mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #74 from lioncash/player
CPlayer: Use std::array where applicable
This commit is contained in:
commit
a4262dc4d2
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@ -1,71 +1,216 @@
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#include "CPlayer.hpp"
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#include "CActorParameters.hpp"
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#include "CStateManager.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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#include "Camera/CBallCamera.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "TCastTo.hpp"
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#include "CScriptGrapplePoint.hpp"
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#include "CPatterned.hpp"
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#include "CScriptWater.hpp"
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#include "CDependencyGroup.hpp"
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#include "Character/CSteeringBehaviors.hpp"
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#include "Weapon/CEnergyProjectile.hpp"
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#include "MP1/World/CThardusRockProjectile.hpp"
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#include "MP1/World/CMetroidBeta.hpp"
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#include "Collision/CMetroidAreaCollider.hpp"
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#include "Collision/CGameCollision.hpp"
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#include "Input/ControlMapper.hpp"
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#include "CGameState.hpp"
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#include "MP1/CSamusHud.hpp"
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#include "CHUDBillboardEffect.hpp"
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#include "Audio/CStreamAudioManager.hpp"
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#include "CScriptPlayerHint.hpp"
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#include "CScriptAreaAttributes.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <string>
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#include "Runtime/CDependencyGroup.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/TCastTo.hpp"
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#include "Runtime/Audio/CStreamAudioManager.hpp"
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#include "Runtime/Camera/CBallCamera.hpp"
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#include "Runtime/Camera/CCinematicCamera.hpp"
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#include "Runtime/Camera/CFirstPersonCamera.hpp"
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#include "Runtime/Character/CSteeringBehaviors.hpp"
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#include "Runtime/Collision/CGameCollision.hpp"
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#include "Runtime/Collision/CMetroidAreaCollider.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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#include "Runtime/MP1/CSamusHud.hpp"
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#include "Runtime/MP1/World/CMetroidBeta.hpp"
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#include "Runtime/MP1/World/CThardusRockProjectile.hpp"
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#include "Runtime/Weapon/CEnergyProjectile.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CHUDBillboardEffect.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CScriptAreaAttributes.hpp"
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#include "Runtime/World/CScriptGrapplePoint.hpp"
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#include "Runtime/World/CScriptPlayerHint.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include <logvisor/logvisor.hpp>
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namespace urde {
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namespace {
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logvisor::Module Log("urde::CPlayer");
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static logvisor::Module Log("urde::CPlayer");
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const CMaterialFilter SolidMaterialFilter = CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Solid));
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static const CMaterialFilter SolidMaterialFilter = CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Solid));
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static const CMaterialFilter LineOfSightFilter = CMaterialFilter::MakeIncludeExclude(
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const CMaterialFilter LineOfSightFilter = CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid},
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{EMaterialTypes::ProjectilePassthrough, EMaterialTypes::ScanPassthrough, EMaterialTypes::Player});
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static const CMaterialFilter OccluderFilter = CMaterialFilter::MakeIncludeExclude(
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const CMaterialFilter OccluderFilter = CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid, EMaterialTypes::Occluder},
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{EMaterialTypes::ProjectilePassthrough, EMaterialTypes::ScanPassthrough, EMaterialTypes::Player});
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static CModelData MakePlayerAnimRes(CAssetId resId, const zeus::CVector3f& scale) {
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const CMaterialFilter BallTransitionCollide = CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character,
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EMaterialTypes::CameraPassthrough});
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constexpr std::array<float, 8> skStrafeDistances{
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11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
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};
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constexpr std::array<float, 8> skDashStrafeDistances{
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30.0f, 22.6f, 10.0f, 10.0f, 10.0f, 10.0f, 10.0f,
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};
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constexpr std::array<float, 8> skOrbitForwardDistances{
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11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
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};
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constexpr std::array<const char*, 2> UnlockMessageResBases{
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"STRG_SlideShow_Unlock1_",
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"STRG_SlideShow_Unlock2_",
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};
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constexpr std::array<u16, 24> skPlayerLandSfxSoft{
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0xFFFF,
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SFXsam_landstone_00,
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SFXsam_landmetl_00,
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SFXsam_landgrass_00,
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SFXsam_landice_00,
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0xFFFF,
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SFXsam_landgrate_00,
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SFXsam_landphazon_00,
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SFXsam_landdirt_00,
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SFXlav_landlava_00,
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SFXsam_landlavastone_00,
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SFXsam_landsnow_00,
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SFXsam_landmud_00,
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0xFFFF,
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SFXsam_landgrass_00,
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SFXsam_landmetl_00,
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SFXsam_landmetl_00,
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SFXsam_landdirt_00,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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SFXsam_landwood_00,
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SFXsam_b_landorg_00,
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};
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constexpr std::array<u16, 24> skPlayerLandSfxHard{
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0xFFFF,
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SFXsam_landstone_02,
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SFXsam_b_landmetl_02,
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SFXsam_landgrass_02,
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SFXsam_landice_02,
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0xFFFF,
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SFXsam_landgrate_02,
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SFXsam_landphazon_02,
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SFXsam_landdirt_02,
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SFXlav_landlava_02,
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SFXsam_landlavastone_02,
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SFXsam_landsnow_02,
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SFXsam_landmud_02,
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0xFFFF,
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SFXsam_landgrass_02,
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SFXsam_b_landmetl_02,
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SFXsam_b_landmetl_02,
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SFXsam_landdirt_02,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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SFXsam_landwood_02,
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SFXsam_landorg_02,
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};
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constexpr std::array<u16, 24> skLeftStepSounds{
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0xFFFF,
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SFXsam_wlkstone_00,
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SFXsam_wlkmetal_00,
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SFXsam_b_wlkgrass_00,
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SFXsam_wlkice_00,
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0xFFFF,
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SFXsam_wlkgrate_00,
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SFXsam_wlkphazon_00,
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SFXsam_wlkdirt_00,
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SFXlav_wlklava_00,
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SFXsam_wlklavastone_00,
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SFXsam_wlksnow_00,
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SFXsam_wlkmud_00,
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0xFFFF,
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SFXsam_b_wlkorg_00,
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SFXsam_wlkmetal_00,
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SFXsam_wlkmetal_00,
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SFXsam_wlkdirt_00,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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SFXsam_wlkwood_00,
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SFXsam_b_wlkorg_00,
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};
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constexpr std::array<u16, 24> skRightStepSounds{
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0xFFFF,
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SFXsam_wlkstone_01,
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SFXsam_wlkmetal_01,
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SFXsam_b_wlkgrass_01,
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SFXsam_wlkice_01,
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0xFFFF,
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SFXsam_wlkgrate_01,
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SFXsam_wlkphazon_01,
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SFXsam_wlkdirt_01,
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SFXlav_wlklava_01,
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SFXsam_wlklavastone_01,
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SFXsam_wlksnow_01,
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SFXsam_wlkmud_01,
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0xFFFF,
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SFXsam_b_wlkorg_01,
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SFXsam_wlkmetal_01,
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SFXsam_wlkmetal_01,
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SFXsam_wlkdirt_01,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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0xFFFF,
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SFXsam_wlkwood_01,
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SFXsam_b_wlkorg_01,
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};
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constexpr std::array<std::pair<CPlayerState::EItemType, ControlMapper::ECommands>, 4> skVisorToItemMapping{{
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{CPlayerState::EItemType::CombatVisor, ControlMapper::ECommands::NoVisor},
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{CPlayerState::EItemType::XRayVisor, ControlMapper::ECommands::XrayVisor},
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{CPlayerState::EItemType::ScanVisor, ControlMapper::ECommands::InviroVisor},
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{CPlayerState::EItemType::ThermalVisor, ControlMapper::ECommands::ThermoVisor},
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}};
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CModelData MakePlayerAnimRes(CAssetId resId, const zeus::CVector3f& scale) {
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return {CAnimRes(resId, 0, scale, 0, true), 1};
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}
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static uint32_t GetOrbitScreenBoxHalfExtentXScaled(int zone) {
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uint32_t GetOrbitScreenBoxHalfExtentXScaled(int zone) {
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return g_tweakPlayer->GetOrbitScreenBoxHalfExtentX(zone) * g_Viewport.x8_width / 640;
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}
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static uint32_t GetOrbitScreenBoxHalfExtentYScaled(int zone) {
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uint32_t GetOrbitScreenBoxHalfExtentYScaled(int zone) {
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return g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(zone) * g_Viewport.xc_height / 448;
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}
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static uint32_t GetOrbitScreenBoxCenterXScaled(int zone) {
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uint32_t GetOrbitScreenBoxCenterXScaled(int zone) {
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return g_tweakPlayer->GetOrbitScreenBoxCenterX(zone) * g_Viewport.x8_width / 640;
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}
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static uint32_t GetOrbitScreenBoxCenterYScaled(int zone) {
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uint32_t GetOrbitScreenBoxCenterYScaled(int zone) {
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return g_tweakPlayer->GetOrbitScreenBoxCenterY(zone) * g_Viewport.xc_height / 448;
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}
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static uint32_t GetOrbitZoneIdealXScaled(int zone) {
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uint32_t GetOrbitZoneIdealXScaled(int zone) {
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return g_tweakPlayer->GetOrbitZoneIdealX(zone) * g_Viewport.x8_width / 640;
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}
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static uint32_t GetOrbitZoneIdealYScaled(int zone) {
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uint32_t GetOrbitZoneIdealYScaled(int zone) {
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return g_tweakPlayer->GetOrbitZoneIdealY(zone) * g_Viewport.xc_height / 448;
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}
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} // Anonymous namespace
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CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox& aabb, CAssetId resId,
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const zeus::CVector3f& playerScale, float mass, float stepUp, float stepDown, float ballRadius,
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@ -141,10 +286,6 @@ float CPlayer::GetTransitionAlpha(const zeus::CVector3f& camPos, float zNear) co
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return 0.f;
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}
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static const CMaterialFilter BallTransitionCollide = CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character,
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EMaterialTypes::CameraPassthrough});
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s32 CPlayer::ChooseTransitionToAnimation(float dt, CStateManager& mgr) const {
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if (x258_movementState == EPlayerMovementState::ApplyJump)
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return 3; // B_airposetoball_samus
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@ -561,12 +702,6 @@ void CPlayer::Update(float dt, CStateManager& mgr) {
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}
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}
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static const float skStrafeDistances[] = {11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f};
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static const float skDashStrafeDistances[] = {30.0f, 22.6f, 10.0f, 10.0f, 10.0f, 10.0f, 10.0f};
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static const float skOrbitForwardDistances[] = {11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f};
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float CPlayer::UpdateCameraBob(float dt, CStateManager& mgr) {
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float bobMag = 0.f;
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CPlayerCameraBob::ECameraBobState state;
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@ -580,11 +715,11 @@ float CPlayer::UpdateCameraBob(float dt, CStateManager& mgr) {
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}
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} else {
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state = CPlayerCameraBob::ECameraBobState::Orbit;
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float f29 = backupVel.dot(x34_transform.basis[0]);
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float f30 = backupVel.dot(x34_transform.basis[1]);
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float maxVel = GetActualFirstPersonMaxVelocity(dt);
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float strafeDist =
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skStrafeDistances[int(x2b0_outOfWaterTicks == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Water)];
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const float f29 = backupVel.dot(x34_transform.basis[0]);
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const float f30 = backupVel.dot(x34_transform.basis[1]);
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const float maxVel = GetActualFirstPersonMaxVelocity(dt);
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const float strafeDist =
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skStrafeDistances[size_t(x2b0_outOfWaterTicks == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Water)];
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bobMag = std::min(std::sqrt(f30 * f30 + f29 * f29) / std::sqrt(strafeDist * strafeDist + maxVel * maxVel) *
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CPlayerCameraBob::kOrbitBobScale,
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CPlayerCameraBob::kMaxOrbitBobScale);
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@ -1031,28 +1166,29 @@ static bool IsDataLoreResearchScan(CAssetId id) {
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}
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}
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static const char* UnlockMessageResBases[] = {"STRG_SlideShow_Unlock1_", "STRG_SlideShow_Unlock2_"};
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static CAssetId UpdatePersistentScanPercent(u32 prevLogScans, u32 logScans, u32 totalLogScans) {
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if (prevLogScans == logScans)
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if (prevLogScans == logScans) {
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return {};
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}
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float scanPercent = logScans / float(totalLogScans) * 100.f;
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float prevScanPercent = prevLogScans / float(totalLogScans) * 100.f;
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float scanMessageInterval = g_tweakSlideShow->GetScanPercentInterval();
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auto scanPercentProgStep = int(scanPercent / scanMessageInterval);
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auto prevScanPercentProgStep = int(prevScanPercent / scanMessageInterval);
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bool firstTime = scanPercent > g_GameState->SystemOptions().GetLogScanPercent();
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const float scanPercent = logScans / float(totalLogScans) * 100.f;
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const float prevScanPercent = prevLogScans / float(totalLogScans) * 100.f;
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const float scanMessageInterval = g_tweakSlideShow->GetScanPercentInterval();
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const auto scanPercentProgStep = int(scanPercent / scanMessageInterval);
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const auto prevScanPercentProgStep = int(prevScanPercent / scanMessageInterval);
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const bool firstTime = scanPercent > g_GameState->SystemOptions().GetLogScanPercent();
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|
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if (firstTime)
|
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if (firstTime) {
|
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g_GameState->SystemOptions().SetLogScanPercent(u32(scanPercent));
|
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}
|
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|
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if (scanPercentProgStep > prevScanPercentProgStep) {
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auto message =
|
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std::string(UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)]) + (firstTime ? '1' : '2');
|
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auto id = g_ResFactory->GetResourceIdByName(message.c_str());
|
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if (id != nullptr)
|
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const char* const messageResBase = UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)];
|
||||
const auto message = std::string(messageResBase).append(1, firstTime ? '1' : '2');
|
||||
const auto id = g_ResFactory->GetResourceIdByName(message);
|
||||
if (id != nullptr) {
|
||||
return id->id;
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
|
@ -2328,56 +2464,6 @@ void CPlayer::PreThink(float dt, CStateManager& mgr) {
|
|||
xa04_preThinkDt = dt;
|
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}
|
||||
|
||||
static const u16 skPlayerLandSfxSoft[] = {0xFFFF,
|
||||
SFXsam_landstone_00,
|
||||
SFXsam_landmetl_00,
|
||||
SFXsam_landgrass_00,
|
||||
SFXsam_landice_00,
|
||||
0xFFFF,
|
||||
SFXsam_landgrate_00,
|
||||
SFXsam_landphazon_00,
|
||||
SFXsam_landdirt_00,
|
||||
SFXlav_landlava_00,
|
||||
SFXsam_landlavastone_00,
|
||||
SFXsam_landsnow_00,
|
||||
SFXsam_landmud_00,
|
||||
0xFFFF,
|
||||
SFXsam_landgrass_00,
|
||||
SFXsam_landmetl_00,
|
||||
SFXsam_landmetl_00,
|
||||
SFXsam_landdirt_00,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
SFXsam_landwood_00,
|
||||
SFXsam_b_landorg_00};
|
||||
|
||||
static const u16 skPlayerLandSfxHard[] = {0xFFFF,
|
||||
SFXsam_landstone_02,
|
||||
SFXsam_b_landmetl_02,
|
||||
SFXsam_landgrass_02,
|
||||
SFXsam_landice_02,
|
||||
0xFFFF,
|
||||
SFXsam_landgrate_02,
|
||||
SFXsam_landphazon_02,
|
||||
SFXsam_landdirt_02,
|
||||
SFXlav_landlava_02,
|
||||
SFXsam_landlavastone_02,
|
||||
SFXsam_landsnow_02,
|
||||
SFXsam_landmud_02,
|
||||
0xFFFF,
|
||||
SFXsam_landgrass_02,
|
||||
SFXsam_b_landmetl_02,
|
||||
SFXsam_b_landmetl_02,
|
||||
SFXsam_landdirt_02,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
SFXsam_landwood_02,
|
||||
SFXsam_landorg_02};
|
||||
|
||||
void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
|
||||
switch (msg) {
|
||||
case EScriptObjectMessage::OnFloor:
|
||||
|
@ -2386,12 +2472,12 @@ void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CState
|
|||
if (x258_movementState != EPlayerMovementState::Falling) {
|
||||
float hardThres = 30.f * 2.f * -g_tweakPlayer->GetNormalGravAccel();
|
||||
hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f;
|
||||
float landVol = zeus::clamp(95.f, 1.6f * -x794_lastVelocity.z() + 95.f, 127.f) / 127.f;
|
||||
const float landVol = zeus::clamp(95.f, 1.6f * -x794_lastVelocity.z() + 95.f, 127.f) / 127.f;
|
||||
u16 landSfx;
|
||||
if (-x794_lastVelocity.z() < hardThres) {
|
||||
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, std::size(skPlayerLandSfxSoft), 0xffff);
|
||||
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft.data(), skPlayerLandSfxSoft.size(), 0xffff);
|
||||
} else {
|
||||
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, std::size(skPlayerLandSfxHard), 0xffff);
|
||||
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard.data(), skPlayerLandSfxHard.size(), 0xffff);
|
||||
StartSamusVoiceSfx(SFXsam_voxland_02, 1.f, 5);
|
||||
x55c_damageAmt = 0.f;
|
||||
x560_prevDamageAmt = 10.f;
|
||||
|
@ -2535,56 +2621,6 @@ void CPlayer::SetVisorSteam(float targetAlpha, float alphaInDur, float alphaOutD
|
|||
x7a0_visorSteam.SetSteam(targetAlpha, alphaInDur, alphaOutDur, txtr, affectsThermal);
|
||||
}
|
||||
|
||||
static const u16 skLeftStepSounds[] = {0xFFFF,
|
||||
SFXsam_wlkstone_00,
|
||||
SFXsam_wlkmetal_00,
|
||||
SFXsam_b_wlkgrass_00,
|
||||
SFXsam_wlkice_00,
|
||||
0xFFFF,
|
||||
SFXsam_wlkgrate_00,
|
||||
SFXsam_wlkphazon_00,
|
||||
SFXsam_wlkdirt_00,
|
||||
SFXlav_wlklava_00,
|
||||
SFXsam_wlklavastone_00,
|
||||
SFXsam_wlksnow_00,
|
||||
SFXsam_wlkmud_00,
|
||||
0xFFFF,
|
||||
SFXsam_b_wlkorg_00,
|
||||
SFXsam_wlkmetal_00,
|
||||
SFXsam_wlkmetal_00,
|
||||
SFXsam_wlkdirt_00,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
SFXsam_wlkwood_00,
|
||||
SFXsam_b_wlkorg_00};
|
||||
|
||||
static const u16 skRightStepSounds[] = {0xFFFF,
|
||||
SFXsam_wlkstone_01,
|
||||
SFXsam_wlkmetal_01,
|
||||
SFXsam_b_wlkgrass_01,
|
||||
SFXsam_wlkice_01,
|
||||
0xFFFF,
|
||||
SFXsam_wlkgrate_01,
|
||||
SFXsam_wlkphazon_01,
|
||||
SFXsam_wlkdirt_01,
|
||||
SFXlav_wlklava_01,
|
||||
SFXsam_wlklavastone_01,
|
||||
SFXsam_wlksnow_01,
|
||||
SFXsam_wlkmud_01,
|
||||
0xFFFF,
|
||||
SFXsam_b_wlkorg_01,
|
||||
SFXsam_wlkmetal_01,
|
||||
SFXsam_wlkmetal_01,
|
||||
SFXsam_wlkdirt_01,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
SFXsam_wlkwood_01,
|
||||
SFXsam_b_wlkorg_01};
|
||||
|
||||
void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr, float dt) {
|
||||
if (x2f8_morphBallState != EPlayerMorphBallState::Unmorphed || x258_movementState != EPlayerMovementState::OnGround ||
|
||||
x3dc_inFreeLook || x3dd_lookButtonHeld)
|
||||
|
@ -2646,9 +2682,9 @@ void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr,
|
|||
} else {
|
||||
u16 sfx;
|
||||
if (x790_footstepSfxSel == EFootstepSfx::Left) {
|
||||
sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds, std::size(skLeftStepSounds), -1);
|
||||
sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds.data(), skLeftStepSounds.size(), 0xffff);
|
||||
} else {
|
||||
sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds, std::size(skRightStepSounds), -1);
|
||||
sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds.data(), skRightStepSounds.size(), 0xffff);
|
||||
}
|
||||
CSfxHandle hnd = CSfxManager::SfxStart(sfx, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
|
||||
ApplySubmergedPitchBend(hnd);
|
||||
|
@ -2694,12 +2730,6 @@ void CPlayer::UpdateVisorTransition(float dt, CStateManager& mgr) {
|
|||
mgr.GetPlayerState()->UpdateVisorTransition(dt);
|
||||
}
|
||||
|
||||
static const std::pair<CPlayerState::EItemType, ControlMapper::ECommands> skVisorToItemMapping[] = {
|
||||
{CPlayerState::EItemType::CombatVisor, ControlMapper::ECommands::NoVisor},
|
||||
{CPlayerState::EItemType::XRayVisor, ControlMapper::ECommands::XrayVisor},
|
||||
{CPlayerState::EItemType::ScanVisor, ControlMapper::ECommands::InviroVisor},
|
||||
{CPlayerState::EItemType::ThermalVisor, ControlMapper::ECommands::ThermoVisor}};
|
||||
|
||||
void CPlayer::UpdateVisorState(const CFinalInput& input, float dt, CStateManager& mgr) {
|
||||
x7a0_visorSteam.Update(dt);
|
||||
if (x7a0_visorSteam.AffectsThermal())
|
||||
|
@ -2719,17 +2749,20 @@ void CPlayer::UpdateVisorState(const CFinalInput& input, float dt, CStateManager
|
|||
DrawGun(mgr);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (mgr.GetPlayerState()->HasPowerUp(skVisorToItemMapping[i].first) &&
|
||||
ControlMapper::GetPressInput(skVisorToItemMapping[i].second, input)) {
|
||||
for (size_t i = 0; i < skVisorToItemMapping.size(); ++i) {
|
||||
const auto mapping = skVisorToItemMapping[i];
|
||||
|
||||
if (mgr.GetPlayerState()->HasPowerUp(mapping.first) && ControlMapper::GetPressInput(mapping.second, input)) {
|
||||
x9c4_24_visorChangeRequested = true;
|
||||
CPlayerState::EPlayerVisor visor = CPlayerState::EPlayerVisor(i);
|
||||
const auto visor = CPlayerState::EPlayerVisor(i);
|
||||
|
||||
if (mgr.GetPlayerState()->GetTransitioningVisor() != visor) {
|
||||
mgr.GetPlayerState()->StartTransitionToVisor(visor);
|
||||
if (visor == CPlayerState::EPlayerVisor::Scan)
|
||||
if (visor == CPlayerState::EPlayerVisor::Scan) {
|
||||
HolsterGun(mgr);
|
||||
else
|
||||
} else {
|
||||
DrawGun(mgr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5056,17 +5089,21 @@ void CPlayer::FinishSidewaysDash() {
|
|||
}
|
||||
|
||||
void CPlayer::ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr) {
|
||||
float strafeInput = StrafeInput(input);
|
||||
float forwardInput = ForwardInput(input, TurnInput(input));
|
||||
const float strafeInput = StrafeInput(input);
|
||||
const float forwardInput = ForwardInput(input, TurnInput(input));
|
||||
zeus::CVector3f orbitPointFlattened(x314_orbitPoint.x(), x314_orbitPoint.y(), GetTranslation().z());
|
||||
zeus::CVector3f orbitToPlayer = GetTranslation() - orbitPointFlattened;
|
||||
if (!orbitToPlayer.canBeNormalized())
|
||||
const zeus::CVector3f orbitToPlayer = GetTranslation() - orbitPointFlattened;
|
||||
if (!orbitToPlayer.canBeNormalized()) {
|
||||
return;
|
||||
}
|
||||
|
||||
zeus::CVector3f useOrbitToPlayer = orbitToPlayer;
|
||||
ESurfaceRestraints restraints = GetSurfaceRestraint();
|
||||
float strafeVel = dt * skStrafeDistances[int(restraints)];
|
||||
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input))
|
||||
const ESurfaceRestraints restraints = GetSurfaceRestraint();
|
||||
float strafeVel = dt * skStrafeDistances[size_t(restraints)];
|
||||
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input)) {
|
||||
x388_dashButtonHoldTime += dt;
|
||||
}
|
||||
|
||||
if (!x37c_sidewaysDashing) {
|
||||
if (SidewaysDashAllowed(strafeInput, forwardInput, input, mgr)) {
|
||||
x37c_sidewaysDashing = true;
|
||||
|
@ -5094,36 +5131,41 @@ void CPlayer::ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr
|
|||
CSfxManager::RemoveEmitter(x778_dashSfx);
|
||||
} else {
|
||||
if (x39c_noStrafeDashBlend) {
|
||||
strafeVel = dt * skDashStrafeDistances[int(restraints)] * x398_dashSpeedMultiplier;
|
||||
strafeVel = dt * skDashStrafeDistances[size_t(restraints)] * x398_dashSpeedMultiplier;
|
||||
} else {
|
||||
strafeVel = ((skDashStrafeDistances[int(restraints)] - skStrafeDistances[int(restraints)]) *
|
||||
strafeVel = ((skDashStrafeDistances[size_t(restraints)] - skStrafeDistances[size_t(restraints)]) *
|
||||
(1.f - zeus::clamp(-1.f, x384_dashTimer / x3a4_strafeDashBlendDuration, 1.f)) +
|
||||
skStrafeDistances[int(restraints)]) *
|
||||
skStrafeDistances[size_t(restraints)]) *
|
||||
x398_dashSpeedMultiplier * dt;
|
||||
}
|
||||
if (x380_strafeInputAtDash < 0.f)
|
||||
if (x380_strafeInputAtDash < 0.f) {
|
||||
strafeVel = -strafeVel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float f3 = strafeVel / orbitToPlayer.magnitude();
|
||||
float f2 = dt * (x37c_sidewaysDashing ? M_PIF : (M_PIF * 2.f / 3.f));
|
||||
const float f3 = strafeVel / orbitToPlayer.magnitude();
|
||||
const float f2 = dt * (x37c_sidewaysDashing ? M_PIF : (M_PIF * 2.f / 3.f));
|
||||
useOrbitToPlayer =
|
||||
zeus::CQuaternion::fromAxisAngle(zeus::skUp, zeus::clamp(-f2, f3, f2)).transform(orbitToPlayer);
|
||||
orbitPointFlattened += useOrbitToPlayer;
|
||||
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input))
|
||||
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input)) {
|
||||
x388_dashButtonHoldTime = 0.f;
|
||||
strafeVel = skOrbitForwardDistances[int(restraints)] * forwardInput * dt;
|
||||
}
|
||||
|
||||
strafeVel = skOrbitForwardDistances[size_t(restraints)] * forwardInput * dt;
|
||||
orbitPointFlattened += -useOrbitToPlayer.normalized() * strafeVel;
|
||||
zeus::CVector2f velFlat(x138_velocity.x(), x138_velocity.y());
|
||||
const zeus::CVector2f velFlat(x138_velocity.x(), x138_velocity.y());
|
||||
zeus::CVector3f newVelocity = (orbitPointFlattened - GetTranslation()) / dt;
|
||||
zeus::CVector3f velDelta(newVelocity.x() - x138_velocity.x(), newVelocity.y() - x138_velocity.y(), 0.f);
|
||||
const zeus::CVector3f velDelta(newVelocity.x() - x138_velocity.x(), newVelocity.y() - x138_velocity.y(), 0.f);
|
||||
strafeVel = velDelta.magnitude();
|
||||
|
||||
if (strafeVel > FLT_EPSILON) {
|
||||
float accel = dt * GetAcceleration();
|
||||
const float accel = dt * GetAcceleration();
|
||||
newVelocity = velDelta / strafeVel * accel * zeus::clamp(-1.f, strafeVel / accel, 1.f) + x138_velocity;
|
||||
if (!x9c5_28_slidingOnWall)
|
||||
if (!x9c5_28_slidingOnWall) {
|
||||
SetVelocityWR(newVelocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,32 +1,39 @@
|
|||
#pragma once
|
||||
|
||||
#include "CPhysicsActor.hpp"
|
||||
#include "zeus/CAABox.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "Weapon/CWeaponMgr.hpp"
|
||||
#include "CPlayerEnergyDrain.hpp"
|
||||
#include "Weapon/CPlayerGun.hpp"
|
||||
#include "CMorphBall.hpp"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/Weapon/CPlayerGun.hpp"
|
||||
#include "Runtime/Weapon/CWeaponMgr.hpp"
|
||||
#include "Runtime/World/CMorphBall.hpp"
|
||||
#include "Runtime/World/CPhysicsActor.hpp"
|
||||
#include "Runtime/World/CPlayerEnergyDrain.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CCollidableSphere;
|
||||
class CDamageInfo;
|
||||
class CFirstPersonCamera;
|
||||
class CMaterialList;
|
||||
class CMorphBall;
|
||||
class CPlayerCameraBob;
|
||||
class CPlayerGun;
|
||||
class CDamageInfo;
|
||||
class CScriptPlayerHint;
|
||||
class CScriptWater;
|
||||
class IVisitor;
|
||||
|
||||
struct CFinalInput;
|
||||
class CPlayerCameraBob;
|
||||
class CFirstPersonCamera;
|
||||
class CCollidableSphere;
|
||||
class CScriptPlayerHint;
|
||||
|
||||
class CPlayer : public CPhysicsActor {
|
||||
friend class CStateManager;
|
||||
friend class CFirstPersonCamera;
|
||||
friend class CPlayerCameraBob;
|
||||
friend class CMorphBall;
|
||||
friend class CGroundMovement;
|
||||
friend class CMorphBall;
|
||||
friend class CPlayerCameraBob;
|
||||
friend class CStateManager;
|
||||
|
||||
public:
|
||||
enum class EPlayerScanState { NotScanning, Scanning, ScanComplete };
|
||||
|
|
Loading…
Reference in New Issue