Fix gbalink compiling on linux, finish CScriptDock

This commit is contained in:
Phillip Stephens 2017-01-03 22:39:56 -08:00
parent 9109151bf9
commit a2c9271ee1
4 changed files with 69 additions and 24 deletions

View File

@ -311,6 +311,7 @@ public:
void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
bool GetActive() const { return xf0_25_active; }
void SetActive(bool active) { xf0_25_active = active; }
CObjectList& GetAreaObjects() const { return *GetPostConstructed()->x10c0_areaObjs.get(); }
};
}

View File

@ -20,11 +20,11 @@ CMaterialList MakeDockMaterialList()
CScriptDock::CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CVector3f position, const zeus::CVector3f& extents, s32 dock, TAreaId area,
bool active, s32 w1, bool loadConnected)
bool active, s32 dockReferenceCount, bool loadConnected)
: CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position),
CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f),
SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f)
, x258_dockReferenceCount(w1)
, x258_dockReferenceCount(dockReferenceCount)
, x25c_dock(dock)
, x260_area(area)
, x268_25_loadConnected(loadConnected)
@ -39,11 +39,43 @@ void CScriptDock::Think(float dt, CStateManager& mgr)
x268_24_dockReferenced = false;
}
CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
if (x268_26_areaPostConstructed != area->IsPostConstructed())
if (x268_26_areaPostConstructed != mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
{
if (area->IsPostConstructed())
if (mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
CEntity::SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
else
CEntity::SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
if (mgr.GetNextAreaId() != x260_area)
x264_dockState = EDockState::Three;
else if (x264_dockState == EDockState::Three)
x264_dockState = EDockState::Idle;
else if (x264_dockState == EDockState::PlayerTouched)
x264_dockState = EDockState::EnterNextArea;
else if (x264_dockState == EDockState::EnterNextArea)
{
CPlayer& player = mgr.GetPlayer();
if (HasPointCrossedDock(mgr, player.GetTransform().origin))
{
IGameArea::Dock* dock = mgr.WorldNC()->GetArea(mgr.GetNextAreaId())->DockNC(x25c_dock);
TAreaId aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
if (aid != kInvalidAreaId && mgr.WorldNC()->GetArea(aid)->GetActive())
{
mgr.SetCurrentAreaId(aid);
s32 otherDock = dock->GetOtherDockNumber(dock->GetReferenceCount());
CObjectList& objs = mgr.WorldNC()->GetArea(aid)->GetAreaObjects();
for (CEntity* ent : objs)
{
CScriptDock* dock = static_cast<CScriptDock*>(ent);
if (dock && dock->GetDockId() == otherDock)
dock->SetLoadConnected(mgr, true);
}
}
}
x264_dockState = EDockState::Idle;
}
}
@ -113,14 +145,8 @@ void CScriptDock::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStat
IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
}
else
{
if (aid == 0 || mgr.GetWorld()->GetNumAreas() <= aid)
return;
if (!mgr.WorldNC()->GetArea(aid)->GetActive())
return;
}
else if (aid == 0 || (mgr.GetWorld()->GetNumAreas() <= aid || !mgr.WorldNC()->GetArea(aid)->GetActive()))
return;
#if 0
/* Propogate through area chain */
sub800C40DC((msg == EScriptObjectMessage::Increment), mgr.GetWorld()->GetAreaAlways(aid), mgr.WorldNC());
@ -166,7 +192,6 @@ void CScriptDock::SetDockReference(CStateManager& mgr, s32 ref)
s32 CScriptDock::GetDockReference(CStateManager& mgr) const
{
return mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock)->GetReferenceCount();
}
TAreaId CScriptDock::GetCurrentConnectedAreaId(const CStateManager& mgr) const
@ -204,11 +229,15 @@ void CScriptDock::UpdateAreaActivateFlags(CStateManager& mgr)
mgr.SetCurrentAreaId(mgr.GetNextAreaId());
}
void CScriptDock::AreaLoaded(CStateManager& mgr)
bool CScriptDock::HasPointCrossedDock(const CStateManager& mgr, const zeus::CVector3f& point) const
{
SetLoadConnected(mgr, x268_25_loadConnected);
const zeus::CPlane plane = GetPlane(mgr);
return (plane.vec.dot(point) >= plane.d);
}
void CScriptDock::AreaLoaded(CStateManager& mgr) { SetLoadConnected(mgr, x268_25_loadConnected); }
void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
{
IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);

View File

@ -10,9 +10,9 @@ class CScriptDock : public CPhysicsActor
{
enum EDockState
{
Zero,
Idle,
PlayerTouched,
Two,
EnterNextArea,
Three
};

View File

@ -11,7 +11,9 @@
#include <arpa/inet.h>
#include <string>
#include "hecl/hecl.hpp"
#if __APPLE__
#include <mach/mach_time.h>
#endif
namespace net
{
@ -309,12 +311,21 @@ static u64 LastGCTick = 0;
static u64 TimeCmdSent = 0;
static bool Booted = false;
static u64 MachToDolphinNum;
static u64 MachToDolphinDenom;
static u64 SysToDolphinNum;
static u64 SysToDolphinDenom;
static u64 GetGCTicks()
{
return mach_absolute_time() * MachToDolphinNum / MachToDolphinDenom;
#if __APPLE__
return mach_absolute_time() * SysToDolphinNum / SysToDolphinDenom;
#elif __linux__
struct timespec tp;
clock_gettime(CLOCK_MONOTONIC, &tp);
return u64((tp.tv_sec * 1000000000ull) + tp.tv_nsec) * SysToDolphinNum / SysToDolphinDenom;
#else
return 0;
#endif
}
static void WaitGCTicks(u64 ticks)
@ -1303,11 +1314,15 @@ void CGBASupport::StartLink()
int main(int argc, char** argv)
{
#if __APPLE__
mach_timebase_info_data_t timebase;
mach_timebase_info(&timebase);
MachToDolphinNum = 486000000ull * timebase.numer;
MachToDolphinDenom = 1000000000ull * timebase.denom;
SysToDolphinNum = 486000000ull * timebase.numer;
SysToDolphinDenom = 1000000000ull * timebase.denom;
#elif __linux__
SysToDolphinNum = 486000000ull;
SysToDolphinDenom = 1000000000ull;
#endif
CGBASupport gba("client_pad.bin");
gba.Update(0.f);
gba.InitializeSupport();