mirror of https://github.com/AxioDL/metaforce.git
More CModel re-reverse engineering
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05f841a5ce
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aca91b9361
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@ -1,9 +1,9 @@
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#include "CCubeModel.hpp"
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#include "CGraphics.hpp"
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namespace metaforce {
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#include "Runtime/Graphics/CCubeModel.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/CSimplePool.hpp"
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//TODO Remove WIP once we've transitioned to this
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namespace metaforce::WIP {
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#pragma region CModel
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u32 CModel::sTotalMemory = 0;
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u32 CModel::sFrameCounter = 0;
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@ -12,8 +12,8 @@ CModel* CModel::sThisFrameList = nullptr;
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CModel* CModel::sOneFrameList = nullptr;
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CModel* CModel::sTwoFrameList = nullptr;
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static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) {
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const u8* ret = nullptr;
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static u8* MemoryFromPartData(u8*& dataCur, const u32*& secSizeCur) {
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u8* ret = nullptr;
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if (*secSizeCur != 0) {
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ret = dataCur;
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}
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@ -27,33 +27,70 @@ CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
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, x4_dataLen(dataLen)
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, x34_next(sThisFrameList)
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, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
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const u8* data = reinterpret_cast<const u8*>(x0_data.get());
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u32 flags = *reinterpret_cast<const u32*>(data + 8);
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u8* data = x0_data.get();
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u32 flags = hecl::SBig(*reinterpret_cast<u32*>(data + 8));
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u32 sectionSizeStart = 0x2c;
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if (hecl::SBig(*reinterpret_cast<const u32*>(data + 4)) == 1) {
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if (hecl::SBig(*reinterpret_cast<u32*>(data + 4)) == 1) {
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sectionSizeStart = 0x28;
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}
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const u32* secSizeCur = reinterpret_cast<const u32*>(data + sectionSizeStart);
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const u32* secSizeCur = reinterpret_cast<u32*>(data + sectionSizeStart);
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s32 numMatSets = 1;
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if (hecl::SBig(*reinterpret_cast<const u32*>(data + 4)) > 1) {
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numMatSets = hecl::SBig(*reinterpret_cast<const s32*>(data + 0x28));
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if (hecl::SBig(*reinterpret_cast<u32*>(data + 4)) > 1) {
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numMatSets = hecl::SBig(*reinterpret_cast<s32*>(data + 0x28));
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}
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const u8* dataCur = data + ROUND_UP_32(sectionSizeStart + hecl::SBig(*reinterpret_cast<const s32*>(data + 0x24)) * 4);
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u8* dataCur = data + ROUND_UP_32(sectionSizeStart + hecl::SBig(*reinterpret_cast<s32*>(data + 0x24)) * 4);
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x18_matSets.reserve(numMatSets);
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for (s32 i = 0; i < numMatSets; ++i) {
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x18_matSets.emplace_back(static_cast<const u8*>(MemoryFromPartData(dataCur, secSizeCur)));
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x18_matSets.emplace_back(static_cast<u8*>(MemoryFromPartData(dataCur, secSizeCur)));
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auto shader = x18_matSets.back();
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CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, true);
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x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
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}
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/* Metaforce note: Due to padding in zeus types we need to convert these and store locally */
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u32 numVertices = hecl::SBig(*secSizeCur) / (sizeof(float) * 3);
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const u8* positions = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numVertices; ++i) {
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const auto* pos = reinterpret_cast<const float*>(positions + (i * (sizeof(float) * 3)));
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m_positions.emplace_back(hecl::SBig(pos[0]), hecl::SBig(pos[1]), hecl::SBig(pos[2]));
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}
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u32 numNormals = hecl::SBig(*secSizeCur);
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numNormals /= ((flags & 2) == 0 ? sizeof(float) : sizeof(s16)) * 3;
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const u8* normals = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numNormals; ++i) {
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if ((flags & 2) == 0) {
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const auto* norm = reinterpret_cast<const float*>(normals + (i * (sizeof(float) * 3)));
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m_floatNormals.emplace_back(hecl::SBig(norm[0]), hecl::SBig(norm[1]), hecl::SBig(norm[2]));
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} else {
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const auto* norm = reinterpret_cast<const s16*>(normals + (i * (sizeof(s16) * 3)));
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m_shortNormals.emplace_back(std::array{hecl::SBig(norm[0]), hecl::SBig(norm[1]), hecl::SBig(norm[2])});
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}
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}
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u32 numColors = hecl::SBig(*secSizeCur) / (sizeof(int));
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const u8* vtxColors = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numColors; ++i) {
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const u32 col = hecl::SBig(*reinterpret_cast<const u32*>(vtxColors + (i * (sizeof(u32)))));
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m_colors.emplace_back(zeus::CColor(zeus::Comp32(col)));
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}
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u32 numFloatUVs = hecl::SBig(*reinterpret_cast<const u32*>(secSizeCur)) / (sizeof(float) * 2);
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const u8* floatUVs = MemoryFromPartData(dataCur, secSizeCur);
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const u8* shortUVs = nullptr;
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if (((flags >> 2) & 1) != 0) {
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shortUVs = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numFloatUVs; ++i) {
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const auto* norm = reinterpret_cast<const float*>(floatUVs + (i * (sizeof(float) * 2)));
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m_floatUVs.emplace_back(hecl::SBig(norm[0]), hecl::SBig(norm[1]));
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}
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if ((flags & 4) != 0) {
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u32 numShortUVs = hecl::SBig(*reinterpret_cast<const u32*>(secSizeCur)) / (sizeof(s16) * 2);
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const u8* shortUVs = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numShortUVs; ++i) {
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const auto* norm = reinterpret_cast<const s16*>(shortUVs + (i * (sizeof(s16) * 2)));
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m_shortUVs.emplace_back(std::array{hecl::SBig(norm[0]), hecl::SBig(norm[1])});
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}
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}
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const u8* surfaceInfo = MemoryFromPartData(dataCur, secSizeCur);
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@ -61,14 +98,21 @@ CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
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x8_surfaces.reserve(surfaceCount);
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for (u32 i = 0; i < surfaceCount; ++i) {
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// Implement CCubeSurface loading taking into account endian
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if (x8_surfaces.capacity() <= x8_surfaces.size()) {
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x8_surfaces.reserve(x8_surfaces.capacity() * 2);
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}
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// TODO: need to endian swap the values
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const auto* aabox = reinterpret_cast<const zeus::CAABox*>(data + 12);
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x28_modelInst =
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std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, positions,
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normals, vtxColors, floatUVs, shortUVs, aabox, flags, true, -1);
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x8_surfaces.emplace_back(MemoryFromPartData(dataCur, secSizeCur));
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}
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const float* bounds = reinterpret_cast<float*>(data + 12);
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m_aabox.min = {hecl::SBig(bounds[0]), hecl::SBig(bounds[1]), hecl::SBig(bounds[2])};
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m_aabox.max = {hecl::SBig(bounds[3]), hecl::SBig(bounds[4]), hecl::SBig(bounds[5])};
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/* This constructor has been changed from the original to take into account platform differences */
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x28_modelInst = std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data,
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&m_positions, &m_floatNormals, &m_shortNormals, &m_colors, &m_floatUVs,
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&m_shortUVs, &m_aabox, flags, true, -1);
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sThisFrameList = this;
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if (x34_next != nullptr) {
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@ -86,6 +130,7 @@ void CModel::MoveToThisFrameList() {
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return;
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}
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RemoveFromList();
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if (sThisFrameList != nullptr) {
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x34_next = sThisFrameList;
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x34_next->x30_prev = this;
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@ -115,8 +160,8 @@ void CModel::RemoveFromList() {
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void CModel::FrameDone() {
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++sFrameCounter;
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auto* iter = sTwoFrameList;
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if (sIsTextureTimeoutEnabled) {
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auto* iter = sTwoFrameList;
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while (iter != nullptr) {
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auto* next = iter->x34_next;
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iter->VerifyCurrentShader(0);
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@ -148,4 +193,15 @@ void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CT
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#pragma endregion
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#pragma region CCubeSurface
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CCubeSurface::CCubeSurface(u8* ptr) {}
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#pragma endregion
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CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
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CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
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CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp));
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return ret;
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}
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} // namespace metaforce
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@ -3,12 +3,12 @@
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#include <memory>
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#include <vector>
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#include "GCNTypes.hpp"
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#include "IObjectStore.hpp"
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#include "CTexture.hpp"
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#include "CToken.hpp"
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/IObjectStore.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/CToken.hpp"
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namespace metaforce {
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namespace metaforce::WIP {
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class CCubeSurface;
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class CCubeModel;
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std::unique_ptr<u8[]> x0_data;
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u32 x4_dataLen;
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std::vector<CCubeSurface*> x8_surfaces;
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std::vector<CCubeSurface> x8_surfaces;
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std::vector<SShader> x18_matSets;
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std::unique_ptr<CCubeModel> x28_modelInst = nullptr;
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u16 x2c_ = 0;
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CModel* x30_prev = nullptr;
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CModel* x34_next;
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u32 x38_lastFrame;
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/* Resident copies of maintained data */
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zeus::CAABox m_aabox;
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std::vector<zeus::CVector3f> m_positions;
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std::vector<zeus::CVector3f> m_floatNormals;
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std::vector<std::array<s16, 3>> m_shortNormals;
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std::vector<zeus::CColor> m_colors;
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std::vector<zeus::CVector2f> m_floatUVs;
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std::vector<std::array<s16, 2>> m_shortUVs;
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public:
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CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store);
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#pragma region CCubeModel
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class CCubeModel {
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public:
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CCubeModel(const std::vector<CCubeSurface*>* surfaces, const std::vector<TCachedToken<CTexture>>* textures,
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const u8* materialData, const u8* positions, const u8* normals, const u8* vtxColors, const u8* floatUvs,
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const u8* shortUVs, const zeus::CAABox* aabox, u8 flags, bool b1, u32 w1) {}
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CCubeModel(const std::vector<CCubeSurface>* surfaces, const std::vector<TCachedToken<CTexture>>* textures,
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const u8* materialData, const std::vector<zeus::CVector3f>* positions,
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const std::vector<zeus::CVector3f>* floatNormals, const std::vector<std::array<s16, 3>>* shortNormals,
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const std::vector<zeus::CColor>* vtxColors, const std::vector<zeus::CVector2f>* floatUvs,
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const std::vector<std::array<s16, 2>>* shortUVs, const zeus::CAABox* aabox, u8 flags, bool b1, u32 w1) {}
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void UnlockTextures();
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@ -72,14 +82,17 @@ public:
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#pragma region CCubeSurface
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class CCubeSurface {
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static constexpr zeus::CVector3f skDefaultNormal{1.f, 0.f, 0.f};
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public:
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enum class ECookie {
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};
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public:
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CCubeSurface(u8* ptr);
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bool IsValid() const;
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static CCubeSurface* FromCookieValue(u32);
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static CCubeSurface* FromCookieValue(u32 value);
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void GetCookie(ECookie cookie);
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void SetCookie(ECookie cookie, u32 value);
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u32 GetCookieValue() const;
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@ -93,4 +106,6 @@ public:
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};
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#pragma endregion
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CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef);
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} // namespace metaforce
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@ -308,7 +308,7 @@ public:
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static void WarmupShaders(const SObjectTag& cmdlTag);
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};
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CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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CFactoryFnReturn FPCModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef);
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} // namespace metaforce
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@ -1335,7 +1335,7 @@ void CModel::WarmupShaders(const SObjectTag& cmdlTag) {
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modelObj->_WarmupShaders();
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}
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CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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CFactoryFnReturn FPCModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
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CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
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CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp, selfRef));
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