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Fix water rendering
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@@ -11,14 +11,14 @@ class CFluidUVMotion
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public:
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enum class EFluidUVMotion
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{
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Zero,
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One,
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Two,
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Linear,
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Circular,
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Oscillate,
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};
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struct SFluidLayerMotion
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{
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EFluidUVMotion x0_motion = EFluidUVMotion::Zero;
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EFluidUVMotion x0_motion = EFluidUVMotion::Linear;
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float x4_ooTimeToWrap = 0.16666667f;
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float x8_orientation = 0.f;
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float xc_magnitude = 1.f;
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