mirror of https://github.com/AxioDL/metaforce.git
Fix gbalink compiling on linux, finish CScriptDock
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9109151bf9
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a2c9271ee1
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@ -311,6 +311,7 @@ public:
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void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
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bool GetActive() const { return xf0_25_active; }
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void SetActive(bool active) { xf0_25_active = active; }
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CObjectList& GetAreaObjects() const { return *GetPostConstructed()->x10c0_areaObjs.get(); }
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};
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}
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@ -20,11 +20,11 @@ CMaterialList MakeDockMaterialList()
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CScriptDock::CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f position, const zeus::CVector3f& extents, s32 dock, TAreaId area,
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bool active, s32 w1, bool loadConnected)
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bool active, s32 dockReferenceCount, bool loadConnected)
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: CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position),
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CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f),
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SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f)
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, x258_dockReferenceCount(w1)
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, x258_dockReferenceCount(dockReferenceCount)
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, x25c_dock(dock)
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, x260_area(area)
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, x268_25_loadConnected(loadConnected)
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@ -39,11 +39,43 @@ void CScriptDock::Think(float dt, CStateManager& mgr)
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x268_24_dockReferenced = false;
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}
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CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
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if (x268_26_areaPostConstructed != area->IsPostConstructed())
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if (x268_26_areaPostConstructed != mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
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{
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if (area->IsPostConstructed())
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if (mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
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CEntity::SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
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else
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CEntity::SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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}
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if (mgr.GetNextAreaId() != x260_area)
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x264_dockState = EDockState::Three;
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else if (x264_dockState == EDockState::Three)
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x264_dockState = EDockState::Idle;
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else if (x264_dockState == EDockState::PlayerTouched)
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x264_dockState = EDockState::EnterNextArea;
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else if (x264_dockState == EDockState::EnterNextArea)
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{
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CPlayer& player = mgr.GetPlayer();
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if (HasPointCrossedDock(mgr, player.GetTransform().origin))
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{
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IGameArea::Dock* dock = mgr.WorldNC()->GetArea(mgr.GetNextAreaId())->DockNC(x25c_dock);
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TAreaId aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
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if (aid != kInvalidAreaId && mgr.WorldNC()->GetArea(aid)->GetActive())
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{
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mgr.SetCurrentAreaId(aid);
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s32 otherDock = dock->GetOtherDockNumber(dock->GetReferenceCount());
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CObjectList& objs = mgr.WorldNC()->GetArea(aid)->GetAreaObjects();
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for (CEntity* ent : objs)
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{
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CScriptDock* dock = static_cast<CScriptDock*>(ent);
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if (dock && dock->GetDockId() == otherDock)
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dock->SetLoadConnected(mgr, true);
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}
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}
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}
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x264_dockState = EDockState::Idle;
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}
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}
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@ -113,14 +145,8 @@ void CScriptDock::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStat
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IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
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aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
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}
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else
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{
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if (aid == 0 || mgr.GetWorld()->GetNumAreas() <= aid)
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return;
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if (!mgr.WorldNC()->GetArea(aid)->GetActive())
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return;
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}
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else if (aid == 0 || (mgr.GetWorld()->GetNumAreas() <= aid || !mgr.WorldNC()->GetArea(aid)->GetActive()))
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return;
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#if 0
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/* Propogate through area chain */
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sub800C40DC((msg == EScriptObjectMessage::Increment), mgr.GetWorld()->GetAreaAlways(aid), mgr.WorldNC());
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@ -166,7 +192,6 @@ void CScriptDock::SetDockReference(CStateManager& mgr, s32 ref)
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s32 CScriptDock::GetDockReference(CStateManager& mgr) const
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{
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return mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock)->GetReferenceCount();
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}
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TAreaId CScriptDock::GetCurrentConnectedAreaId(const CStateManager& mgr) const
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@ -204,11 +229,15 @@ void CScriptDock::UpdateAreaActivateFlags(CStateManager& mgr)
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mgr.SetCurrentAreaId(mgr.GetNextAreaId());
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}
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void CScriptDock::AreaLoaded(CStateManager& mgr)
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bool CScriptDock::HasPointCrossedDock(const CStateManager& mgr, const zeus::CVector3f& point) const
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{
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SetLoadConnected(mgr, x268_25_loadConnected);
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const zeus::CPlane plane = GetPlane(mgr);
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return (plane.vec.dot(point) >= plane.d);
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}
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void CScriptDock::AreaLoaded(CStateManager& mgr) { SetLoadConnected(mgr, x268_25_loadConnected); }
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void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
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{
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IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
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@ -10,9 +10,9 @@ class CScriptDock : public CPhysicsActor
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{
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enum EDockState
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{
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Zero,
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Idle,
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PlayerTouched,
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Two,
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EnterNextArea,
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Three
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};
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@ -11,7 +11,9 @@
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#include <arpa/inet.h>
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#include <string>
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#include "hecl/hecl.hpp"
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#if __APPLE__
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#include <mach/mach_time.h>
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#endif
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namespace net
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{
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@ -309,12 +311,21 @@ static u64 LastGCTick = 0;
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static u64 TimeCmdSent = 0;
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static bool Booted = false;
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static u64 MachToDolphinNum;
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static u64 MachToDolphinDenom;
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static u64 SysToDolphinNum;
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static u64 SysToDolphinDenom;
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static u64 GetGCTicks()
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{
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return mach_absolute_time() * MachToDolphinNum / MachToDolphinDenom;
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#if __APPLE__
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return mach_absolute_time() * SysToDolphinNum / SysToDolphinDenom;
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#elif __linux__
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struct timespec tp;
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clock_gettime(CLOCK_MONOTONIC, &tp);
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return u64((tp.tv_sec * 1000000000ull) + tp.tv_nsec) * SysToDolphinNum / SysToDolphinDenom;
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#else
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return 0;
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#endif
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}
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static void WaitGCTicks(u64 ticks)
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@ -1303,11 +1314,15 @@ void CGBASupport::StartLink()
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int main(int argc, char** argv)
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{
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#if __APPLE__
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mach_timebase_info_data_t timebase;
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mach_timebase_info(&timebase);
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MachToDolphinNum = 486000000ull * timebase.numer;
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MachToDolphinDenom = 1000000000ull * timebase.denom;
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SysToDolphinNum = 486000000ull * timebase.numer;
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SysToDolphinDenom = 1000000000ull * timebase.denom;
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#elif __linux__
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SysToDolphinNum = 486000000ull;
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SysToDolphinDenom = 1000000000ull;
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#endif
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CGBASupport gba("client_pad.bin");
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gba.Update(0.f);
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gba.InitializeSupport();
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