
parent
aae0dc56b7
commit
9daa74e08e
|
@ -1 +1 @@
|
|||
Subproject commit 017a921fdc0207590df519093fc06362ab04d457
|
||||
Subproject commit f414abe5a5d359a77add09061fe1ad5e4413ee32
|
|
@ -1 +1 @@
|
|||
Subproject commit fa8989bed30bd5022c4951ae46adc4de50a261f1
|
||||
Subproject commit 2ada7130d37ef699be48ceaa043407889f8218ea
|
|
@ -5,7 +5,7 @@
|
|||
#include <boo/graphicsdev/GL.hpp>
|
||||
#include <boo/graphicsdev/Vulkan.hpp>
|
||||
|
||||
static logvisor::Module GLSL_Log("hecl::Backend::GLSL");
|
||||
static logvisor::Module Log("hecl::Backend::GLSL");
|
||||
|
||||
namespace hecl::Backend
|
||||
{
|
||||
|
@ -406,7 +406,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
cachedSz += fragSource.size() + 1;
|
||||
|
||||
if (m_backend.m_texMapEnd > 8)
|
||||
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
|
||||
objOut =
|
||||
static_cast<boo::GLDataFactory::Context&>(ctx).
|
||||
|
@ -419,7 +419,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
tag.getDepthWrite(), true, false,
|
||||
tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
|
||||
if (!objOut)
|
||||
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
|
||||
Log.report(logvisor::Fatal, "unable to build shader");
|
||||
|
||||
ShaderCachedData dataOut(tag, cachedSz);
|
||||
athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
|
||||
|
@ -447,7 +447,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
return nullptr;
|
||||
|
||||
if (texMapEnd > 8)
|
||||
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
|
||||
auto ret =
|
||||
static_cast<boo::GLDataFactory::Context&>(ctx).
|
||||
|
@ -459,7 +459,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
tag.getDepthWrite(), true, false,
|
||||
tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
|
||||
if (!ret)
|
||||
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
|
||||
Log.report(logvisor::Fatal, "unable to build shader");
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -474,7 +474,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
size_t cachedSz = 3;
|
||||
|
||||
if (m_backend.m_texMapEnd > 8)
|
||||
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
|
||||
std::vector<std::pair<std::string, std::string>> sources;
|
||||
sources.reserve(extensionSlots.size());
|
||||
|
@ -530,7 +530,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None) :
|
||||
boo::CullMode(slot.cullMode));
|
||||
if (!ret)
|
||||
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
|
||||
Log.report(logvisor::Fatal, "unable to build shader");
|
||||
returnFunc(ret);
|
||||
}
|
||||
|
||||
|
@ -563,7 +563,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
return false;
|
||||
|
||||
if (texMapEnd > 8)
|
||||
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
|
||||
|
||||
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
|
||||
{
|
||||
|
@ -613,7 +613,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
|
|||
(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None) :
|
||||
boo::CullMode(slot.cullMode));
|
||||
if (!ret)
|
||||
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
|
||||
Log.report(logvisor::Fatal, "unable to build shader");
|
||||
returnFunc(ret);
|
||||
}
|
||||
|
||||
|
|
|
@ -347,7 +347,8 @@ std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
|
|||
}
|
||||
|
||||
}
|
||||
namespace Runtime
|
||||
|
||||
namespace hecl::Runtime
|
||||
{
|
||||
|
||||
struct HLSLBackendFactory : IShaderBackendFactory
|
||||
|
|
|
@ -22,6 +22,9 @@
|
|||
#include <fcntl.h>
|
||||
#endif
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
namespace std
|
||||
{
|
||||
template <> struct hash<std::pair<uint32_t,uint32_t>>
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
#include <cmath>
|
||||
#include <cfloat>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
namespace hecl::blender
|
||||
{
|
||||
|
||||
|
|
|
@ -8,6 +8,9 @@
|
|||
#include "hecl/Backend/GLSL.hpp"
|
||||
#include "hecl/Backend/Metal.hpp"
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
namespace hecl::Runtime
|
||||
{
|
||||
#if BOO_HAS_GL
|
||||
|
|
Loading…
Reference in New Issue