mirror of https://github.com/AxioDL/metaforce.git
Minor HLSL build optimization
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@ -171,11 +171,10 @@ void TextView::System::init(boo::ID3DDataFactory* factory, FontCache* fcache)
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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false, false, false);
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blobVert.Reset();
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blobFrag.Reset();
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blobFrag.Reset();
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blobPipe.Reset();
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blobPipe.Reset();
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m_subpixel =
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m_subpixel =
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factory->newShaderPipeline(VS, FSSubpixel, blobVert, blobFrag, blobPipe, m_vtxFmt,
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factory->newShaderPipeline(nullptr, FSSubpixel, blobVert, blobFrag, blobPipe, m_vtxFmt,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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false, false, false);
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false, false, false);
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}
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}
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