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Various bug fixes and CActor rendering
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@@ -320,7 +320,7 @@ void CSamusHud::InitializeDamageLight()
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parms, CLight::BuildSpot(zeus::CVector3f::skZero, zeus::CVector3f::skForward,
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zeus::CColor::skWhite, g_tweakGui->GetHudDamageLightSpotAngle()));
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x3d4_damageLight = light.get();
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x3d4_damageLight->SetColor(zeus::CColor::skWhite);
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x3d4_damageLight->SetColor(zeus::CColor::skBlack);
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zeus::CColor lightColor = g_tweakGuiColors->GetHudFrameColor();
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lightColor.r *= lightColor.a;
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