This commit is contained in:
Jack Andersen 2016-03-23 22:36:04 -10:00
parent 3093e60173
commit a866939b09
4 changed files with 26 additions and 26 deletions

View File

@ -127,19 +127,19 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texAlpha = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_texVtxFmt, ComPtr<ID3DBlob>(), m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false); boo::Primitive::TriStrips,false, true, false);
m_texAdditive = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texAdditive = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_texVtxFmt, ComPtr<ID3DBlob>(), m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false); boo::Primitive::TriStrips,false, false, false);
m_noTexAlpha = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexAlpha = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_noTexVtxFmt, ComPtr<ID3DBlob>(), m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false); boo::Primitive::TriStrips, false, true, false);
m_noTexAdditive = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexAdditive = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_noTexVtxFmt, ComPtr<ID3DBlob>(), m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false); boo::Primitive::TriStrips, false, false, false);
return new struct HLSLLineDataBindingFactory; return new struct HLSLLineDataBindingFactory;
} }

View File

@ -270,89 +270,89 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::ID3
m_texZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false); boo::Primitive::TriStrips, true, true, false);
m_texNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false); boo::Primitive::TriStrips, false, true, false);
m_texZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false); boo::Primitive::TriStrips, true, false, false);
m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false); boo::Primitive::TriStrips, false, false, false);
m_texAdditiveZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texAdditiveZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false); boo::Primitive::TriStrips, true, false, false);
m_texAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false); boo::Primitive::TriStrips, false, false, false);
m_texRedToAlphaZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texRedToAlphaZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false); boo::Primitive::TriStrips, true, false, false);
m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex, ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false); boo::Primitive::TriStrips, false, false, false);
m_indTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_indTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex, ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false); boo::Primitive::TriStrips, false, true, false);
m_indTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_indTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex, ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false); boo::Primitive::TriStrips, false, false, false);
m_indTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_indTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex, ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false); boo::Primitive::TriStrips, false, true, false);
m_cindTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_cindTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex, ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false); boo::Primitive::TriStrips, false, true, false);
m_cindTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_cindTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex, ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false); boo::Primitive::TriStrips, false, false, false);
m_cindTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_cindTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex, ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false); boo::Primitive::TriStrips, false, true, false);
m_noTexZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex, ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false); boo::Primitive::TriStrips, true, true, false);
m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex, ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false); boo::Primitive::TriStrips, false, true, false);
m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex, ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false); boo::Primitive::TriStrips, true, false, false);
m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex, ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false); boo::Primitive::TriStrips, false, false, false);
m_noTexAdditiveZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexAdditiveZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex, ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false); boo::Primitive::TriStrips, true, false, false);
m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex, ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false); boo::Primitive::TriStrips, false, false, false);
return new struct D3DElementDataBindingFactory; return new struct D3DElementDataBindingFactory;
} }

2
hecl

@ -1 +1 @@
Subproject commit 3baf9184b921d000c997975bb112360e06b9fd75 Subproject commit beab85bd01599155d655872349d7a93b4e6b7373

@ -1 +1 @@
Subproject commit cbc19b323b802aa6b1d7b5a655e040f44a9e8534 Subproject commit 7e6944962177fa250cbe89216648667c058ddb90