mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #176 from AxioDL/csnakeweedswarm
Implement CSnakeWeedSwarm
This commit is contained in:
commit
b0b663f71f
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@ -1,13 +1,22 @@
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#include "Runtime/World/CSnakeWeedSwarm.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CSkinnedModel.hpp"
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#include "Runtime/Graphics/CVertexMorphEffect.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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static constexpr CMaterialFilter matFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
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CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CVector3f& scale, const CAnimRes& animRes,
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const CActorParameters& actParms, float f1, float f2, float f3, float f4, float f5,
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@ -17,10 +26,10 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
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: CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(),
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CMaterialList(EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable), actParms, kInvalidUniqueId)
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, xe8_scale(scale)
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, xf4_(f1)
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, xf8_(f2)
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, xf4_boidSpacing(f1)
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, xf8_height(f2)
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, xfc_(f3)
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, x100_(f4)
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, x100_weaponDamageRadius(f4)
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, x104_(f5)
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, x108_(f6)
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, x10c_(f7)
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@ -31,37 +40,393 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
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, x120_(f12)
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, x124_(f13)
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, x128_(f14)
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, x15c_dInfo(dInfo)
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, x140_24_hasGround(false)
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, x140_25_modelAssetDirty(false)
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, x140_26_playerTouching(false)
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, x15c_damageInfo(dInfo)
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, x1c8_boidPositions(std::make_unique<std::vector<zeus::CVector3f>>())
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, x1cc_boidPlacement(std::make_unique<std::vector<EBoidPlacement>>())
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, x1d0_sfx1(CSfxManager::TranslateSFXID(sfxId1))
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, x1d2_sfx2(CSfxManager::TranslateSFXID(sfxId2))
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, x1d4_sfx3(CSfxManager::TranslateSFXID(sfxId3))
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, x1fc_(w5)
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, x200_(f16) {
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SetActorLights(actParms.GetLightParameters().MakeActorLights());
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x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
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if (actParms.GetXRayAssets().first.IsValid()) {
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for (int i = 0; i < 4; ++i)
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x1b4_modelData[i]->SetXRayModel(actParms.GetXRayAssets());
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x13c_xbf_modelAssetDirty = true;
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x1b0_modelData[i]->SetXRayModel(actParms.GetXRayAssets());
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x140_25_modelAssetDirty = true;
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}
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if (actParms.GetThermalAssets().first.IsValid()) {
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for (int i = 0; i < 4; ++i)
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x1b4_modelData[i]->SetInfraModel(actParms.GetThermalAssets());
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x13c_xbf_modelAssetDirty = true;
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x1b0_modelData[i]->SetInfraModel(actParms.GetThermalAssets());
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x140_25_modelAssetDirty = true;
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}
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if (w4.IsValid()) {
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x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w4});
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x1ec_ = std::make_unique<CElementGen>(x1dc_);
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x1dc_particleGenDesc = g_SimplePool->GetObj({FOURCC('PART'), w4});
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x1ec_particleGen1 = std::make_unique<CElementGen>(x1dc_particleGenDesc);
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}
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if (w6.IsValid()) {
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x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w6});
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x1f4_ = std::make_unique<CElementGen>(x1dc_);
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x1dc_particleGenDesc = g_SimplePool->GetObj({FOURCC('PART'), w6});
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x1f4_particleGen2 = std::make_unique<CElementGen>(x1dc_particleGenDesc);
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}
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}
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void CSnakeWeedSwarm::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
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void CSnakeWeedSwarm::AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which) {
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for (int i = 0; i < 4; ++i) {
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const auto& modelData = x1b0_modelData[i];
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modelData->EnableLooping(true);
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modelData->AdvanceAnimation(modelData->GetAnimationData()->GetAnimTimeRemaining("Whole Body"sv) * (i * 0.25f), mgr,
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x4_areaId, true);
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}
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x1c4_which = which;
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}
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void CSnakeWeedSwarm::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId id, CStateManager& mgr) {
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CActor::AcceptScriptMsg(msg, id, mgr);
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if (msg == EScriptObjectMessage::Deleted) {
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if (x1d8_sfxHandle) {
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CSfxManager::RemoveEmitter(x1d8_sfxHandle);
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x1d8_sfxHandle.reset();
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}
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} else if (msg == EScriptObjectMessage::InitializedInArea) {
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AllocateSkinnedModels(mgr, CModelData::EWhichModel::Normal);
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SetCalculateLighting(true);
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x90_actorLights->SetCastShadows(true);
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}
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}
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void CSnakeWeedSwarm::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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if (!frustum.aabbFrustumTest(x144_touchBounds)) {
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xe4_30_outOfFrustum = true;
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return;
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}
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xe4_30_outOfFrustum = false;
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for (const auto& modelData : x1b0_modelData) {
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modelData->GetAnimationData()->PreRender();
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}
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if (x90_actorLights && x140_24_hasGround) {
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bool buildLights = false;
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if (xe4_29_actorLightsDirty) {
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buildLights = true;
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xe4_29_actorLightsDirty = false;
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} else if (x90_actorLights->GetIsDirty()) {
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buildLights = true;
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}
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if (xe4_31_calculateLighting && x90_actorLights) {
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auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
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if (visor == CPlayerState::EPlayerVisor::Thermal) {
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x90_actorLights->BuildConstantAmbientLighting(zeus::skWhite);
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} else if (buildLights && x4_areaId != kInvalidAreaId) {
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CGameArea* area = mgr.GetWorld()->GetArea(x4_areaId);
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if (area != nullptr) {
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x90_actorLights->BuildAreaLightList(mgr, *area, x144_touchBounds);
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}
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}
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x90_actorLights->BuildDynamicLightList(mgr, x144_touchBounds);
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}
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}
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}
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void CSnakeWeedSwarm::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
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if (xe4_30_outOfFrustum)
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return;
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if (x1ec_particleGen1)
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g_Renderer->AddParticleGen(*x1ec_particleGen1);
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if (x1f4_particleGen2)
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g_Renderer->AddParticleGen(*x1f4_particleGen2);
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if (x90_actorLights) {
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for (const auto& modelData : x1b0_modelData) {
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x90_actorLights->ActivateLights(*modelData->PickAnimatedModel(x1c4_which).GetModelInst());
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}
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} else {
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CGraphics::DisableAllLights();
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g_Renderer->SetAmbientColor(zeus::skWhite);
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}
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u32 posesToBuild = -1;
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for (u32 i = 0; i < x134_boids.size(); ++i)
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RenderBoid(i, x134_boids[i], posesToBuild);
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CGraphics::DisableAllLights();
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}
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void CSnakeWeedSwarm::Touch(CActor& actor, CStateManager& mgr) {
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if (TCastToPtr<CGameProjectile> proj = actor) {
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if (proj->GetDamageInfo().GetWeaponMode().GetType() != EWeaponType::AI)
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HandleRadiusDamage(x100_weaponDamageRadius, mgr, proj->GetTransform().origin);
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}
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if (TCastToPtr<CPlayer> player = actor) {
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for (const auto& boid : x134_boids) {
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float m = (boid.GetPosition() - player->GetTransform().origin).magnitude();
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if (m < x104_ && boid.GetState() == EBoidState::Raised) {
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mgr.SendScriptMsg(player, kInvalidUniqueId, EScriptObjectMessage::InSnakeWeed);
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x140_26_playerTouching = true;
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}
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}
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}
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}
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void CSnakeWeedSwarm::HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos) {
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float radiusSquared = radius * radius;
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for (auto& boid : x134_boids) {
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const zeus::CVector3f& boidPosition = boid.GetPosition();
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if ((boidPosition - pos).magSquared() < radiusSquared &&
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(boid.GetState() == EBoidState::Raised || boid.GetState() == EBoidState::Raising)) {
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boid.SetState(EBoidState::x3);
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boid.Set_x18(x118_ * mgr.GetActiveRandom()->Float() + x114_);
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CSfxManager::AddEmitter(x1d2_sfx2, boidPosition, zeus::skZero3f, true, false, 0x7f, x4_areaId);
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EmitParticles1(boidPosition);
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}
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}
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}
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void CSnakeWeedSwarm::Think(float dt, CStateManager& mgr) {
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CEntity::Think(dt, mgr);
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if (!x30_24_active)
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return;
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if (x1ec_particleGen1)
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x1ec_particleGen1->Update(dt);
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if (x1f4_particleGen2)
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x1f4_particleGen2->Update(dt);
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x204_particleTimer -= dt;
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bool emitParticle = false;
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if (x204_particleTimer < 0.f) {
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x204_particleTimer = 0.f;
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emitParticle = true;
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}
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if (!x140_24_hasGround)
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FindGround(mgr);
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if (x140_24_hasGround && x1c8_boidPositions && !x1c8_boidPositions->empty()) {
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int n = (u64)(dt * x1cc_boidPlacement->size()) >> 0x20;
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CreateBoids(mgr, n + 1);
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}
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CModelData::EWhichModel model = CModelData::GetRenderingModel(mgr);
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if (x140_25_modelAssetDirty && x1c4_which != model)
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AllocateSkinnedModels(mgr, model);
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for (const auto& modelData : x1b0_modelData) {
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modelData->GetAnimationData()->SetPlaybackRate(1.f);
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modelData->AdvanceAnimation(dt, mgr, x4_areaId, true);
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}
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int raisedBoids = 0;
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for (auto& boid : x134_boids) {
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const zeus::CVector3f& pos = boid.GetPosition();
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const EBoidState state = boid.GetState();
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if (state == EBoidState::Raised) {
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raisedBoids++;
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if (x1f4_particleGen2 && emitParticle) {
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EmitParticles2(pos);
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}
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} else if (state == EBoidState::Raising) {
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boid.SetYOffset(boid.GetYOffset() - dt * boid.Get_x18());
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if (boid.GetYOffset() <= 0.f) {
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boid.SetYOffset(0.f);
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boid.SetState(EBoidState::Raised);
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}
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} else if (state == EBoidState::x2) {
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boid.Set_x10(boid.Get_x10() - dt);
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if (boid.Get_x10() <= 0.f) {
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boid.SetState(EBoidState::Raising);
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CSfxManager::AddEmitter(x1d4_sfx3, pos, zeus::skZero3f, true, false, 0x7f, x4_areaId);
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EmitParticles1(pos);
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}
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} else if (state == EBoidState::x3) {
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boid.SetYOffset(dt * boid.Get_x18() + boid.GetYOffset());
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const float max = x110_ * boid.Get_x20();
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if (boid.GetYOffset() >= max) {
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boid.SetYOffset(max);
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boid.Set_x10(x10c_ * mgr.GetActiveRandom()->Float() + x108_);
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boid.SetState(EBoidState::x2);
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}
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}
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}
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if (raisedBoids == 0) {
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if (x1d8_sfxHandle) {
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CSfxManager::RemoveEmitter(x1d8_sfxHandle);
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x1d8_sfxHandle.reset();
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}
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} else if (!x1d8_sfxHandle) {
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x1d8_sfxHandle =
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CSfxManager::AddEmitter(x1d0_sfx1, GetTransform().origin, zeus::skZero3f, true, true, 0x7f, x4_areaId);
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}
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if (x140_26_playerTouching) {
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mgr.ApplyDamage(x8_uid, mgr.GetPlayer().GetUniqueId(), x8_uid, CDamageInfo(x15c_damageInfo, dt), matFilter,
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zeus::skZero3f);
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}
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x140_26_playerTouching = false;
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}
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zeus::CAABox CSnakeWeedSwarm::GetBoidBox() {
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const zeus::CVector3f& scale = xe8_scale * 0.75f;
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return zeus::CAABox(GetTransform().origin - scale, GetTransform().origin + scale);
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}
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void CSnakeWeedSwarm::FindGround(const CStateManager& mgr) {
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const zeus::CAABox& box = GetBoidBox();
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const CRayCastResult& result =
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mgr.RayStaticIntersection(box.center(), zeus::skDown, box.max.z() - box.min.z(), matFilter);
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if (result.IsValid()) {
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int ct = GetNumBoidsX() * GetNumBoidsY();
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x134_boids.reserve(ct);
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x1c8_boidPositions->reserve(ct);
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x1c8_boidPositions->push_back(result.GetPoint());
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x1cc_boidPlacement->resize(ct, EBoidPlacement::None);
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x140_24_hasGround = true;
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}
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}
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int CSnakeWeedSwarm::GetNumBoidsY() {
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const zeus::CAABox& box = GetBoidBox();
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return (int)((box.max.y() - box.min.y()) / xf4_boidSpacing) + 1;
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}
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int CSnakeWeedSwarm::GetNumBoidsX() {
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const zeus::CAABox& box = GetBoidBox();
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return (int)((box.max.x() - box.min.x()) / xf4_boidSpacing) + 1;
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}
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void CSnakeWeedSwarm::CreateBoids(CStateManager& mgr, int num) {
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int width = GetNumBoidsX();
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for (int i = 0; i < num; ++i) {
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if (x1c8_boidPositions->empty())
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break;
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const zeus::CVector3f pos = x1c8_boidPositions->back();
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x1c8_boidPositions->pop_back();
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const zeus::CVector2i& idx = GetBoidIndex(pos);
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if (CreateBoid(pos, mgr)) {
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x1cc_boidPlacement->at(idx.x + width * idx.y) = EBoidPlacement::Placed;
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AddBoidPosition(zeus::CVector3f(pos.x(), pos.y() - xf4_boidSpacing, pos.z()));
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AddBoidPosition(zeus::CVector3f(pos.x(), xf4_boidSpacing + pos.y(), pos.z()));
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AddBoidPosition(zeus::CVector3f(pos.x() - xf4_boidSpacing, pos.y(), pos.z()));
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AddBoidPosition(zeus::CVector3f(xf4_boidSpacing + pos.x(), pos.y(), pos.z()));
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} else {
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x1cc_boidPlacement->at(idx.x + width * idx.y) = EBoidPlacement::Invalid;
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}
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}
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CalculateTouchBounds();
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if (x1c8_boidPositions->empty()) {
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x1c8_boidPositions = nullptr;
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x1cc_boidPlacement = nullptr;
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}
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}
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zeus::CVector2i CSnakeWeedSwarm::GetBoidIndex(const zeus::CVector3f& pos) {
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const zeus::CAABox& box = GetBoidBox();
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int x = (pos.x() - box.min.x()) / xf4_boidSpacing;
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int y = (pos.y() - box.min.y()) / xf4_boidSpacing;
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return zeus::CVector2i(x, y);
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}
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bool CSnakeWeedSwarm::CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr) {
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const zeus::CVector3f& pos = vec + zeus::CVector3f(GetBoidOffsetX(vec), GetBoidOffsetY(vec), xf8_height);
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const CRayCastResult& result = mgr.RayStaticIntersection(pos, zeus::skDown, 2.f * xf8_height, matFilter);
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if (result.IsValid() && result.GetPlane().normal().dot(zeus::skUp) > x11c_) {
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const zeus::CVector3f& boidPosition = result.GetPoint() - zeus::CVector3f(0.f, 0.f, x128_);
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x134_boids.push_back(
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{boidPosition, x110_, x114_ + x118_, (x124_ - x120_) * mgr.GetActiveRandom()->Float() + x120_});
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return true;
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}
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return false;
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}
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float CSnakeWeedSwarm::GetBoidOffsetY(const zeus::CVector3f& pos) {
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float f = 2.4729404f * pos.y() + 0.3478602f * pos.x() * pos.x();
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return xfc_ * (2.f * std::abs(f - std::trunc(f)) - 1.f);
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}
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|
||||
float CSnakeWeedSwarm::GetBoidOffsetX(const zeus::CVector3f& pos) {
|
||||
float f = 8.21395f * pos.x() + 0.112869f * pos.y() * pos.y();
|
||||
return xfc_ * (2.f * std::abs(f - std::trunc(f)) - 1.f);
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::AddBoidPosition(const zeus::CVector3f& pos) {
|
||||
int x = GetNumBoidsX();
|
||||
int y = GetNumBoidsY();
|
||||
const zeus::CVector2i& v = GetBoidIndex(pos);
|
||||
if (-1 < v.x && v.x < x && -1 < v.y && v.y < y) {
|
||||
int idx = v.x + x * v.y;
|
||||
if (x1cc_boidPlacement->at(idx) == EBoidPlacement::None) {
|
||||
x1cc_boidPlacement->at(idx) = EBoidPlacement::Ready;
|
||||
x1c8_boidPositions->push_back(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::CalculateTouchBounds() {
|
||||
if (x134_boids.empty()) {
|
||||
x144_touchBounds = zeus::CAABox(GetTransform().origin, GetTransform().origin);
|
||||
} else {
|
||||
x144_touchBounds = zeus::skInvertedBox;
|
||||
for (const auto& boid : x134_boids) {
|
||||
x144_touchBounds.accumulateBounds(boid.GetPosition() - x100_weaponDamageRadius);
|
||||
x144_touchBounds.accumulateBounds(boid.GetPosition() + x100_weaponDamageRadius);
|
||||
}
|
||||
}
|
||||
xe4_27_notInSortedLists = true;
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::EmitParticles1(const zeus::CVector3f& pos) {
|
||||
if (!x1ec_particleGen1)
|
||||
return;
|
||||
|
||||
x1ec_particleGen1->SetParticleEmission(true);
|
||||
x1ec_particleGen1->SetTranslation(pos);
|
||||
x1ec_particleGen1->ForceParticleCreation(x1fc_);
|
||||
x1ec_particleGen1->SetParticleEmission(false);
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::EmitParticles2(const zeus::CVector3f& pos) {
|
||||
if (!x1f4_particleGen2)
|
||||
return;
|
||||
|
||||
x1f4_particleGen2->SetParticleEmission(true);
|
||||
x1f4_particleGen2->SetTranslation(pos);
|
||||
x1f4_particleGen2->ForceParticleCreation(1);
|
||||
x1f4_particleGen2->SetParticleEmission(false);
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::RenderBoid(u32 idx, const CBoid& boid, u32& posesToBuild) const {
|
||||
const u32 modelIdx = idx & 3;
|
||||
const auto& modelData = x1b0_modelData[modelIdx];
|
||||
CSkinnedModel& model = modelData->PickAnimatedModel(x1c4_which);
|
||||
const CModelFlags useFlags(0, 0, 3, zeus::skWhite);
|
||||
if (posesToBuild & 1 << modelIdx) {
|
||||
posesToBuild &= ~(1 << modelIdx);
|
||||
modelData->GetAnimationData()->BuildPose();
|
||||
model.Calculate(modelData->GetAnimationData()->GetPose(), useFlags, {}, nullptr);
|
||||
}
|
||||
const zeus::CTransform& xf =
|
||||
zeus::CTransform::Translate(boid.GetPosition() - zeus::CVector3f(0.f, 0.f, boid.GetYOffset())) *
|
||||
zeus::CTransform::Scale(boid.Get_x20());
|
||||
CGraphics::SetModelMatrix(xf);
|
||||
modelData->GetAnimationData()->Render(model, useFlags, {}, nullptr);
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& mgr) {
|
||||
EWeaponType type = info.GetWeaponMode().GetType();
|
||||
if (type == EWeaponType::Bomb || type == EWeaponType::PowerBomb)
|
||||
HandleRadiusDamage(info.GetRadius(), mgr, pos);
|
||||
}
|
||||
|
||||
std::optional<zeus::CAABox> CSnakeWeedSwarm::GetTouchBounds() const {
|
||||
if (x140_24_hasGround)
|
||||
return x144_touchBounds;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -9,11 +9,52 @@ namespace urde {
|
|||
class CAnimationParameters;
|
||||
|
||||
class CSnakeWeedSwarm : public CActor {
|
||||
public:
|
||||
enum class EBoidState : u32 {
|
||||
Raised = 0,
|
||||
Raising = 1,
|
||||
x2 = 2,
|
||||
x3 = 3,
|
||||
};
|
||||
|
||||
enum class EBoidPlacement : u32 {
|
||||
None = 0,
|
||||
Ready = 1,
|
||||
Invalid = 2,
|
||||
Placed = 3,
|
||||
};
|
||||
|
||||
class CBoid {
|
||||
zeus::CVector3f x0_pos;
|
||||
EBoidState xc_state;
|
||||
float x10_ = 0.f; // some timer
|
||||
float x14_yOffset;
|
||||
float x18_;
|
||||
float x1c_ = 0.f;
|
||||
float x20_;
|
||||
|
||||
public:
|
||||
constexpr CBoid(const zeus::CVector3f& pos, float f1, float f2, float f3)
|
||||
: x0_pos(pos), xc_state(EBoidState::Raising), x14_yOffset(f1), x18_(f2), x20_(f3) {}
|
||||
|
||||
constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; }
|
||||
constexpr EBoidState GetState() const { return xc_state; }
|
||||
constexpr float Get_x10() const { return x10_; }
|
||||
constexpr float GetYOffset() const { return x14_yOffset; }
|
||||
constexpr float Get_x18() const { return x18_; }
|
||||
constexpr float Get_x20() const { return x20_; }
|
||||
constexpr void SetState(EBoidState v) { xc_state = v; }
|
||||
constexpr void Set_x10(float v) { x10_ = v; }
|
||||
constexpr void SetYOffset(float v) { x14_yOffset = v; }
|
||||
constexpr void Set_x18(float v) { x18_ = v; }
|
||||
};
|
||||
|
||||
private:
|
||||
zeus::CVector3f xe8_scale;
|
||||
float xf4_;
|
||||
float xf8_;
|
||||
float xf4_boidSpacing;
|
||||
float xf8_height;
|
||||
float xfc_;
|
||||
float x100_;
|
||||
float x100_weaponDamageRadius;
|
||||
float x104_;
|
||||
float x108_;
|
||||
float x10c_;
|
||||
|
@ -24,30 +65,29 @@ class CSnakeWeedSwarm : public CActor {
|
|||
float x120_;
|
||||
float x124_;
|
||||
float x128_;
|
||||
u32 x12c_ = 0;
|
||||
// x130_
|
||||
u32 x134_ = 0;
|
||||
u32 x138_ = 0;
|
||||
u32 x13c_ = 0;
|
||||
bool x13c_xbf_modelAssetDirty : 1;
|
||||
zeus::CAABox x144_ = zeus::skInvertedBox;
|
||||
CDamageInfo x15c_dInfo;
|
||||
// x178_ = 0
|
||||
// x19c_ = 0
|
||||
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b4_modelData;
|
||||
// x1c8_ = ptr to 0x10 sz?
|
||||
// x1cc_ = ptr to 0x10 sz?
|
||||
// u32 x12c_ = 0;
|
||||
std::vector<CBoid> x134_boids;
|
||||
bool x140_24_hasGround : 1;
|
||||
bool x140_25_modelAssetDirty : 1;
|
||||
bool x140_26_playerTouching : 1;
|
||||
zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
|
||||
CDamageInfo x15c_damageInfo;
|
||||
// x178_ / x19c_: vectors of CSkinnedModel*, not needed
|
||||
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
|
||||
CModelData::EWhichModel x1c4_which;
|
||||
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
|
||||
std::unique_ptr<std::vector<EBoidPlacement>> x1cc_boidPlacement;
|
||||
u16 x1d0_sfx1;
|
||||
u16 x1d2_sfx2;
|
||||
u16 x1d4_sfx3;
|
||||
u32 x1d8_ = 0;
|
||||
TLockedToken<CGenDescription> x1dc_;
|
||||
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_?
|
||||
std::unique_ptr<CElementGen> x1ec_;
|
||||
std::unique_ptr<CElementGen> x1f4_;
|
||||
CSfxHandle x1d8_sfxHandle = 0;
|
||||
TLockedToken<CGenDescription> x1dc_particleGenDesc;
|
||||
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_
|
||||
std::unique_ptr<CElementGen> x1ec_particleGen1;
|
||||
std::unique_ptr<CElementGen> x1f4_particleGen2;
|
||||
u32 x1fc_;
|
||||
float x200_;
|
||||
float x204_ = 0.f;
|
||||
float x204_particleTimer = 0.f;
|
||||
|
||||
public:
|
||||
CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
|
@ -56,7 +96,30 @@ public:
|
|||
CAssetId, float);
|
||||
|
||||
void Accept(IVisitor&) override;
|
||||
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override { /* FIXME check flags */ return x144_; }
|
||||
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr);
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
|
||||
private:
|
||||
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
|
||||
void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
|
||||
void FindGround(const CStateManager& mgr);
|
||||
zeus::CAABox GetBoidBox();
|
||||
int GetNumBoidsY();
|
||||
int GetNumBoidsX();
|
||||
void CreateBoids(CStateManager& mgr, int num);
|
||||
zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos);
|
||||
bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
|
||||
float GetBoidOffsetY(const zeus::CVector3f& pos);
|
||||
float GetBoidOffsetX(const zeus::CVector3f& pos);
|
||||
void AddBoidPosition(const zeus::CVector3f& pos);
|
||||
void CalculateTouchBounds();
|
||||
void EmitParticles1(const zeus::CVector3f& pos);
|
||||
void EmitParticles2(const zeus::CVector3f& pos);
|
||||
void RenderBoid(u32 idx, const CBoid& boid, u32& posesToBuild) const;
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -3054,9 +3054,9 @@ CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
|
|||
u32 w1 = in.readUint32Big();
|
||||
u32 w2 = in.readUint32Big();
|
||||
u32 w3 = in.readUint32Big();
|
||||
CAssetId w4 = (propCount < 29 ? -1 : in.readUint32Big());
|
||||
u32 w5 = (propCount < 29 ? -1 : in.readUint32Big());
|
||||
CAssetId w6 = (propCount < 29 ? -1 : in.readUint32Big());
|
||||
CAssetId w4 = (propCount < 29 ? CAssetId() : in.readUint32Big());
|
||||
u32 w5 = (propCount < 29 ? 0 : in.readUint32Big());
|
||||
CAssetId w6 = (propCount < 29 ? CAssetId() : in.readUint32Big());
|
||||
float f16 = (propCount < 29 ? 0.f : in.readFloatBig());
|
||||
|
||||
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::skOne3f, animParms.GetInitialAnimation(),
|
||||
|
|
Loading…
Reference in New Issue