mirror of https://github.com/AxioDL/metaforce.git
Deep color CVar and GLSL backend bug fixes
This commit is contained in:
parent
da5ba6cdf3
commit
ac29a724ba
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@ -1 +1 @@
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Subproject commit 41cfb56c36d2b67e8da95106eac22a1fda1bcb9a
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Subproject commit 3d987b6dc9e2c06072a5a09832e85bbd4279c2a4
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@ -13,7 +13,7 @@ struct GLSL : ProgrammableCommon
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{
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void reset(const IR& ir, Diagnostics& diag);
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std::string makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
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unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
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unsigned skinSlots, size_t extTexCount,
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const TextureInfo* extTexs, ReflectionType reflectionType) const;
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std::string makeFrag(const char* glslVer, bool alphaTest, ReflectionType reflectionType,
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const ShaderFunction& lighting=ShaderFunction()) const;
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@ -26,7 +26,7 @@ struct GLSL : ProgrammableCommon
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private:
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std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
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std::string GenerateVertToFragStruct(size_t extTexCount, bool reflectionCoords) const;
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std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs, bool reflectionCoords) const;
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std::string GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const;
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std::string GenerateAlphaTest() const;
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std::string GenerateReflectionExpr(ReflectionType type) const;
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@ -10,7 +10,7 @@ struct HLSL : ProgrammableCommon
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{
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void reset(const IR& ir, Diagnostics& diag);
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std::string makeVert(unsigned col, unsigned uv, unsigned w,
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unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
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unsigned skinSlots, size_t extTexCount,
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const TextureInfo* extTexs, ReflectionType reflectionType) const;
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std::string makeFrag(bool alphaTest, ReflectionType reflectionType,
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const ShaderFunction& lighting=ShaderFunction()) const;
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@ -22,7 +22,7 @@ struct HLSL : ProgrammableCommon
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private:
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std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
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std::string GenerateVertToFragStruct(size_t extTexCount, bool reflectionCoords) const;
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std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs, bool reflectionCoords) const;
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std::string GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const;
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std::string GenerateAlphaTest() const;
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std::string GenerateReflectionExpr(ReflectionType type) const;
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@ -12,7 +12,7 @@ struct Metal : ProgrammableCommon
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{
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void reset(const IR& ir, Diagnostics& diag);
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std::string makeVert(unsigned col, unsigned uv, unsigned w,
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unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
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unsigned skinSlots, size_t extTexCount,
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const TextureInfo* extTexs, ReflectionType reflectionType) const;
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std::string makeFrag(size_t blockCount, const char** blockNames, bool alphaTest,
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ReflectionType reflectionType,
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@ -25,18 +25,22 @@ class CVarCommons
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std::string m_graphicsApi = DEFAULT_GRAPHICS_API;
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uint32_t m_drawSamples = 1;
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uint32_t m_texAnisotropy = 1;
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bool m_deepColor = false;
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public:
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CVarCommons(CVarManager& manager) : m_mgr(manager)
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{
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m_mgr.findOrMakeCVar("graphicsApi"sv,
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"API to use for rendering graphics"sv,
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m_graphicsApi, hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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"API to use for rendering graphics"sv,
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m_graphicsApi, hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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m_mgr.findOrMakeCVar("drawSamples"sv,
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"Number of MSAA samples to use for render targets"sv,
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m_drawSamples, hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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"Number of MSAA samples to use for render targets"sv,
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m_drawSamples, hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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m_mgr.findOrMakeCVar("texAnisotropy"sv,
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"Number of anisotropic samples to use for sampling textures"sv,
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m_texAnisotropy, hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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"Number of anisotropic samples to use for sampling textures"sv,
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m_texAnisotropy, hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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m_mgr.findOrMakeCVar("deepColor"sv,
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"Allow framebuffer with color depth greater-then 24-bits"sv,
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m_deepColor, hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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}
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std::string getGraphicsApi() const
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@ -69,6 +73,16 @@ public:
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m_texAnisotropy = std::max(uint32_t(1), v);
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}
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bool getDeepColor() const
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{
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return m_deepColor;
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}
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void setDeepColor(bool b)
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{
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m_deepColor = b;
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}
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void serialize()
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{
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m_mgr.serialize();
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@ -47,7 +47,6 @@ class ShaderTag : public Hash
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uint8_t m_uvCount;
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uint8_t m_weightCount;
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uint8_t m_skinSlotCount;
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uint8_t m_texMtxCount;
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uint8_t m_primitiveType;
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uint8_t m_reflectionType;
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bool m_depthTest:1;
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@ -57,21 +56,21 @@ class ShaderTag : public Hash
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};
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public:
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ShaderTag() = default;
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ShaderTag(std::string_view source, uint8_t c, uint8_t u, uint8_t w, uint8_t s, uint8_t t, boo::Primitive pt,
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ShaderTag(std::string_view source, uint8_t c, uint8_t u, uint8_t w, uint8_t s, boo::Primitive pt,
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Backend::ReflectionType reflectionType, bool depthTest, bool depthWrite, bool backfaceCulling)
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: Hash(source), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s), m_texMtxCount(t),
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: Hash(source), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s),
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m_primitiveType(uint8_t(pt)), m_reflectionType(uint8_t(reflectionType)),
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m_depthTest(depthTest), m_depthWrite(depthWrite), m_backfaceCulling(backfaceCulling)
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{hash ^= m_meta;}
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ShaderTag(const hecl::Frontend::IR& ir, uint8_t c, uint8_t u, uint8_t w, uint8_t s, uint8_t t, boo::Primitive pt,
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ShaderTag(const hecl::Frontend::IR& ir, uint8_t c, uint8_t u, uint8_t w, uint8_t s, boo::Primitive pt,
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Backend::ReflectionType reflectionType, bool depthTest, bool depthWrite, bool backfaceCulling)
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: Hash(ir.m_hash), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s), m_texMtxCount(t),
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: Hash(ir.m_hash), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s),
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m_primitiveType(uint8_t(pt)), m_reflectionType(uint8_t(reflectionType)),
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m_depthTest(depthTest), m_depthWrite(depthWrite), m_backfaceCulling(backfaceCulling)
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{hash ^= m_meta;}
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ShaderTag(uint64_t hashin, uint8_t c, uint8_t u, uint8_t w, uint8_t s, uint8_t t, boo::Primitive pt,
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ShaderTag(uint64_t hashin, uint8_t c, uint8_t u, uint8_t w, uint8_t s, boo::Primitive pt,
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Backend::ReflectionType reflectionType, bool depthTest, bool depthWrite, bool backfaceCulling)
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: Hash(hashin), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s), m_texMtxCount(t),
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: Hash(hashin), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s),
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m_primitiveType(uint8_t(pt)), m_reflectionType(uint8_t(reflectionType)),
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m_depthTest(depthTest), m_depthWrite(depthWrite), m_backfaceCulling(backfaceCulling)
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{hash ^= m_meta;}
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@ -82,7 +81,6 @@ public:
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uint8_t getUvCount() const {return m_uvCount;}
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uint8_t getWeightCount() const {return m_weightCount;}
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uint8_t getSkinSlotCount() const {return m_skinSlotCount;}
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uint8_t getTexMtxCount() const {return m_texMtxCount;}
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boo::Primitive getPrimType() const {return boo::Primitive(m_primitiveType);}
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Backend::ReflectionType getReflectionType() const {return Backend::ReflectionType(m_reflectionType);}
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bool getDepthTest() const {return m_depthTest;}
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@ -87,7 +87,7 @@ std::string GLSL::GenerateVertToFragStruct(size_t extTexCount, bool reflectionCo
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return retval + "};\n";
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}
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std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs, bool reflectionCoords) const
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std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const
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{
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if (skinSlots == 0)
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skinSlots = 1;
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@ -98,16 +98,16 @@ std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs
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" mat4 proj;\n"
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"};\n",
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skinSlots, skinSlots);
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if (texMtxs)
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retval += hecl::Format("struct HECLTCGMatrix\n"
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"{\n"
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" mat4 mtx;\n"
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" mat4 postMtx;\n"
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"};\n"
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"UBINDING1 uniform HECLTexMtxUniform\n"
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"{\n"
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" HECLTCGMatrix texMtxs[%u];\n"
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"};\n", texMtxs);
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retval += "struct HECLTCGMatrix\n"
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"{\n"
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" mat4 mtx;\n"
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" mat4 postMtx;\n"
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"};\n"
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"UBINDING1 uniform HECLTexMtxUniform\n"
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"{\n"
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" HECLTCGMatrix texMtxs[8];\n"
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"};\n";
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if (reflectionCoords)
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retval += "UBINDING3 uniform HECLReflectMtx\n"
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@ -151,14 +151,14 @@ void GLSL::reset(const IR& ir, Diagnostics& diag)
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}
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std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
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unsigned s, unsigned tm, size_t extTexCount,
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unsigned s, size_t extTexCount,
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const TextureInfo* extTexs, ReflectionType reflectionType) const
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{
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extTexCount = std::min(int(extTexCount), BOO_GLSL_MAX_TEXTURE_COUNT - int(m_tcgs.size()));
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std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD +
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GenerateVertInStruct(col, uv, w) + "\n" +
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GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + "\n" +
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GenerateVertUniformStruct(s, tm, reflectionType != ReflectionType::None) +
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GenerateVertUniformStruct(s, reflectionType != ReflectionType::None) +
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"SBINDING(0) out VertToFrag vtf;\n\n"
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"void main()\n{\n";
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@ -381,6 +381,18 @@ static const char* STD_TEXNAMES[] =
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"tex7"
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};
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static const char* EXT_TEXNAMES[] =
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{
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"extTex0",
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"extTex1",
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"extTex2",
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"extTex3",
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"extTex4",
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"extTex5",
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"extTex6",
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"extTex7"
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};
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struct GLSLBackendFactory : IShaderBackendFactory
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{
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Backend::GLSL m_backend;
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@ -397,7 +409,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr, tag.getReflectionType());
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tag.getSkinSlotCount(), 0, nullptr, tag.getReflectionType());
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cachedSz += vertSource.size() + 1;
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std::string fragSource = m_backend.makeFrag("#version 330",
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@ -490,7 +502,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
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sources.emplace_back(m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount,
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tag.getSkinSlotCount(), slot.texCount,
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slot.texs, tag.getReflectionType()),
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m_backend.makeFrag("#version 330",
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tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
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@ -519,10 +531,16 @@ struct GLSLBackendFactory : IShaderBackendFactory
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break;
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}
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const char* ExtTexnames[8];
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for (int i=0 ; i<8 ; ++i)
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ExtTexnames[i] = STD_TEXNAMES[i];
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for (int i=0 ; i<slot.texCount ; ++i)
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ExtTexnames[slot.texs[i].mapIdx] = EXT_TEXNAMES[slot.texs[i].mapIdx];
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auto ret =
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static_cast<boo::GLDataFactory::Context&>(ctx).
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newShaderPipeline(sources.back().first.c_str(), sources.back().second.c_str(),
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8, STD_TEXNAMES, bc, bn,
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8, ExtTexnames, bc, bn,
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(), !slot.noColorWrite, !slot.noAlphaWrite,
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@ -602,10 +620,16 @@ struct GLSLBackendFactory : IShaderBackendFactory
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break;
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}
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const char* ExtTexnames[8];
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for (int i=0 ; i<8 ; ++i)
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ExtTexnames[i] = STD_TEXNAMES[i];
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for (int i=0 ; i<slot.texCount ; ++i)
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ExtTexnames[slot.texs[i].mapIdx] = EXT_TEXNAMES[slot.texs[i].mapIdx];
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auto ret =
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static_cast<boo::GLDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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8, STD_TEXNAMES, bc, bn,
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8, ExtTexnames, bc, bn,
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(), !slot.noColorWrite, !slot.noAlphaWrite,
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@ -643,7 +667,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr,
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tag.getSkinSlotCount(), 0, nullptr,
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tag.getReflectionType());
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std::string fragSource = m_backend.makeFrag("#version 330",
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@ -771,7 +795,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs,
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tag.getSkinSlotCount(), slot.texCount, slot.texs,
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tag.getReflectionType());
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std::string fragSource = m_backend.makeFrag("#version 330",
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@ -80,7 +80,7 @@ std::string HLSL::GenerateVertToFragStruct(size_t extTexCount, bool reflectionCo
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return retval + "};\n";
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}
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std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs, bool reflectionCoords) const
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std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const
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{
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if (skinSlots == 0)
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skinSlots = 1;
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@ -91,16 +91,15 @@ std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs
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" float4x4 proj;\n"
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"};\n",
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skinSlots, skinSlots);
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if (texMtxs)
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retval += hecl::Format("struct TCGMtx\n"
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"{\n"
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" float4x4 mtx;\n"
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" float4x4 postMtx;\n"
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"};\n"
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"cbuffer HECLTCGMatrix : register(b1)\n"
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"{\n"
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" TCGMtx texMtxs[%u];\n"
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"};\n", texMtxs);
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retval += "struct TCGMtx\n"
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"{\n"
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" float4x4 mtx;\n"
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" float4x4 postMtx;\n"
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"};\n"
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"cbuffer HECLTCGMatrix : register(b1)\n"
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"{\n"
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" TCGMtx texMtxs[8];\n"
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"};\n";
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if (reflectionCoords)
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retval += "cbuffer HECLReflectMtx : register(b3)\n"
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@ -144,13 +143,13 @@ void HLSL::reset(const IR& ir, Diagnostics& diag)
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}
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std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w,
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unsigned s, unsigned tm, size_t extTexCount,
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unsigned s, size_t extTexCount,
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const TextureInfo* extTexs, ReflectionType reflectionType) const
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{
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std::string retval =
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GenerateVertInStruct(col, uv, w) + "\n" +
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GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + "\n" +
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GenerateVertUniformStruct(s, tm, reflectionType != ReflectionType::None) + "\n" +
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GenerateVertUniformStruct(s, reflectionType != ReflectionType::None) + "\n" +
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"VertToFrag main(in VertData v)\n"
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"{\n"
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" VertToFrag vtf;\n";
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@ -365,7 +364,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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std::string vertSource =
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m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr,
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tag.getSkinSlotCount(), 0, nullptr,
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tag.getReflectionType());
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std::string fragSource = m_backend.makeFrag(tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
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@ -505,7 +504,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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{
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std::string vertSource =
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m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs,
|
||||
tag.getSkinSlotCount(), slot.texCount, slot.texs,
|
||||
tag.getReflectionType());
|
||||
|
||||
std::string fragSource = m_backend.makeFrag(tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
|
||||
|
|
|
@ -148,12 +148,10 @@ void Metal::reset(const IR& ir, Diagnostics& diag)
|
|||
}
|
||||
|
||||
std::string Metal::makeVert(unsigned col, unsigned uv, unsigned w,
|
||||
unsigned s, unsigned tm, size_t extTexCount,
|
||||
unsigned s, size_t extTexCount,
|
||||
const TextureInfo* extTexs, ReflectionType reflectionType) const
|
||||
{
|
||||
std::string tmStr;
|
||||
if (tm)
|
||||
tmStr = hecl::Format(",\nconstant TexMtxs* texMtxs [[ buffer(3) ]]");
|
||||
std::string tmStr = ",\nconstant TexMtxs* texMtxs [[ buffer(3) ]]";
|
||||
if (reflectionType != ReflectionType::None)
|
||||
tmStr += ",\nconstant ReflectTexMtxs& reflectMtxs [[ buffer(5) ]]";
|
||||
std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n" +
|
||||
|
@ -447,7 +445,7 @@ struct MetalBackendFactory : IShaderBackendFactory
|
|||
|
||||
std::string vertSource =
|
||||
m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
|
||||
tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr, tag.getReflectionType());
|
||||
tag.getSkinSlotCount(), 0, nullptr, tag.getReflectionType());
|
||||
|
||||
std::string fragSource = m_backend.makeFrag(0, nullptr,
|
||||
tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
|
||||
|
@ -537,7 +535,7 @@ struct MetalBackendFactory : IShaderBackendFactory
|
|||
{
|
||||
std::string vertSource =
|
||||
m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
|
||||
tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs,
|
||||
tag.getSkinSlotCount(), slot.texCount, slot.texs,
|
||||
slot.noReflection ? Backend::ReflectionType::None : tag.getReflectionType());
|
||||
std::string fragSource =
|
||||
m_backend.makeFrag(slot.blockCount, slot.blockNames,
|
||||
|
|
Loading…
Reference in New Issue