mirror of https://github.com/AxioDL/metaforce.git
Connection: Collapse definition of operator== for Vert
This can be collapsed down to a single tie comparison
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@ -12,6 +12,7 @@
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#include <unistd.h>
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#endif
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#include <array>
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#include <cstdint>
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#include <cstdio>
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#include <cfloat>
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@ -343,8 +344,8 @@ struct Mesh {
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struct Vert {
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uint32_t iPos = 0xffffffff;
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uint32_t iNorm = 0xffffffff;
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uint32_t iColor[4] = {0xffffffff};
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uint32_t iUv[8] = {0xffffffff};
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std::array<uint32_t, 4> iColor = {0xffffffff};
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std::array<uint32_t, 8> iUv = {0xffffffff};
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uint32_t iSkin = 0xffffffff;
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uint32_t iBankSkin = 0xffffffff;
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@ -1,23 +1,25 @@
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#include <algorithm>
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#include <cerrno>
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#include <chrono>
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#include <cinttypes>
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#include <csignal>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cinttypes>
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#include <signal.h>
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#include <system_error>
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#include <string>
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#include <algorithm>
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#include <chrono>
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#include <thread>
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#include <mutex>
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#include <string>
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#include <system_error>
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#include <thread>
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#include <tuple>
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#include <hecl/hecl.hpp>
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#include <hecl/Database.hpp>
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#include "logvisor/logvisor.hpp"
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#include "hecl/Blender/Connection.hpp"
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#include "hecl/SteamFinder.hpp"
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#include "MeshOptimizer.hpp"
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#include <logvisor/logvisor.hpp>
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#if _WIN32
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#include <io.h>
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#include <fcntl.h>
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@ -996,19 +998,8 @@ Material::Material(Connection& conn) {
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}
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bool Mesh::Surface::Vert::operator==(const Vert& other) const {
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if (iPos != other.iPos)
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return false;
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if (iNorm != other.iNorm)
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return false;
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for (int i = 0; i < 4; ++i)
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if (iColor[i] != other.iColor[i])
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return false;
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for (int i = 0; i < 8; ++i)
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if (iUv[i] != other.iUv[i])
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return false;
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if (iSkin != other.iSkin)
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return false;
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return true;
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return std::tie(iPos, iNorm, iColor, iUv, iSkin) ==
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std::tie(other.iPos, other.iNorm, other.iColor, other.iUv, other.iSkin);
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}
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static bool VertInBank(const std::vector<uint32_t>& bank, uint32_t sIdx) {
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