Aurora: Initial event implementations

This commit is contained in:
Phillip Stephens 2022-02-16 01:23:39 -08:00
parent 683af1a9ea
commit aabef3e058
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
3 changed files with 150 additions and 14 deletions

View File

@ -632,7 +632,7 @@ int main(int argc, char** argv) {
.width = icon.width,
.height = icon.height,
};
aurora::app_run(std::move(app), std::move(data));
aurora::app_run(std::move(app), std::move(data), argc, argv);
return 0;
}
#endif

View File

@ -219,7 +219,7 @@ struct AppDelegate {
virtual void onControllerAxis(uint32_t which, ControllerAxis axis, int16_t value) noexcept = 0;
};
void app_run(std::unique_ptr<AppDelegate> app, Icon icon) noexcept;
void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv) noexcept;
[[nodiscard]] std::vector<std::string> get_args() noexcept;
[[nodiscard]] WindowSize get_window_size() noexcept;
void set_window_title(zstring_view title) noexcept;

View File

@ -15,8 +15,9 @@
#include <magic_enum.hpp>
namespace aurora {
// TODO: Move global state to a class/struct?
static logvisor::Module Log("aurora");
static std::unique_ptr<AppDelegate> g_AppDelegate;
// SDL
static SDL_Window* g_Window;
@ -28,6 +29,7 @@ static wgpu::BackendType backendType = wgpu::BackendType::Metal;
#else
static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
#endif
static std::vector<std::string> g_Args;
static wgpu::SwapChain g_SwapChain;
static DawnSwapChainImplementation g_SwapChainImpl;
static wgpu::Queue g_Queue;
@ -53,7 +55,112 @@ static bool poll_events() noexcept {
SDL_Event event;
while (SDL_PollEvent(&event) != 0) {
switch (event.type) {
case SDL_WINDOWEVENT: {
switch (event.window.event) {
case SDL_WINDOWEVENT_SHOWN: {
break;
}
case SDL_WINDOWEVENT_HIDDEN: {
break;
}
case SDL_WINDOWEVENT_EXPOSED: {
/* TODO: ImGui code? */
/* TODO: Frame Time */
// g_AppDelegate->onAppIdle(1/60.f);
/* TODO: Render Texture */
// g_AppDelegate->onAppDraw();
/* TODO: ImGui present code? */
/* TODO: Present */
// g_AppDelegate->onAppPostDraw();
break;
}
case SDL_WINDOWEVENT_MOVED: {
g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2);
break;
}
case SDL_WINDOWEVENT_RESIZED: {
g_AppDelegate->onAppWindowResized(
{static_cast<uint32_t>(event.window.data1), static_cast<uint32_t>(event.window.data2)});
break;
}
case SDL_WINDOWEVENT_SIZE_CHANGED: {
// TODO: handle size changed event
break;
}
case SDL_WINDOWEVENT_MINIMIZED: {
// TODO: handle minimized event
break;
}
case SDL_WINDOWEVENT_MAXIMIZED: {
// TODO: handle maximized event
break;
}
case SDL_WINDOWEVENT_RESTORED: {
// TODO: handle restored event
break;
}
case SDL_WINDOWEVENT_ENTER: {
// TODO: handle enter event (mouse focus)
break;
}
case SDL_WINDOWEVENT_LEAVE: {
// TODO: handle leave event (mouse focus)
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED: {
// TODO: handle focus gained event
break;
}
case SDL_WINDOWEVENT_FOCUS_LOST: {
// TODO: handle focus lost event
break;
}
case SDL_WINDOWEVENT_CLOSE: {
// TODO: handle window close event
break;
}
case SDL_WINDOWEVENT_TAKE_FOCUS: {
// TODO: handle take focus event
break;
}
case SDL_WINDOWEVENT_HIT_TEST: {
// TODO: handle hit test?
break;
}
case SDL_WINDOWEVENT_DISPLAY_CHANGED: {
// TODO: handle display chaaged event
break;
}
}
/* TODO: More window events */
break;
}
case SDL_CONTROLLERDEVICEADDED: {
break;
}
case SDL_CONTROLLERDEVICEREMOVED: {
break;
}
case SDL_CONTROLLERBUTTONDOWN: {
break;
}
case SDL_CONTROLLERBUTTONUP: {
break;
}
case SDL_CONTROLLERAXISMOTION: {
break;
}
case SDL_KEYDOWN: {
break;
}
case SDL_KEYUP: {
break;
}
case SDL_TEXTINPUT: {
break;
}
case SDL_QUIT:
g_AppDelegate->onAppExiting();
Log.report(logvisor::Info, FMT_STRING("Received quit request"));
return false;
}
@ -68,7 +175,13 @@ static bool poll_events() noexcept {
return true;
}
void app_run(std::unique_ptr<AppDelegate> app, Icon icon) noexcept {
void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv) noexcept {
g_AppDelegate = std::move(app);
/* Lets gather arguments skipping the program filename */
for (size_t i = 1; i < argc; ++i) {
g_Args.emplace_back(argv[i]);
}
Log.report(logvisor::Info, FMT_STRING("Creating Dawn instance"));
auto instance = std::make_unique<dawn::native::Instance>();
instance->DiscoverDefaultAdapters();
@ -95,7 +208,7 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon) noexcept {
Log.report(logvisor::Fatal, FMT_STRING("Error initializing SDL: {}"), SDL_GetError());
}
Uint32 flags = SDL_WINDOW_SHOWN;
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI;
switch (adapterProperties.backendType) {
#ifdef AURORA_ENABLE_VULKAN
case wgpu::BackendType::Vulkan:
@ -167,6 +280,8 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon) noexcept {
g_SwapChain.Configure(g_SwapChainFormat, wgpu::TextureUsage::RenderAttachment, width, height);
}
g_AppDelegate->onAppLaunched();
g_AppDelegate->onAppWindowResized(get_window_size());
while (poll_events()) {}
g_SwapChain.Release();
@ -176,22 +291,43 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon) noexcept {
SDL_Quit();
}
std::vector<std::string> get_args() noexcept {
return {}; // TODO
}
std::vector<std::string> get_args() noexcept { return g_Args; }
WindowSize get_window_size() noexcept {
return {}; // TODO
int width, height;
SDL_GetWindowSize(g_Window, &width, &height);
return {static_cast<uint32_t>(width), static_cast<uint32_t>(height)};
}
void set_window_title(zstring_view title) noexcept { SDL_SetWindowTitle(g_Window, title.c_str()); }
Backend get_backend() noexcept {
return Backend::Vulkan; // TODO
}
std::string_view get_backend_string() noexcept {
return {}; // TODO
switch (backendType) {
case wgpu::BackendType::WebGPU:
return Backend::WebGPU;
case wgpu::BackendType::D3D11:
return Backend::D3D11;
case wgpu::BackendType::D3D12:
return Backend::D3D12;
case wgpu::BackendType::Metal:
return Backend::Metal;
case wgpu::BackendType::Vulkan:
return Backend::Vulkan;
case wgpu::BackendType::OpenGL:
case wgpu::BackendType::OpenGLES:
return Backend::OpenGL;
default:
return Backend::Invalid;
}
}
std::string_view get_backend_string() noexcept { return magic_enum::enum_name(get_backend()); }
void set_fullscreen(bool fullscreen) noexcept {
// TODO
auto flags = SDL_GetWindowFlags(g_Window);
if (fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN;
} else {
flags &= ~SDL_WINDOW_FULLSCREEN;
}
SDL_SetWindowFullscreen(g_Window, flags);
}
int32_t get_controller_player_index(uint32_t which) noexcept {
return -1; // TODO
}