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Add missing data formats (still need PATH), update submodules

This commit is contained in:
2017-05-22 04:24:24 -07:00
parent 5f5c1ce2f1
commit a612f0dc66
15 changed files with 324 additions and 27 deletions

View File

@@ -59,6 +59,7 @@
#include "CScriptCameraHintTrigger.hpp"
#include "CScriptVisorFlare.hpp"
#include "CScriptBeam.hpp"
#include "CScriptMazeNode.hpp"
#include "Camera/CCinematicCamera.hpp"
#include "MP1/World/CNewIntroBoss.hpp"
#include "MP1/World/CBeetle.hpp"
@@ -2340,7 +2341,20 @@ CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream&
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
if (!EnsurePropertyCount(propCount, 10, "MazeNode"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
zeus::CVector3f vec1 = zeus::CVector3f::ReadBig(in);
zeus::CVector3f vec2 = zeus::CVector3f::ReadBig(in);
zeus::CVector3f vec3 = zeus::CVector3f::ReadBig(in);
return new CScriptMazeNode(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, w1, w2, w3,
vec1, vec2, vec3);
}
CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)