ported in GX -> Blender material translator

This commit is contained in:
Jack Andersen 2015-08-02 13:30:39 -10:00
parent a3db545b01
commit abfbec1563
7 changed files with 845 additions and 12 deletions

View File

@ -60,6 +60,78 @@ enum TevAlphaArg {
GX_CA_ZERO = 7 /*!< Use to pass zero value */
};
enum TevKColorSel
{
GX_TEV_KCSEL_8_8 = 0x00,
GX_TEV_KCSEL_7_8 = 0x01,
GX_TEV_KCSEL_6_8 = 0x02,
GX_TEV_KCSEL_5_8 = 0x03,
GX_TEV_KCSEL_4_8 = 0x04,
GX_TEV_KCSEL_3_8 = 0x05,
GX_TEV_KCSEL_2_8 = 0x06,
GX_TEV_KCSEL_1_8 = 0x07,
GX_TEV_KCSEL_1 = GX_TEV_KCSEL_8_8,
GX_TEV_KCSEL_3_4 = GX_TEV_KCSEL_6_8,
GX_TEV_KCSEL_1_2 = GX_TEV_KCSEL_4_8,
GX_TEV_KCSEL_1_4 = GX_TEV_KCSEL_2_8,
GX_TEV_KCSEL_K0 = 0x0C,
GX_TEV_KCSEL_K1 = 0x0D,
GX_TEV_KCSEL_K2 = 0x0E,
GX_TEV_KCSEL_K3 = 0x0F,
GX_TEV_KCSEL_K0_R = 0x10,
GX_TEV_KCSEL_K1_R = 0x11,
GX_TEV_KCSEL_K2_R = 0x12,
GX_TEV_KCSEL_K3_R = 0x13,
GX_TEV_KCSEL_K0_G = 0x14,
GX_TEV_KCSEL_K1_G = 0x15,
GX_TEV_KCSEL_K2_G = 0x16,
GX_TEV_KCSEL_K3_G = 0x17,
GX_TEV_KCSEL_K0_B = 0x18,
GX_TEV_KCSEL_K1_B = 0x19,
GX_TEV_KCSEL_K2_B = 0x1A,
GX_TEV_KCSEL_K3_B = 0x1B,
GX_TEV_KCSEL_K0_A = 0x1C,
GX_TEV_KCSEL_K1_A = 0x1D,
GX_TEV_KCSEL_K2_A = 0x1E,
GX_TEV_KCSEL_K3_A = 0x1F
};
enum TevKAlphaSel
{
GX_TEV_KASEL_8_8 = 0x00,
GX_TEV_KASEL_7_8 = 0x01,
GX_TEV_KASEL_6_8 = 0x02,
GX_TEV_KASEL_5_8 = 0x03,
GX_TEV_KASEL_4_8 = 0x04,
GX_TEV_KASEL_3_8 = 0x05,
GX_TEV_KASEL_2_8 = 0x06,
GX_TEV_KASEL_1_8 = 0x07,
GX_TEV_KASEL_1 = GX_TEV_KASEL_8_8,
GX_TEV_KASEL_3_4 = GX_TEV_KASEL_6_8,
GX_TEV_KASEL_1_2 = GX_TEV_KASEL_4_8,
GX_TEV_KASEL_1_4 = GX_TEV_KASEL_2_8,
GX_TEV_KASEL_K0_R = 0x10,
GX_TEV_KASEL_K1_R = 0x11,
GX_TEV_KASEL_K2_R = 0x12,
GX_TEV_KASEL_K3_R = 0x13,
GX_TEV_KASEL_K0_G = 0x14,
GX_TEV_KASEL_K1_G = 0x15,
GX_TEV_KASEL_K2_G = 0x16,
GX_TEV_KASEL_K3_G = 0x17,
GX_TEV_KASEL_K0_B = 0x18,
GX_TEV_KASEL_K1_B = 0x19,
GX_TEV_KASEL_K2_B = 0x1A,
GX_TEV_KASEL_K3_B = 0x1B,
GX_TEV_KASEL_K0_A = 0x1C,
GX_TEV_KASEL_K1_A = 0x1D,
GX_TEV_KASEL_K2_A = 0x1E,
GX_TEV_KASEL_K3_A = 0x1F
};
enum TevOp {
GX_TEV_ADD = 0,
GX_TEV_SUB = 1,

View File

@ -1,6 +1,7 @@
#include <cstddef>
#include "CMDL.hpp"
#include "DNAMP1.hpp"
#include "CMDLMaterials.hpp"
namespace Retro
{
@ -28,8 +29,10 @@ bool CMDL::ReadToBlender(HECL::BlenderConnection& conn, Athena::io::IStreamReade
/* Open Py Stream */
HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut();
os << "import bmesh\n";
os << "bm = bmesh.new()\n";
os << "import bmesh\n"
"import bpy;\n";
"bm = bmesh.new()\n";
MaterialSet::RegisterMaterialProps(os);
for (size_t s=0 ; s<head.secCount ; ++s)
{

View File

@ -0,0 +1,744 @@
#include "CMDLMaterials.hpp"
#include "../DNAMP2/CMDLMaterials.hpp"
using Stream = HECL::BlenderConnection::PyOutStream;
using namespace GX;
namespace Retro
{
namespace DNAMP1
{
void MaterialSet::RegisterMaterialProps(Stream& out)
{
out << "bpy.types.Material.retro_depth_sort = bpy.props.BoolProperty(name='Retro: Transparent Depth Sort')\n"
"bpy.types.Material.retro_punchthrough_alpha = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n"
"bpy.types.Material.retro_samus_reflection = bpy.props.BoolProperty(name='Retro: Samus Reflection')\n"
"bpy.types.Material.retro_depth_write = bpy.props.BoolProperty(name='Retro: Depth Write')\n"
"bpy.types.Material.retro_samus_reflection_persp = bpy.props.BoolProperty(name='Retro: Samus Reflection Perspective')\n"
"bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n"
"bpy.types.Material.retro_samus_reflection_indirect = bpy.props.BoolProperty(name='Retro: Samus Reflection Indirect Texture')\n"
"bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n"
"\n";
}
static void AddTexture(Stream& out, TexGenSrc type, int mtxIdx, uint32_t texIdx)
{
char mtxLabel[64];
if (mtxIdx == -1)
strncpy(mtxLabel, "IDENTITY", 64);
else
snprintf(mtxLabel, 64, "MTX_%u", mtxIdx);
out.format("# Texture\n"
"tex_uv_node = new_nodetree.nodes.new('ShaderNodeGeometry')\n"
"tex_uv_node.label = '%s'\n"
"tex_node = new_nodetree.nodes.new('ShaderNodeTexture')\n"
"tex_node.label = 'Texture %u'\n"
"texture_nodes.append(tex_node)\n"
"gridder.place_node(tex_uv_node, 1)\n"
"gridder.place_node(tex_node, 1)\n"
"tex_uv_node.location[0] -= 120\n"
"tex_node.location[0] += 120\n"
"tex_node.location[1] += 176\n", mtxLabel, texIdx);
if (texIdx != 0xff)
out.format("tex_node.texture = tex_maps[%u]\n",
texIdx);
if (type == GX_TG_POS)
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['View'], tex_node.inputs['Vector']))\n");
else if (type == GX_TG_NRM)
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Normal'], tex_node.inputs['Vector']))\n");
else if (type >= GX_TG_TEX0 && type <= GX_TG_TEX7) {
uint8_t texIdx = type - GX_TG_TEX0;
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['UV'], tex_node.inputs['Vector']))\n"
"tex_uv_node.uv_layer = 'UV_%u'\n", texIdx);
}
out << "\n";
}
static void AddTextureAnim(Stream& out,
MaterialSet::Material::UVAnimation::Mode type,
unsigned idx, const float* vals)
{
switch (type)
{
case MaterialSet::Material::UVAnimation::ANIM_MV_INV_NOTRANS:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode0Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case MaterialSet::Material::UVAnimation::ANIM_MV_INV:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode1Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case MaterialSet::Material::UVAnimation::ANIM_SCROLL:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode2Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = (%f,%f,0)\n"
" node.inputs[2].default_value = (%f,%f,0)\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case MaterialSet::Material::UVAnimation::ANIM_ROTATION:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode3Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1]);
break;
case MaterialSet::Material::UVAnimation::ANIM_HSTRIP:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode4Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" node.inputs[3].default_value = %f\n"
" node.inputs[4].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case MaterialSet::Material::UVAnimation::ANIM_VSTRIP:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode5Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" node.inputs[3].default_value = %f\n"
" node.inputs[4].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[3], vals[2]);
break;
case MaterialSet::Material::UVAnimation::ANIM_MODEL:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode6Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case MaterialSet::Material::UVAnimation::ANIM_MODE_WHO_MUST_NOT_BE_NAMED:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RWKUVMode7Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1]);
break;
default:
break;
}
}
static void AddKcolor(Stream& out, const Color& col, unsigned idx)
{
out.format("# KColor\n"
"kc_node = new_nodetree.nodes.new('ShaderNodeRGB')\n"
"kc_node.label = 'KColor %u'\n"
"kc_node.outputs['Color'].default_value[0] = %f\n"
"kc_node.outputs['Color'].default_value[1] = %f\n"
"kc_node.outputs['Color'].default_value[2] = %f\n"
"kc_node.outputs['Color'].default_value[3] = %f\n"
"gridder.place_node(kc_node, 1)\n"
"\n"
"ka_node = new_nodetree.nodes.new('ShaderNodeValue')\n"
"ka_node.label = 'KAlpha %u'\n"
"ka_node.outputs['Value'].default_value = %f\n"
"gridder.place_node(ka_node, 1)\n"
"\n"
"kcolor_nodes.append((kc_node,ka_node))\n"
"\n",
idx,
(float)col.r / (float)0xff, (float)col.g / (float)0xff,
(float)col.b / (float)0xff, (float)col.a / (float)0xff,
idx,
(float)col.a / (float)0xff);
}
static void add_link(Stream& out, const char* a, const char* b)
{
out.format("new_nodetree.links.new(%s, %s)\n", a, b);
}
enum CombinerType
{
COMB_ADD,
COMB_SUB,
COMB_MULT
};
static void AddColorCombiner(Stream& out, CombinerType type,
const char* a, const char* b, const char* v)
{
out << "combiner_node = new_nodetree.nodes.new('ShaderNodeMixRGB')\n"
"combiner_node.inputs[0].default_value = 1.0\n"
"gridder.place_node_right(combiner_node, 2, 0)\n";
if (type == COMB_ADD)
out << "combiner_node.blend_type = 'ADD'\n";
else if (type == COMB_SUB)
out << "combiner_node.blend_type = 'SUBTRACT'\n";
else if (type == COMB_MULT)
out << "combiner_node.blend_type = 'MULTIPLY'\n";
if (a) {
if (!strcmp(a, "ZERO"))
out << "combiner_node.inputs['Color1'].default_value = (0.0, 0.0, 0.0, 0.0)\n";
else if (!strcmp(a, "HALF"))
out << "combiner_node.inputs['Color1'].default_value = (0.5, 0.5, 0.5, 0.5)\n";
else if (!strcmp(a, "ONE"))
out << "combiner_node.inputs['Color1'].default_value = (1.0, 1.0, 1.0, 1.0)\n";
else if (!strlen(a))
{}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs['Color1'])\n", a);
}
if (b) {
if (!strcmp(b, "ZERO"))
out << "combiner_node.inputs['Color2'].default_value = (0.0, 0.0, 0.0, 0.0)\n";
else if (!strcmp(b, "HALF"))
out << "combiner_node.inputs['Color2'].default_value = (0.5, 0.5, 0.5, 0.5)\n";
else if (!strcmp(b, "ONE"))
out << "combiner_node.inputs['Color2'].default_value = (1.0, 1.0, 1.0, 1.0)\n";
else if (!strlen(b))
{}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs['Color2'])\n", b);
}
if (v)
out.format("new_nodetree.links.new(combiner_node.outputs['Color'], %s)\n", v);
out << "color_combiner_nodes.append(combiner_node)\n\n";
}
static void AddAlphaCombiner(Stream& out, enum CombinerType type,
const char* a, const char* b, const char* v)
{
out << "combiner_node = new_nodetree.nodes.new('ShaderNodeMath')\n"
"gridder.place_node_right(combiner_node, 2, 1)\n";
if (type == COMB_ADD)
out << "combiner_node.operation = 'ADD'\n";
else if (type == COMB_SUB)
out << "combiner_node.operation = 'SUBTRACT'\n";
else if (type == COMB_MULT)
out << "combiner_node.operation = 'MULTIPLY'\n";
if (a) {
if (!strcmp(a, "ZERO"))
out << "combiner_node.inputs[0].default_value = 0.0\n";
else if (!strcmp(a, "HALF"))
out << "combiner_node.inputs[0].default_value = 0.5\n";
else if (!strcmp(a, "ONE"))
out << "combiner_node.inputs[0].default_value = 1.0\n";
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs[0])\n", a);
}
if (b) {
if (!strcmp(b, "ZERO"))
out << "combiner_node.inputs[1].default_value = 0.0\n";
else if (!strcmp(b, "HALF"))
out << "combiner_node.inputs[1].default_value = 0.5\n";
else if (!strcmp(b, "ONE"))
out << "combiner_node.inputs[1].default_value = 1.0\n";
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs[1])\n", b);
}
if (v)
out.format("new_nodetree.links.new(combiner_node.outputs[0], %s)\n", v);
out << "alpha_combiner_nodes.append(combiner_node)\n\n";
}
static void AddLightmap(Stream& out, const char* tex, unsigned& c_combiner_idx)
{
out << "world_light_node = new_nodetree.nodes.new('ShaderNodeRGB')\n"
"gridder.place_node(world_light_node, 1)\n"
"world_light_node.label = 'WORLD_LIGHTING'\n"
"world_light_node.outputs[0].default_value = (1.0,1.0,1.0,1.0)\n";
AddColorCombiner(out, COMB_MULT, tex, "world_light_node.outputs[0]", nullptr);
AddColorCombiner(out, COMB_ADD,
"color_combiner_nodes[-1].outputs[0]",
"material_node.outputs['Color']", nullptr);
c_combiner_idx += 2;
}
static void TranslateColorSocket(char* socketOut, TevColorArg arg,
TevKColorSel kcolor,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char c_regs[4][64], char a_regs[4][64]) {
if (arg == GX_CC_ZERO)
strcpy(socketOut, "ZERO");
else if (arg == GX_CC_HALF)
strcpy(socketOut, "HALF");
else if (arg == GX_CC_ONE)
strcpy(socketOut, "ONE");
else if (arg == GX_CC_TEXC) {
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Color']", stageTex.tcgSlot);
} else if (arg == GX_CC_TEXA) {
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Value']", stageTex.tcgSlot);
} else if (arg == GX_CC_RASC)
strcpy(socketOut, "material_node.outputs['Color']");
else if (arg == GX_CC_RASA) {
strcpy(socketOut, "material_node.outputs['Alpha']");
} else if (arg == GX_CC_KONST) {
int kreg = (kcolor - GX_TEV_KCSEL_K0) % 4;
if (kcolor < GX_TEV_KCSEL_K0)
strcpy(socketOut, "ONE");
else if (kreg == 0)
strcpy(socketOut, "kcolor_nodes[0][0].outputs[0]");
else if (kreg == 1)
strcpy(socketOut, "kcolor_nodes[1][0].outputs[0]");
else if (kreg == 2)
strcpy(socketOut, "kcolor_nodes[2][0].outputs[0]");
else if (kreg == 3)
strcpy(socketOut, "kcolor_nodes[3][0].outputs[0]");
else
strcpy(socketOut, "ONE");
} else if (arg == GX_CC_CPREV)
strcpy(socketOut, c_regs[GX_TEVPREV]);
else if (arg == GX_CC_APREV) {
strcpy(socketOut, a_regs[GX_TEVPREV]);
} else if (arg == GX_CC_C0)
strcpy(socketOut, c_regs[GX_TEVREG0]);
else if (arg == GX_CC_A0) {
strcpy(socketOut, a_regs[GX_TEVREG0]);
} else if (arg == GX_CC_C1)
strcpy(socketOut, c_regs[GX_TEVREG1]);
else if (arg == GX_CC_A1) {
strcpy(socketOut, a_regs[GX_TEVREG1]);
} else if (arg == GX_CC_C2)
strcpy(socketOut, c_regs[GX_TEVREG2]);
else if (arg == GX_CC_A2) {
strcpy(socketOut, a_regs[GX_TEVREG2]);
}
}
static void TranslateAlphaSocket(char* socketOut, TevAlphaArg arg,
TevKAlphaSel kalpha,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char a_regs[4][64]) {
if (arg == GX_CA_ZERO)
strcpy(socketOut, "ZERO");
else if (arg == GX_CA_TEXA) {
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Value']", stageTex.tcgSlot);
} else if (arg == GX_CA_RASA)
strcpy(socketOut, "material_node.outputs['Alpha']");
else if (arg == GX_CA_KONST) {
int kreg = kalpha - GX_TEV_KASEL_K0_A;
if (kreg == 0)
strcpy(socketOut, "kcolor_nodes[0][1].outputs[0]");
else if (kreg == 1)
strcpy(socketOut, "kcolor_nodes[1][1].outputs[0]");
else if (kreg == 2)
strcpy(socketOut, "kcolor_nodes[2][1].outputs[0]");
else if (kreg == 3)
strcpy(socketOut, "kcolor_nodes[3][1].outputs[0]");
else
strcpy(socketOut, "ONE");
} else if (arg == GX_CA_APREV)
strcpy(socketOut, a_regs[GX_TEVPREV]);
else if (arg == GX_CA_A0)
strcpy(socketOut, a_regs[GX_TEVREG0]);
else if (arg == GX_CA_A1)
strcpy(socketOut, a_regs[GX_TEVREG1]);
else if (arg == GX_CA_A2)
strcpy(socketOut, a_regs[GX_TEVREG2]);
}
static void AddTEVStage(Stream& out, const MaterialSet::Material::TEVStage& stage,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char c_regs[4][64], char a_regs[4][64],
unsigned& c_combiner_idx, unsigned& a_combiner_idx)
{
char ca[64];
char cb[64];
char cc[64];
char cd[64];
TranslateColorSocket(ca, stage.colorInA(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cb, stage.colorInB(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cc, stage.colorInC(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cd, stage.colorInD(), stage.kColorIn(), stageTex, c_regs, a_regs);
char aa[64];
char ab[64];
char ac[64];
char ad[64];
TranslateAlphaSocket(aa, stage.alphaInA(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ab, stage.alphaInB(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ac, stage.alphaInC(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ad, stage.alphaInD(), stage.kAlphaIn(), stageTex, a_regs);
/* Apply color optimizations */
unsigned c_tev_opts = 0;
if (stage.colorInA() == GX_CC_ZERO || stage.colorInC() == GX_CC_ONE)
c_tev_opts |= 1;
if (stage.colorInB() == GX_CC_ZERO || stage.colorInC() == GX_CC_ZERO)
c_tev_opts |= 2;
if (c_tev_opts & 1 || c_tev_opts & 2)
c_tev_opts |= 4;
if (stage.colorInD() == GX_CC_ZERO || (c_tev_opts & 7) == 7)
c_tev_opts |= 8;
if (!(c_tev_opts & 1))
{
/* A nodes */
AddColorCombiner(out, COMB_SUB, "ONE", ca, NULL);
++c_combiner_idx;
AddColorCombiner(out, COMB_MULT, "color_combiner_nodes[-1].outputs[0]", cc, NULL);
++c_combiner_idx;
}
if (!(c_tev_opts & 2))
{
/* B nodes */
AddColorCombiner(out, COMB_MULT, cb, cc, NULL);
++c_combiner_idx;
}
if (!(c_tev_opts & 4))
{
/* A+B node */
AddColorCombiner(out, COMB_ADD, "color_combiner_nodes[-2].outputs[0]", "color_combiner_nodes[-1].outputs[0]", NULL);
++c_combiner_idx;
}
if (!(c_tev_opts & 8))
{
/* +D node */
AddColorCombiner(out, COMB_ADD, "color_combiner_nodes[-1].outputs[0]", cd, NULL);
++c_combiner_idx;
}
/* Apply alpha optimizations */
unsigned a_tev_opts = 0;
if (stage.alphaInA() == GX_CA_ZERO)
a_tev_opts |= 1;
if (stage.alphaInB() == GX_CA_ZERO || stage.alphaInC() == GX_CA_ZERO)
a_tev_opts |= 2;
if (a_tev_opts & 1 || a_tev_opts & 2)
a_tev_opts |= 4;
if (stage.alphaInD() == GX_CA_ZERO || (a_tev_opts & 7) == 7)
a_tev_opts |= 8;
if (!(a_tev_opts & 1))
{
/* A nodes */
AddAlphaCombiner(out, COMB_SUB, "ONE", aa, NULL);
++a_combiner_idx;
AddAlphaCombiner(out, COMB_MULT, "alpha_combiner_nodes[-1].outputs[0]", ac, NULL);
++a_combiner_idx;
}
if (!(a_tev_opts & 2))
{
/* B nodes */
AddAlphaCombiner(out, COMB_MULT, ab, ac, NULL);
++a_combiner_idx;
}
if (!(a_tev_opts & 4))
{
/* A+B node */
AddAlphaCombiner(out, COMB_ADD, "alpha_combiner_nodes[-2].outputs[0]", "alpha_combiner_nodes[-1].outputs[0]", NULL);
++a_combiner_idx;
}
if (!(a_tev_opts & 8)) {
/* +D node */
AddAlphaCombiner(out, COMB_ADD, "alpha_combiner_nodes[-1].outputs[0]", ad, NULL);
++a_combiner_idx;
}
/* Update TEV regs */
if (c_tev_opts == 0xf)
{
if (stage.colorInD() != GX_CC_ZERO)
strncpy(c_regs[stage.colorOpOutReg()], cd, 64);
} else
snprintf(c_regs[stage.colorOpOutReg()], 64, "color_combiner_nodes[%u].outputs[0]", c_combiner_idx - 1);
if (a_tev_opts == 0xf)
{
if (stage.alphaInD() != GX_CA_ZERO)
strncpy(a_regs[stage.alphaOpOutReg()], ad, 64);
} else
snprintf(a_regs[stage.alphaOpOutReg()], 64, "alpha_combiner_nodes[%u].outputs[0]", a_combiner_idx - 1);
/* Row Break in gridder */
out << "gridder.row_break(2)\n";
}
template <class MAT>
void _ConstructMaterial(Stream& out,
const MAT& material,
unsigned groupIdx,
unsigned matIdx,
unsigned& uvCountOut)
{
unsigned i;
out.format("new_material = bpy.data.materials.new('MAT_%u_%u')\n"
"new_material.use_shadows = True\n"
"new_material.use_transparent_shadows = True\n"
"new_material.diffuse_color = (1.0,1.0,1.0)\n"
"new_material.diffuse_intensity = 1.0\n"
"new_material.specular_intensity = 0.0\n"
"new_material.use_nodes = True\n"
"new_nodetree = new_material.node_tree\n"
"material_node = new_nodetree.nodes['Material']\n"
"final_node = new_nodetree.nodes['Output']\n"
"\n"
"gridder = nodegrid(new_nodetree)\n"
"gridder.place_node(final_node, 3)\n"
"gridder.place_node(material_node, 0)\n"
"material_node.material = new_material\n"
"\n"
"texture_nodes = []\n"
"kcolor_nodes = []\n"
"color_combiner_nodes = []\n"
"alpha_combiner_nodes = []\n"
"tex_links = []\n"
"tev_reg_sockets = [None]*4\n"
"\n", groupIdx, matIdx);
/* Material Flags */
out.format("new_material.retro_depth_sort = %s\n"
"new_material.retro_punchthrough_alpha = %s\n"
"new_material.retro_samus_reflection = %s\n"
"new_material.retro_depth_write = %s\n"
"new_material.retro_samus_reflection_persp = %s\n"
"new_material.retro_shadow_occluder = %s\n"
"new_material.retro_samus_reflection_indirect = %s\n"
"new_material.retro_lightmapped = %s\n"
"new_material.game_settings.invisible = %s\n",
material.flags.depthSorting() ? "True" : "False",
material.flags.punchthroughAlpha() ? "True" : "False",
material.flags.samusReflection() ? "True" : "False",
material.flags.depthWrite() ? "True" : "False",
material.flags.samusReflectionSurfaceEye() ? "True" : "False",
material.flags.shadowOccluderMesh() ? "True" : "False",
material.flags.samusReflectionIndirectTexture() ? "True" : "False",
material.flags.lightmap() ? "True" : "False",
material.flags.shadowOccluderMesh() ? "True" : "False");
/* Texture Indices */
out << "tex_maps = []\n";
for (atUint32 idx : material.texureIdxs)
out.format("tex_maps.append(texmap_list[%u])\n", idx);
/* Vertex Attribute Flags */
uvCountOut = 0;
if (material.vaFlags.tex0())
++uvCountOut;
if (material.vaFlags.tex1())
++uvCountOut;
if (material.vaFlags.tex2())
++uvCountOut;
if (material.vaFlags.tex3())
++uvCountOut;
if (material.vaFlags.tex4())
++uvCountOut;
if (material.vaFlags.tex5())
++uvCountOut;
if (material.vaFlags.tex6())
++uvCountOut;
/* KColor entries */
if (material.flags.konstValuesEnabled())
{
unsigned i=0;
for (const Color& col : material.konstColors)
AddKcolor(out, col, i++);
}
/* Blend factors */
using BlendFactor = MaterialSet::Material::BlendFactor;
if (material.blendDestFactor() != BlendFactor::GX_BL_ZERO)
{
if (material.blendDestFactor() == BlendFactor::GX_BL_ZERO)
out << "new_material.game_settings.alpha_blend = 'ADD'\n"
"new_material.use_transparency = True\n"
"new_material.transparency_method = 'RAYTRACE'\n"
"new_material.alpha = 1.0\n";
else
out << "new_material.game_settings.alpha_blend = 'ALPHA'\n"
"new_material.use_transparency = True\n"
"new_material.transparency_method = 'RAYTRACE'\n"
"new_material.alpha = 1.0\n";
}
/* Color channels (for combining dynamic lighting) */
for (const MaterialSet::Material::ColorChannel& chan : material.colorChannels)
{
if (!chan.lighting())
out << "new_material.use_shadeless = True\n";
}
/* Add texture maps/tcgs */
unsigned addedTcgs = 0;
for (i=0 ; i<material.tevStageCount ; ++i)
{
if (material.tevStageTexInfo[i].tcgSlot != 0xff &&
!(addedTcgs >> material.tevStageTexInfo[i].tcgSlot & 1))
{
const MaterialSet::Material::TexCoordGen& tcg = material.tcgs[material.tevStageTexInfo[i].tcgSlot];
TexMtx mtx = tcg.mtx();
int mtxIdx = -1;
if (mtx >= GX_TEXMTX0 && mtx <= GX_TEXMTX9)
mtxIdx = (mtx - GX_TEXMTX0) / 3;
AddTexture(out, tcg.source(), mtxIdx, material.tevStageTexInfo[i].texSlot);
addedTcgs |= 1 << material.tevStageTexInfo[i].tcgSlot;
}
}
/* TEV-emulation combiner-node index context */
unsigned c_combiner_idx = 0;
unsigned a_combiner_idx = 0;
/* Initialze TEV register sockets */
char c_regs[4][64] = {"ONE", "ONE", "ONE", "ONE"};
char a_regs[4][64] = {"ONE", "ONE", "ONE", "ONE"};
/* Has Lightmap? */
if (material.tevStages[0].colorInB() == GX_CC_C1)
{
if (material.tevStageTexInfo[0].texSlot != 0xff)
out << "new_material.rwk_lightmap = tex_maps[0].name\n"
"tex_maps[0].image.use_fake_user = True\n";
AddLightmap(out, "texture_nodes[0].outputs['Color']", c_combiner_idx);
strncpy(c_regs[GX_TEVREG1], "world_light_node.outputs[0]", 64);
}
/* Add TEV stages */
for (i=0 ; i<material.tevStageCount ; ++i)
{
const MaterialSet::Material::TEVStage& stage = material.tevStages[i];
const MaterialSet::Material::TEVStageTexInfo& stage_tex = material.tevStageTexInfo[i];
AddTEVStage(out, stage, stage_tex, c_regs, a_regs, c_combiner_idx, a_combiner_idx);
}
/* Connect final prev register */
out.format("new_nodetree.links.new(%s, final_node.inputs['Color'])\n", c_regs[GX_TEVPREV]);
if (!strcmp(a_regs[GX_TEVPREV], "ONE"))
out << "final_node.inputs['Alpha'].default_value = 1.0\n";
else
out.format("new_nodetree.links.new(%s, final_node.inputs['Alpha'])\n", a_regs[GX_TEVPREV]);
/* Texmtx Animation Section */
i=0;
for (const MaterialSet::Material::UVAnimation& anim : material.uvAnims)
AddTextureAnim(out, anim.mode, i++, anim.vals);
}
void MaterialSet::ConstructMaterial(Stream& out,
const MaterialSet::Material& material,
unsigned groupIdx,
unsigned matIdx,
unsigned& uvCountOut)
{_ConstructMaterial(out, material, groupIdx, matIdx, uvCountOut);}
}
}
namespace Retro
{
namespace DNAMP2
{
void MaterialSet::ConstructMaterial(Stream& out,
const MaterialSet::Material& material,
unsigned groupIdx,
unsigned matIdx,
unsigned& uvCountOut)
{Retro::DNAMP1::_ConstructMaterial(out, material, groupIdx, matIdx, uvCountOut);}
}
}

View File

@ -1,6 +1,7 @@
#ifndef _DNAMP1_CMDL_MATERIALS_HPP_
#define _DNAMP1_CMDL_MATERIALS_HPP_
#include <BlenderConnection.hpp>
#include "../DNACommon/DNACommon.hpp"
#include "../DNACommon/GX.hpp"
@ -178,6 +179,9 @@ struct MaterialSet : BigDNA
inline void setAlphaOpClamp(bool val) {acFlags &= ~0x100; acFlags |= atUint32(val) << 8;}
inline GX::TevRegID alphaOpOutReg() const {return GX::TevRegID(acFlags >> 9 & 0x3);}
inline void setAlphaOpOutReg(GX::TevRegID val) {acFlags &= ~0x600; acFlags |= atUint32(val) << 9;}
inline GX::TevKColorSel kColorIn() const {return GX::TevKColorSel(kcInput);}
inline GX::TevKAlphaSel kAlphaIn() const {return GX::TevKAlphaSel(kaInput);}
};
Vector<TEVStage, DNA_COUNT(tevStageCount)> tevStages;
struct TEVStageTexInfo : BigDNA
@ -199,14 +203,14 @@ struct MaterialSet : BigDNA
inline void setType(GX::TexGenType val) {flags &= ~0xf; flags |= atUint32(val);}
inline GX::TexGenSrc source() const {return GX::TexGenSrc(flags >> 4 & 0x1f);}
inline void setSource(GX::TexGenSrc val) {flags &= ~0x1f0; flags |= atUint32(val) << 4;}
inline GX::TexMtx mtxIdx() const {return GX::TexMtx(flags >> 9 & 0x1f + 30);}
inline void setMtxIdx(GX::TexMtx val) {flags &= ~0x3e00; flags |= (atUint32(val)-30) << 9;}
inline GX::TexMtx mtx() const {return GX::TexMtx(flags >> 9 & 0x1f + 30);}
inline void setMtx(GX::TexMtx val) {flags &= ~0x3e00; flags |= (atUint32(val)-30) << 9;}
inline bool normalize() const {return flags >> 14 & 0x1;}
inline void setNormalize(bool val) {flags &= ~0x4000; flags |= atUint32(val) << 14;}
inline GX::PTTexMtx postMtxIdx() const {return GX::PTTexMtx(flags >> 15 & 0x3f + 64);}
inline void setPostMtxIdx(GX::PTTexMtx val) {flags &= ~0x1f8000; flags |= (atUint32(val)-64) << 15;}
inline GX::PTTexMtx postMtx() const {return GX::PTTexMtx(flags >> 15 & 0x3f + 64);}
inline void setPostMtx(GX::PTTexMtx val) {flags &= ~0x1f8000; flags |= (atUint32(val)-64) << 15;}
};
Vector<TexCoordGen, DNA_COUNT(tcgCount)> tgcs;
Vector<TexCoordGen, DNA_COUNT(tcgCount)> tcgs;
Value<atUint32> uvAnimsSize;
Value<atUint32> uvAnimsCount;
@ -280,6 +284,11 @@ struct MaterialSet : BigDNA
};
Vector<Material, DNA_COUNT(head.materialCount)> materials;
static void RegisterMaterialProps(HECL::BlenderConnection::PyOutStream& out);
static void ConstructMaterial(HECL::BlenderConnection::PyOutStream& out,
const MaterialSet::Material& material,
unsigned groupIdx, unsigned matIdx,
unsigned& uvCountOut);
};
}

View File

@ -8,4 +8,5 @@ add_library(DNAMP1
${liblist}
PAK.cpp
STRG.hpp STRG.cpp
CMDL.cpp)
CMDL.cpp
CMDLMaterials.cpp)

View File

@ -64,7 +64,7 @@ struct STRG : ISTRG, BigYAML
{
STRG strg;
strg.read(rs);
FILE* fp = HECL::Fopen(outPath.getAbsolutePath().c_str(), _S("w"));
FILE* fp = HECL::Fopen(outPath.getAbsolutePath().c_str(), _S("wb"));
strg.toYAMLFile(fp);
fclose(fp);
return true;
@ -73,7 +73,7 @@ struct STRG : ISTRG, BigYAML
static bool Cook(const HECL::ProjectPath& inPath, const HECL::ProjectPath& outPath)
{
STRG strg;
FILE* fp = HECL::Fopen(inPath.getAbsolutePath().c_str(), _S("r"));
FILE* fp = HECL::Fopen(inPath.getAbsolutePath().c_str(), _S("rb"));
strg.fromYAMLFile(fp);
fclose(fp);
Athena::io::FileWriter ws(outPath.getAbsolutePath());

View File

@ -22,7 +22,7 @@ struct MaterialSet : BigDNA
DNAMP1::MaterialSet::Material::Flags flags;
Value<atUint32> textureCount;
Vector<UniqueID32, DNA_COUNT(textureCount)> texureIdxs;
Vector<atUint32, DNA_COUNT(textureCount)> texureIdxs;
DNAMP1::MaterialSet::Material::VAFlags vaFlags;
Value<atUint32> unk0; /* MP2 only */
Value<atUint32> unk1; /* MP2 only */
@ -48,7 +48,7 @@ struct MaterialSet : BigDNA
Vector<DNAMP1::MaterialSet::Material::TEVStageTexInfo, DNA_COUNT(tevStageCount)> tevStageTexInfo;
Value<atUint32> tcgCount;
Vector<DNAMP1::MaterialSet::Material::TexCoordGen, DNA_COUNT(tcgCount)> tgcs;
Vector<DNAMP1::MaterialSet::Material::TexCoordGen, DNA_COUNT(tcgCount)> tcgs;
Value<atUint32> uvAnimsSize;
Value<atUint32> uvAnimsCount;
@ -56,6 +56,10 @@ struct MaterialSet : BigDNA
};
Vector<Material, DNA_COUNT(head.materialCount)> materials;
static void ConstructMaterial(HECL::BlenderConnection::PyOutStream& out,
const MaterialSet::Material& material,
unsigned groupIdx, unsigned matIdx,
unsigned& uvCountOut);
};
}