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Various AutoMapper render fixes
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@@ -72,7 +72,7 @@ CMapSurfaceShader::Initialize(boo::ID3DDataFactory::Context& ctx)
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s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr, s_VtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
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boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
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boo::ZTest::None, false, true, false, boo::CullMode::Backface);
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return new CMapSurfaceShaderD3DDataBindingFactory;
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}
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