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Various bug fixes and CActor rendering
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@@ -45,7 +45,7 @@ protected:
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TUniqueId xc6_nextDrawNode;
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int xc8_drawnToken = -1;
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int xcc_addedToken = -1;
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float xd0_;
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float xd0_thermalMag;
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float xd4_maxVol = 1.f;
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rstl::reserved_vector<CSfxHandle, 2> xd8_nonLoopingSfxHandles;
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union
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@@ -58,20 +58,20 @@ protected:
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bool xe4_29_actorLightsDirty : 1;
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bool xe4_30_outOfFrustum : 1;
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bool xe4_31_lightsDirty : 1;
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bool xe5_24_ : 1;
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bool xe5_25_ : 1;
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bool xe5_24_shadowEnabled : 1;
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bool xe5_25_shadowDirty : 1;
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bool xe5_26_muted : 1;
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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bool xe5_29_ : 1;
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bool xe5_29_globalTimeProvider : 1;
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bool xe5_30_ : 1;
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bool xe5_31_ : 1;
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bool xe5_31_pointGeneratorParticles : 1;
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u8 xe6_24_fluidCounter : 3;
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u8 xe6_27_renderVisorFlags : 2; // 1: thermal cold, 2: thermal hot
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bool xe6_29_ : 1;
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bool xe6_29_prePostParticles : 1;
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bool xe6_30_enablePitchBend : 1;
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u8 xe6_31_targetableVisorFlags : 4;
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bool xe7_27_ : 1;
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bool xe7_27_enableRender : 1;
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bool xe7_28_worldLightingDirty : 1;
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bool xe7_29_actorActive : 1;
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bool xe7_30_doTargetDistanceTest : 1;
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@@ -81,6 +81,8 @@ protected:
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};
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void _CreateShadow();
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void UpdateSfxEmitters();
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void DrawTouchBounds() const;
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void RenderInternal(const CStateManager& mgr) const;
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public:
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enum class EFluidState
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@@ -169,7 +171,7 @@ public:
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float GetYaw() const;
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const CModelData* GetModelData() const { return x64_modelData.get(); }
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CModelData* ModelData() { return x64_modelData.get(); }
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void EnsureRendered(const CStateManager&);
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void EnsureRendered(const CStateManager&) const;
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void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
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void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist,
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float minVol, float maxVol, const zeus::CVector3f& toListener,
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