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Various bug fixes and CActor rendering

This commit is contained in:
Jack Andersen
2018-02-04 20:56:09 -10:00
parent acf2dab66f
commit ac8dfde174
38 changed files with 549 additions and 142 deletions

View File

@@ -320,7 +320,7 @@ void CSamusHud::InitializeDamageLight()
parms, CLight::BuildSpot(zeus::CVector3f::skZero, zeus::CVector3f::skForward,
zeus::CColor::skWhite, g_tweakGui->GetHudDamageLightSpotAngle()));
x3d4_damageLight = light.get();
x3d4_damageLight->SetColor(zeus::CColor::skWhite);
x3d4_damageLight->SetColor(zeus::CColor::skBlack);
zeus::CColor lightColor = g_tweakGuiColors->GetHudFrameColor();
lightColor.r *= lightColor.a;