mirror of https://github.com/AxioDL/metaforce.git
Better flag casts
This commit is contained in:
parent
c526c7df85
commit
a517adcb01
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@ -28,28 +28,28 @@ struct MaterialSet : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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inline bool konstValuesEnabled() const {return flags & 0x8;}
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inline void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= enabled << 3;}
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inline bool depthSorting() const {return flags & 0x10;}
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inline void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= enabled << 4;}
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inline bool punchthroughAlpha() const {return flags & 0x20;}
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inline void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= enabled << 5;}
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inline bool samusReflection() const {return flags & 0x40;}
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inline void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= enabled << 6;}
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inline bool depthWrite() const {return flags & 0x80;}
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inline void setDepthWrite(bool enabled) {flags &= ~0x80; flags |= enabled << 7;}
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inline bool samusReflectionSurfaceEye() const {return flags & 0x100;}
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inline void setSamusReflectionSurfaceEye(bool enabled) {flags &= ~0x100; flags |= enabled << 8;}
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inline bool shadowOccluderMesh() const {return flags & 0x200;}
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inline void setShadowOccluderMesh(bool enabled) {flags &= ~0x200; flags |= enabled << 9;}
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inline bool samusReflectionIndirectTexture() const {return flags & 0x400;}
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inline void setSamusReflectionIndirectTexture(bool enabled) {flags &= ~0x400; flags |= enabled << 10;}
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inline bool lightmap() const {return flags & 0x800;}
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inline void setLightmap(bool enabled) {flags &= ~0x800; flags |= enabled << 11;}
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inline bool lightmapUVArray() const {return flags & 0x2000;}
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inline void setLightmapUVArray(bool enabled) {flags &= ~0x2000; flags |= enabled << 13;}
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inline atUint16 textureSlots() const {return flags >> 16;}
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inline void setTextureSlots(atUint16 texslots) {flags &= ~0xffff0000; flags |= (atUint32)texslots << 16;}
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inline bool konstValuesEnabled() const {return (flags & 0x8) != 0;}
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inline void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;}
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inline bool depthSorting() const {return (flags & 0x10) != 0;}
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inline void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;}
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inline bool punchthroughAlpha() const {return (flags & 0x20) != 0;}
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inline void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;}
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inline bool samusReflection() const {return (flags & 0x40) != 0;}
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inline void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= atUint32(enabled) << 6;}
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inline bool depthWrite() const {return (flags & 0x80) != 0;}
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inline void setDepthWrite(bool enabled) {flags &= ~0x80; flags |= atUint32(enabled) << 7;}
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inline bool samusReflectionSurfaceEye() const {return (flags & 0x100) != 0;}
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inline void setSamusReflectionSurfaceEye(bool enabled) {flags &= ~0x100; flags |= atUint32(enabled) << 8;}
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inline bool shadowOccluderMesh() const {return (flags & 0x200) != 0;}
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inline void setShadowOccluderMesh(bool enabled) {flags &= ~0x200; flags |= atUint32(enabled) << 9;}
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inline bool samusReflectionIndirectTexture() const {return (flags & 0x400) != 0;}
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inline void setSamusReflectionIndirectTexture(bool enabled) {flags &= ~0x400; flags |= atUint32(enabled) << 10;}
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inline bool lightmap() const {return (flags & 0x800) != 0;}
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inline void setLightmap(bool enabled) {flags &= ~0x800; flags |= atUint32(enabled) << 11;}
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inline bool lightmapUVArray() const {return (flags & 0x2000) != 0;}
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inline void setLightmapUVArray(bool enabled) {flags &= ~0x2000; flags |= atUint32(enabled) << 13;}
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inline atUint16 textureSlots() const {return (flags >> 16) != 0;}
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inline void setTextureSlots(atUint16 texslots) {flags &= ~0xffff0000; flags |= atUint32(texslots) << 16;}
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} flags;
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Value<atUint32> textureCount;
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@ -59,27 +59,27 @@ struct MaterialSet : BigDNA
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DECL_DNA
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Value<atUint32> vaFlags;
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inline GX::AttrType position() const {return GX::AttrType(vaFlags & 0x3);}
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inline void setPosition(GX::AttrType val) {vaFlags &= ~0x3; vaFlags |= val;}
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inline void setPosition(GX::AttrType val) {vaFlags &= ~0x3; vaFlags |= atUint32(val);}
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inline GX::AttrType normal() const {return GX::AttrType(vaFlags >> 2 & 0x3);}
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inline void setNormal(GX::AttrType val) {vaFlags &= ~0xC; vaFlags |= val << 2;}
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inline void setNormal(GX::AttrType val) {vaFlags &= ~0xC; vaFlags |= atUint32(val) << 2;}
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inline GX::AttrType color0() const {return GX::AttrType(vaFlags >> 4 & 0x3);}
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inline void setColor0(GX::AttrType val) {vaFlags &= ~0x30; vaFlags |= val << 4;}
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inline void setColor0(GX::AttrType val) {vaFlags &= ~0x30; vaFlags |= atUint32(val) << 4;}
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inline GX::AttrType color1() const {return GX::AttrType(vaFlags >> 6 & 0x3);}
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inline void setColor1(GX::AttrType val) {vaFlags &= ~0xC0; vaFlags |= val << 6;}
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inline void setColor1(GX::AttrType val) {vaFlags &= ~0xC0; vaFlags |= atUint32(val) << 6;}
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inline GX::AttrType tex0() const {return GX::AttrType(vaFlags >> 8 & 0x3);}
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inline void setTex0(GX::AttrType val) {vaFlags &= ~0x300; vaFlags |= val << 8;}
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inline void setTex0(GX::AttrType val) {vaFlags &= ~0x300; vaFlags |= atUint32(val) << 8;}
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inline GX::AttrType tex1() const {return GX::AttrType(vaFlags >> 10 & 0x3);}
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inline void setTex1(GX::AttrType val) {vaFlags &= ~0xC00; vaFlags |= val << 10;}
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inline void setTex1(GX::AttrType val) {vaFlags &= ~0xC00; vaFlags |= atUint32(val) << 10;}
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inline GX::AttrType tex2() const {return GX::AttrType(vaFlags >> 12 & 0x3);}
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inline void setTex2(GX::AttrType val) {vaFlags &= ~0x3000; vaFlags |= val << 12;}
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inline void setTex2(GX::AttrType val) {vaFlags &= ~0x3000; vaFlags |= atUint32(val) << 12;}
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inline GX::AttrType tex3() const {return GX::AttrType(vaFlags >> 14 & 0x3);}
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inline void setTex3(GX::AttrType val) {vaFlags &= ~0xC000; vaFlags |= val << 14;}
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inline void setTex3(GX::AttrType val) {vaFlags &= ~0xC000; vaFlags |= atUint32(val) << 14;}
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inline GX::AttrType tex4() const {return GX::AttrType(vaFlags >> 16 & 0x3);}
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inline void setTex4(GX::AttrType val) {vaFlags &= ~0x30000; vaFlags |= val << 16;}
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inline void setTex4(GX::AttrType val) {vaFlags &= ~0x30000; vaFlags |= atUint32(val) << 16;}
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inline GX::AttrType tex5() const {return GX::AttrType(vaFlags >> 18 & 0x3);}
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inline void setTex5(GX::AttrType val) {vaFlags &= ~0xC0000; vaFlags |= val << 18;}
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inline void setTex5(GX::AttrType val) {vaFlags &= ~0xC0000; vaFlags |= atUint32(val) << 18;}
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inline GX::AttrType tex6() const {return GX::AttrType(vaFlags >> 20 & 0x3);}
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inline void setTex6(GX::AttrType val) {vaFlags &= ~0x300000; vaFlags |= val << 20;}
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inline void setTex6(GX::AttrType val) {vaFlags &= ~0x300000; vaFlags |= atUint32(val) << 20;}
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} vaFlags;
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Value<atUint32> groupIdx;
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@ -111,18 +111,18 @@ struct MaterialSet : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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inline bool lighting() const {return flags & 0x1;}
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inline void setLighting(bool enabled) {flags &= ~0x1; flags |= enabled;}
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inline bool useAmbient() const {return flags & 0x2;}
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inline void setUseAmbient(bool enabled) {flags &= ~0x2; flags |= enabled << 1;}
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inline bool useMaterial() const {return flags & 0x4;}
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inline void setUseMaterial(bool enabled) {flags &= ~0x4; flags |= enabled << 2;}
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inline bool lightmask() const {return flags >> 3 & 0xff;}
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inline void setLightmask(atUint8 mask) {flags &= ~0x7f8; flags |= (atUint32)mask << 3;}
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inline bool diffuseFn() const {return flags >> 11 & 0x3;}
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inline void setDiffuseFn(atUint8 fn) {flags &= ~0x1800; flags |= (atUint32)fn << 11;}
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inline bool attenuationFn() const {return flags >> 13 & 0x3;}
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inline void setAttenuationFn(atUint8 fn) {flags &= ~0x6000; flags |= (atUint32)fn << 13;}
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inline bool lighting() const {return (flags & 0x1) != 0;}
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inline void setLighting(bool enabled) {flags &= ~0x1; flags |= atUint32(enabled);}
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inline bool useAmbient() const {return (flags & 0x2) != 0;}
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inline void setUseAmbient(bool enabled) {flags &= ~0x2; flags |= atUint32(enabled) << 1;}
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inline bool useMaterial() const {return (flags & 0x4) != 0;}
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inline void setUseMaterial(bool enabled) {flags &= ~0x4; flags |= atUint32(enabled) << 2;}
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inline atUint8 lightmask() const {return atUint8(flags >> 3 & 0xff);}
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inline void setLightmask(atUint8 mask) {flags &= ~0x7f8; flags |= atUint32(mask) << 3;}
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inline atUint8 diffuseFn() const {return atUint8(flags >> 11 & 0x3);}
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inline void setDiffuseFn(atUint8 fn) {flags &= ~0x1800; flags |= atUint32(fn) << 11;}
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inline atUint8 attenuationFn() const {return atUint8(flags >> 13 & 0x3);}
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inline void setAttenuationFn(atUint8 fn) {flags &= ~0x6000; flags |= atUint32(fn) << 13;}
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};
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Vector<ColorChannel, DNA_COUNT(colorChannelCount)> colorChannels;
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@ -140,44 +140,44 @@ struct MaterialSet : BigDNA
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Value<atUint8> rascInput;
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inline GX::TevColorArg colorInA() const {return GX::TevColorArg(ciFlags & 0xf);}
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inline void setColorInA(GX::TevColorArg val) {ciFlags &= ~0x1f; ciFlags |= val;}
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inline void setColorInA(GX::TevColorArg val) {ciFlags &= ~0x1f; ciFlags |= atUint32(val);}
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inline GX::TevColorArg colorInB() const {return GX::TevColorArg(ciFlags >> 5 & 0xf);}
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inline void setColorInB(GX::TevColorArg val) {ciFlags &= ~0x3e0; ciFlags |= val << 5;}
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inline void setColorInB(GX::TevColorArg val) {ciFlags &= ~0x3e0; ciFlags |= atUint32(val) << 5;}
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inline GX::TevColorArg colorInC() const {return GX::TevColorArg(ciFlags >> 10 & 0xf);}
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inline void setColorInC(GX::TevColorArg val) {ciFlags &= ~0x7c00; ciFlags |= val << 10;}
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inline void setColorInC(GX::TevColorArg val) {ciFlags &= ~0x7c00; ciFlags |= atUint32(val) << 10;}
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inline GX::TevColorArg colorInD() const {return GX::TevColorArg(ciFlags >> 15 & 0xf);}
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inline void setColorInD(GX::TevColorArg val) {ciFlags &= ~0xf8000; ciFlags |= val << 15;}
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inline void setColorInD(GX::TevColorArg val) {ciFlags &= ~0xf8000; ciFlags |= atUint32(val) << 15;}
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inline GX::TevAlphaArg alphaInA() const {return GX::TevAlphaArg(aiFlags & 0x7);}
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inline void setAlphaInA(GX::TevAlphaArg val) {aiFlags &= ~0x1f; aiFlags |= val;}
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inline void setAlphaInA(GX::TevAlphaArg val) {aiFlags &= ~0x1f; aiFlags |= atUint32(val);}
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inline GX::TevAlphaArg alphaInB() const {return GX::TevAlphaArg(aiFlags >> 5 & 0x7);}
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inline void setAlphaInB(GX::TevAlphaArg val) {aiFlags &= ~0x3e0; aiFlags |= val << 5;}
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inline void setAlphaInB(GX::TevAlphaArg val) {aiFlags &= ~0x3e0; aiFlags |= atUint32(val) << 5;}
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inline GX::TevAlphaArg alphaInC() const {return GX::TevAlphaArg(aiFlags >> 10 & 0x7);}
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inline void setAlphaInC(GX::TevAlphaArg val) {aiFlags &= ~0x7c00; aiFlags |= val << 10;}
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inline void setAlphaInC(GX::TevAlphaArg val) {aiFlags &= ~0x7c00; aiFlags |= atUint32(val) << 10;}
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inline GX::TevAlphaArg alphaInD() const {return GX::TevAlphaArg(aiFlags >> 15 & 0x7);}
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inline void setAlphaInD(GX::TevAlphaArg val) {aiFlags &= ~0xf8000; aiFlags |= val << 15;}
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inline void setAlphaInD(GX::TevAlphaArg val) {aiFlags &= ~0xf8000; aiFlags |= atUint32(val) << 15;}
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inline GX::TevOp colorOp() const {return GX::TevOp(ccFlags & 0xf);}
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inline void setColorOp(GX::TevOp val) {ccFlags &= ~0x1; ccFlags |= val;}
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inline void setColorOp(GX::TevOp val) {ccFlags &= ~0x1; ccFlags |= atUint32(val);}
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inline GX::TevBias colorOpBias() const {return GX::TevBias(ccFlags >> 4 & 0x3);}
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inline void setColorOpBias(GX::TevBias val) {ccFlags &= ~0x30; ccFlags |= val << 4;}
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inline void setColorOpBias(GX::TevBias val) {ccFlags &= ~0x30; ccFlags |= atUint32(val) << 4;}
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inline GX::TevScale colorOpScale() const {return GX::TevScale(ccFlags >> 6 & 0x3);}
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inline void setColorOpScale(GX::TevScale val) {ccFlags &= ~0xc0; ccFlags |= val << 6;}
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inline void setColorOpScale(GX::TevScale val) {ccFlags &= ~0xc0; ccFlags |= atUint32(val) << 6;}
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inline bool colorOpClamp() const {return ccFlags >> 8 & 0x1;}
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inline void setColorOpClamp(bool val) {ccFlags &= ~0x100; ccFlags |= val << 8;}
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inline void setColorOpClamp(bool val) {ccFlags &= ~0x100; ccFlags |= atUint32(val) << 8;}
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inline GX::TevRegID colorOpOutReg() const {return GX::TevRegID(ccFlags >> 9 & 0x3);}
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inline void setColorOpOutReg(GX::TevRegID val) {ccFlags &= ~0x600; ccFlags |= val << 9;}
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inline void setColorOpOutReg(GX::TevRegID val) {ccFlags &= ~0x600; ccFlags |= atUint32(val) << 9;}
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inline GX::TevOp alphaOp() const {return GX::TevOp(acFlags & 0xf);}
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inline void setAlphaOp(GX::TevOp val) {acFlags &= ~0x1; acFlags |= val;}
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inline void setAlphaOp(GX::TevOp val) {acFlags &= ~0x1; acFlags |= atUint32(val);}
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inline GX::TevBias alphaOpBias() const {return GX::TevBias(acFlags >> 4 & 0x3);}
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inline void setAlphaOpBias(GX::TevBias val) {acFlags &= ~0x30; acFlags |= val << 4;}
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inline void setAlphaOpBias(GX::TevBias val) {acFlags &= ~0x30; acFlags |= atUint32(val) << 4;}
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inline GX::TevScale alphaOpScale() const {return GX::TevScale(acFlags >> 6 & 0x3);}
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inline void setAlphaOpScale(GX::TevScale val) {acFlags &= ~0xc0; acFlags |= val << 6;}
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inline void setAlphaOpScale(GX::TevScale val) {acFlags &= ~0xc0; acFlags |= atUint32(val) << 6;}
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inline bool alphaOpClamp() const {return acFlags >> 8 & 0x1;}
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inline void setAlphaOpClamp(bool val) {acFlags &= ~0x100; acFlags |= val << 8;}
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inline void setAlphaOpClamp(bool val) {acFlags &= ~0x100; acFlags |= atUint32(val) << 8;}
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inline GX::TevRegID alphaOpOutReg() const {return GX::TevRegID(acFlags >> 9 & 0x3);}
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inline void setAlphaOpOutReg(GX::TevRegID val) {acFlags &= ~0x600; acFlags |= val << 9;}
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inline void setAlphaOpOutReg(GX::TevRegID val) {acFlags &= ~0x600; acFlags |= atUint32(val) << 9;}
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};
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Vector<TEVStage, DNA_COUNT(tevStageCount)> tevStages;
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struct TEVStageTexInfo : BigDNA
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@ -196,15 +196,15 @@ struct MaterialSet : BigDNA
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Value<atUint32> flags;
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inline GX::TexGenType type() const {return GX::TexGenType(flags & 0xf);}
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inline void setType(GX::TexGenType val) {flags &= ~0xf; flags |= val;}
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inline void setType(GX::TexGenType val) {flags &= ~0xf; flags |= atUint32(val);}
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inline GX::TexGenSrc source() const {return GX::TexGenSrc(flags >> 4 & 0x1f);}
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inline void setSource(GX::TexGenSrc val) {flags &= ~0x1f0; flags |= val << 4;}
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inline void setSource(GX::TexGenSrc val) {flags &= ~0x1f0; flags |= atUint32(val) << 4;}
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inline GX::TexMtx mtxIdx() const {return GX::TexMtx(flags >> 9 & 0x1f + 30);}
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inline void setMtxIdx(GX::TexMtx val) {flags &= ~0x3e00; flags |= (val-30) << 9;}
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inline void setMtxIdx(GX::TexMtx val) {flags &= ~0x3e00; flags |= (atUint32(val)-30) << 9;}
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inline bool normalize() const {return flags >> 14 & 0x1;}
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inline void setNormalize(bool val) {flags &= ~0x4000; flags |= val << 14;}
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inline void setNormalize(bool val) {flags &= ~0x4000; flags |= atUint32(val) << 14;}
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inline GX::PTTexMtx postMtxIdx() const {return GX::PTTexMtx(flags >> 15 & 0x3f + 64);}
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inline void setPostMtxIdx(GX::PTTexMtx val) {flags &= ~0x1f8000; flags |= (val-64) << 15;}
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inline void setPostMtxIdx(GX::PTTexMtx val) {flags &= ~0x1f8000; flags |= (atUint32(val)-64) << 15;}
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};
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Vector<TexCoordGen, DNA_COUNT(tcgCount)> tgcs;
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@ -1,11 +1,10 @@
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make_dnalist(liblist
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PAK
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MLVL
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STRG
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CMDL
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CMDLMaterials)
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add_library(DNAMP1
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DNAMP1.hpp DNAMP1.cpp
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${liblist}
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PAK.cpp
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STRG.cpp)
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STRG.hpp STRG.cpp)
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@ -32,15 +32,12 @@ struct MaterialSet : BigDNA
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Vector<GX::Color, DNA_COUNT(konstCount)> konstColors;
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Value<atUint16> _blendDstFac;
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inline DNAMP1::MaterialSet::Material::BlendFactor blendDestFactor() const
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{return DNAMP1::MaterialSet::Material::BlendFactor(_blendDstFac);}
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inline void setBlendDestFactor(DNAMP1::MaterialSet::Material::BlendFactor fac)
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{_blendDstFac = fac;}
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using BlendFactor = DNAMP1::MaterialSet::Material::BlendFactor;
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inline BlendFactor blendDestFactor() const {return BlendFactor(_blendDstFac);}
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inline void setBlendDestFactor(BlendFactor fac) {_blendDstFac = fac;}
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Value<atUint16> _blendSrcFac;
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inline DNAMP1::MaterialSet::Material::BlendFactor blendSrcFactor() const
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{return DNAMP1::MaterialSet::Material::BlendFactor(_blendSrcFac);}
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inline void setBlendSrcFactor(DNAMP1::MaterialSet::Material::BlendFactor fac)
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{_blendSrcFac = fac;}
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inline BlendFactor blendSrcFactor() const {return BlendFactor(_blendSrcFac);}
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inline void setBlendSrcFactor(BlendFactor fac) {_blendSrcFac = fac;}
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Vector<atUint32, DNA_COUNT(flags.samusReflectionIndirectTexture())> indTexSlot;
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Value<atUint32> colorChannelCount;
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make_dnalist(liblist
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MLVL
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STRG
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CMDLMaterials)
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add_library(DNAMP2
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DNAMP2.hpp DNAMP2.cpp
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${liblist}
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STRG.cpp)
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STRG.hpp STRG.cpp)
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@ -1,9 +1,8 @@
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make_dnalist(liblist
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PAK
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MLVL
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STRG)
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MLVL)
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add_library(DNAMP3
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DNAMP3.hpp DNAMP3.cpp
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${liblist}
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PAK.cpp
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STRG.cpp)
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STRG.hpp STRG.cpp)
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2
NODLib
2
NODLib
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@ -1 +1 @@
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Subproject commit 9e7e0979bd3fcdcd1930a477c96838f9d8418f70
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Subproject commit 7fafe3ce0c14f9e244bb47572f5448e82b597a68
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