mirror of https://github.com/AxioDL/metaforce.git
Implement CPlayerCameraBob
This commit is contained in:
parent
c40135f97f
commit
b27821c5eb
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@ -1,5 +1,6 @@
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#include "CCameraManager.hpp"
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#include "CCameraShakeData.hpp"
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#include "CFirstPersonCamera.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "CGameCamera.hpp"
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#include "CStateManager.hpp"
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@ -10,11 +11,9 @@
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namespace urde
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{
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CCameraManager::CCameraManager(TUniqueId curCameraId)
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: x0_curCameraId(curCameraId)
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CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId)
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{
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CSfxManager::AddListener(CSfxManager::ESfxChannels::One,
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zeus::CVector3f::skZero, zeus::CVector3f::skZero,
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CSfxManager::AddListener(CSfxManager::ESfxChannels::One, zeus::CVector3f::skZero, zeus::CVector3f::skZero,
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{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 0x7f);
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}
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@ -32,7 +31,7 @@ zeus::CTransform CCameraManager::GetCurrentCameraTransform(const CStateManager&
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void CCameraManager::RemoveCameraShaker(int id)
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{
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for (auto it=x18_shakers.begin() ; it != x18_shakers.end() ; ++it)
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for (auto it = x18_shakers.begin(); it != x18_shakers.end(); ++it)
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if (it->x20_shakerId == id)
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{
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x18_shakers.erase(it);
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@ -47,10 +46,7 @@ int CCameraManager::AddCameraShaker(const CCameraShakeData& data)
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return x2c_lastShakeId;
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}
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void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr)
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{
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x4_cineCameras.push_back(id);
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}
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void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr) { x4_cineCameras.push_back(id); }
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void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId)
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{
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@ -67,11 +63,10 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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{
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const CGameCamera* camera = GetCurrentCamera(stateMgr);
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zeus::CVector3f heading = camera->GetTransform().basis * zeus::CVector3f{0.f, 1.f, 0.f};
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CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero,
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heading, {0.f, 0.f, 1.f}, 0x7f);
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CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero, heading, {0.f, 0.f, 1.f}, 0x7f);
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x30_shakeOffset = zeus::CVector3f::skZero;
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for (auto it=x18_shakers.begin() ; it != x18_shakers.end() ;)
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for (auto it = x18_shakers.begin(); it != x18_shakers.end();)
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{
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if (it->x1c_curTime >= it->x18_duration)
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{
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@ -106,12 +101,11 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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if (water)
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{
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// TODO: Finish
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zeus::CColor tmpColor; // Get from water
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zeus::CColor tmpColor; // Get from water
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zeus::CVector2f tmpVector; // Get from camera
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x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, tmpColor, tmpVector);
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stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply,
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CCameraFilterPass::EFilterShape::Fullscreen,
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0.f, tmpColor, -1);
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CCameraFilterPass::EFilterShape::Fullscreen, 0.f, tmpColor, -1);
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}
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x86_26_inWater = true;
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}
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@ -137,6 +131,13 @@ const CGameCamera* CCameraManager::GetCurrentCamera(const CStateManager& stateMg
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return static_cast<const CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
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}
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float CCameraManager::sub80009148() const
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{
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const zeus::CVector3f uVec = x7c_fpCamera->GetTransform().upVector();
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return 1.f - std::min(std::fabs(std::min(std::fabs(uVec.y * uVec.x * uVec.z * zeus::kUpVec.y + zeus::kUpVec.x +
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zeus::kUpVec.z), 1.f) / std::cos(zeus::degToRad(30.f))), 1.f);
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}
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void CCameraManager::ResetCameras(CStateManager& mgr)
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{
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zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection();
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@ -148,5 +149,4 @@ void CCameraManager::ResetCameras(CStateManager& mgr)
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camObj->Reset(xf, mgr);
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}
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}
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}
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@ -73,6 +73,8 @@ public:
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CFirstPersonCamera* GetFirstPersonCamera() { return x7c_fpCamera; }
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CBallCamera* GetBallCamera() { return x80_ballCamera; }
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float sub80009148() const;
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};
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}
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@ -22,6 +22,7 @@ class CPlayer : public CPhysicsActor
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{
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friend class CStateManager;
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friend class CFirstPersonCamera;
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friend class CPlayerCameraBob;
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public:
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enum class EPlayerScanState
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{
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@ -74,6 +75,7 @@ private:
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: x0_(a), x4_(b), x8_(c), xc_(d), x1c_(e) {}
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};
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bool x38c_;
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bool x3dc_;
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std::unique_ptr<CPlayerGun> x490_gun;
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std::unique_ptr<CMorphBall> x768_morphball;
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@ -1,4 +1,8 @@
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#include "CPlayerCameraBob.hpp"
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#include "World/CPlayer.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "zeus/Math.hpp"
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namespace urde
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{
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@ -16,12 +20,206 @@ float CPlayerCameraBob::kViewWanderSpeedMax = 0.3f;
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float CPlayerCameraBob::kViewWanderRollVariation = 0.3f;
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float CPlayerCameraBob::kGunBobMagnitude = 0.3f;
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float CPlayerCameraBob::kHelmetBobMagnitude = 2.f;
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const float CPlayerCameraBob::kLandingBobDamping = 2.f * zeus::sqrtF(150.f);
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CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float f1)
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: x0_type(type), x4_vec(vec), xc_(f1)
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: x0_type(type), x4_vec(vec), xc_(f1)
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{
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}
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zeus::CTransform CPlayerCameraBob::GetViewWanderTransform() const { return xd0_viewWanderXf; }
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zeus::CVector3f CPlayerCameraBob::GetHelmetBobTranslation() const
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{
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return {kHelmetBobMagnitude * x2c_cameraBobTransform.origin.x,
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kHelmetBobMagnitude * x2c_cameraBobTransform.origin.y,
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kHelmetBobMagnitude * (x2c_cameraBobTransform.origin.z - x78_)};
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}
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zeus::CTransform CPlayerCameraBob::GetGunBobTransformation() const
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{
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return zeus::CTransform::Translate((1.f + kGunBobMagnitude) * x2c_cameraBobTransform.origin);
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}
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zeus::CTransform CPlayerCameraBob::GetCameraBobTransformation() const { return x2c_cameraBobTransform; }
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void CPlayerCameraBob::SetPlayerVelocity(const zeus::CVector3f& velocity)
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{
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x5c_playerVelocity = velocity;
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x68_ = zeus::min(x68_, velocity.z);
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}
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void CPlayerCameraBob::SetBobMagnitude(float magnitude) { x10_bobMagnitude = zeus::clamp(0.f, magnitude, 1.f); }
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void CPlayerCameraBob::SetBobTimeScale(float ts) { x18_bobTimeScale = zeus::clamp(0.f, ts, 1.f); }
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void CPlayerCameraBob::ResetCameraBobTime() { x1c_bobTime = 0.f; }
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void CPlayerCameraBob::SetState(CPlayerCameraBob::ECameraBobState state, CStateManager& mgr)
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{
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if (x24_curState == state)
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return;
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x20_oldState = x24_curState;
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x24_curState = state;
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if (x20_oldState == ECameraBobState::Two)
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{
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x28_applyLandingTrans = true;
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x68_ = std::min(x68_, -35.f);
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x29_ = (x68_ >= -30.f);
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if (x29_)
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x74_ += x68_;
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else
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{
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x6c_ += x68_;
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x68_ = 0.f;
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}
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}
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if (x24_curState == ECameraBobState::Three && x100_ != 0.f)
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InitViewWander(mgr);
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}
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void CPlayerCameraBob::InitViewWander(CStateManager& mgr)
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{
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x7c_wanderPoints[0] = {0.f, 1.f, 0.f};
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x7c_wanderPoints[1] = x7c_wanderPoints[0];
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x7c_wanderPoints[2] = x7c_wanderPoints[0];
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x7c_wanderPoints[3] = CalculateRandomViewWanderPosition(mgr);
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xb0_wanderPitches[0] = 0.f;
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xb0_wanderPitches[1] = xb0_wanderPitches[0];
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xb0_wanderPitches[2] = xb0_wanderPitches[0];
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xb0_wanderPitches[3] = CalculateRandomViewWanderPitch(mgr);
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xc8_viewWanderSpeed =
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(kViewWanderSpeedMax - kViewWanderRadius) * kViewWanderRadius + mgr.GetActiveRandom()->Float();
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xc4_wanderTime = 0.f;
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xcc_wanderIndex = 0;
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}
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void CPlayerCameraBob::UpdateViewWander(float dt, CStateManager& mgr)
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{
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zeus::CVector3f pt = zeus::getCatmullRomSplinePoint(
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x7c_wanderPoints[xcc_wanderIndex], x7c_wanderPoints[(xcc_wanderIndex + 1) & 3],
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x7c_wanderPoints[(xcc_wanderIndex + 2) & 3], x7c_wanderPoints[(xcc_wanderIndex + 3) & 3], dt);
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pt.x *= x100_;
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pt.z *= x100_;
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zeus::CTransform orient = zeus::CTransform::RotateY((
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zeus::getCatmullRomSplinePoint(xb0_wanderPitches[xcc_wanderIndex], xb0_wanderPitches[(xcc_wanderIndex + 1) & 3],
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xb0_wanderPitches[(xcc_wanderIndex + 2) & 3],
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xb0_wanderPitches[(xcc_wanderIndex + 3) & 3], dt) *
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x100_));
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xd0_viewWanderXf = zeus::lookAt(pt, zeus::CVector3f::skZero, zeus::kUpVec) * orient;
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xc4_wanderTime = (xc8_viewWanderSpeed * xc4_wanderTime) + dt;
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if (xc4_wanderTime > 1.f)
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{
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x7c_wanderPoints[xcc_wanderIndex] = CalculateRandomViewWanderPosition(mgr);
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xb0_wanderPitches[xcc_wanderIndex] = CalculateRandomViewWanderPitch(mgr);
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xc8_viewWanderSpeed =
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((kViewWanderSpeedMax - kViewWanderSpeedMin) * kViewWanderSpeedMin) + mgr.GetActiveRandom()->Float();
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xcc_wanderIndex = (xcc_wanderIndex + 1) & 3;
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xc4_wanderTime -= 1.f;
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}
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}
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void CPlayerCameraBob::Update(float dt, CStateManager& mgr)
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{
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x1c_bobTime = (dt * x1c_bobTime) + x18_bobTimeScale;
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float landSpring = kLandingBobSpringConstant;
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float landDampen = kLandingBobDamping;
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if (x28_applyLandingTrans)
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{
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landDampen = 4.f * zeus::sqrtF(40.f);
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landSpring = 40.f;
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}
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x6c_ = dt * x6c_ + -(landSpring * -(landDampen * x6c_) - x28_applyLandingTrans);
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x70_landingTranslation = x6c_ * x28_applyLandingTrans + dt;
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x74_ = dt * x74_ + -(80.f * -((6.f * zeus::sqrtF(80.f)) * x74_) - x78_);
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x78_ = x74_ * x78_ + dt;
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if (std::fabs(x6c_) < 0.0049f && std::fabs(x70_landingTranslation) < 0.0049f && std::fabs(x78_) < 0.0049f)
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{
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x28_applyLandingTrans = false;
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x28_applyLandingTrans = 0.f;
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x78_ = 0.f;
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}
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if (x24_curState == ECameraBobState::Three)
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x104_ = 1.f;
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else
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x104_ = 0.f;
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float f1 = mgr.GetCameraManager()->sub80009148();
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x70_landingTranslation *= f1;
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x78_ *= f1;
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x104_ *= f1;
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if (mgr.GetPlayer().x38c_)
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{
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x70_landingTranslation *= 0.2f;
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x78_ *= 0.2f;
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x104_ *= 0.4f;
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}
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x100_ = kTargetMagnitudeTrackingRate * x100_ + (x104_ - x100_);
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x100_ = std::max(x100_, 0.f);
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float tmp = x14_;
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x14_ = kTargetMagnitudeTrackingRate * tmp + (x10_bobMagnitude - tmp);
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UpdateViewWander(dt, mgr);
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x78_ = tmp;
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x2c_cameraBobTransform = GetViewWanderTransform() * CalculateCameraBobTransformation() *
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zeus::lookAt(zeus::CVector3f::skZero, {0.f, 2.f, x78_}, zeus::kUpVec);
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}
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zeus::CVector3f CPlayerCameraBob::CalculateRandomViewWanderPosition(CStateManager& mgr)
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{
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const float angle = (2.f * (M_PIF * mgr.GetActiveRandom()->Float()));
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const float bias = kViewWanderRadius * mgr.GetActiveRandom()->Float();
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return {(bias * std::sin(angle)), 1.f, (bias * std::cos(angle))};
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}
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float CPlayerCameraBob::CalculateRandomViewWanderPitch(CStateManager& mgr)
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{
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return zeus::degToRad((2.f * (mgr.GetActiveRandom()->Float() - 0.5f)) * kViewWanderRollVariation);
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}
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void CPlayerCameraBob::CalculateMovingTranslation(float& x, float& y) const
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{
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if (x0_type == ECameraBobType::Zero)
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{
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double c = ((M_PIF * 2.f) * std::fmod(x1c_bobTime, 2.0f * xc_) / xc_);
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x = (x14_ * x4_vec.x) * std::sin(c);
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y = (x14_ * x4_vec.y) * (std::fabs(std::cos(c * .5)) * std::cos(c * .5));
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}
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else if (x0_type == ECameraBobType::One)
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{
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float fX = std::fmod(x1c_bobTime, 2.f * xc_);
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if (fX > xc_)
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x = (2.f - (fX / xc_)) * (x14_ * x4_vec.x);
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else
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x = ((fX / xc_)) * (x14_ * x4_vec.x);
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float sY = std::sin(std::fmod((M_PI * fX) / xc_, M_PI));
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y = (((1.f - sY) * (x14_ * x4_vec.y)) * (0.5f * (-((sY * 1.f) - sY) * (x14_ * x4_vec.y)))) + 0.5f;
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}
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}
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float CPlayerCameraBob::CalculateLandingTranslation() const { return x70_landingTranslation; }
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zeus::CTransform CPlayerCameraBob::CalculateCameraBobTransformation() const
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{
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float x = 0.f;
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float y = 0.f;
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CalculateMovingTranslation(x, y);
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if (x28_applyLandingTrans)
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y += CalculateLandingTranslation();
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return zeus::CTransform::Translate(x, 0.f, y);
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}
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void CPlayerCameraBob::ReadTweaks(CInputStream& in)
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{
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if (in.hasError())
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@ -42,5 +240,4 @@ void CPlayerCameraBob::ReadTweaks(CInputStream& in)
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kGunBobMagnitude = in.readFloatBig();
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kHelmetBobMagnitude = in.readFloatBig();
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}
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}
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@ -9,6 +9,7 @@
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namespace urde
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{
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class CStateManager;
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class CPlayerCameraBob
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{
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public:
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Zero,
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One
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};
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enum class ECameraBobState
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{
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Zero,
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One,
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Two,
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Three,
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Four,
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Five,
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Six,
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Seven,
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Eight
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};
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private:
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static float kCameraBobExtentX;
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static float kCameraBobExtentY;
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static float kViewWanderRollVariation;
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static float kGunBobMagnitude;
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static float kHelmetBobMagnitude;
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static const float kLandingBobDamping;
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ECameraBobType x0_type;
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zeus::CVector2f x4_vec;
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float xc_;
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float x10_ = 0.f;
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float x10_bobMagnitude = 0.f;
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float x14_ = 0.f;
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float x18_ = 0.f;
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float x1c_ = 0.f;
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u32 x20_ = 8;
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u32 x24_ = 8;
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bool x28_ = false;
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float x18_bobTimeScale = 0.f;
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float x1c_bobTime = 0.f;
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ECameraBobState x20_oldState = ECameraBobState::Eight;
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ECameraBobState x24_curState = ECameraBobState::Eight;
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bool x28_applyLandingTrans = false;
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bool x29_ = false;
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zeus::CTransform x2c_;
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float x5c_ = 0.f;
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float x60_ = 0.f;
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float x64_ = 0.f;
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zeus::CTransform x2c_cameraBobTransform;
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zeus::CVector3f x5c_playerVelocity;
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float x68_ = 0.f;
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float x6c_ = 0.f;
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float x70_ = 0.f;
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float x70_landingTranslation = 0.f;
|
||||
float x74_ = 0.f;
|
||||
float x78_ = 0.f;
|
||||
zeus::CVector3f x7c_[4] = {zeus::CVector3f{0.f, 1.f, 0.f}};
|
||||
float xb0_[4] = {0.f};
|
||||
float xc4_ = 0.f;
|
||||
float xc8_ = 0.1f;
|
||||
u32 xcc_ = 0;
|
||||
zeus::CTransform xd0_;
|
||||
zeus::CVector3f x7c_wanderPoints[4] = {zeus::CVector3f{0.f, 1.f, 0.f}};
|
||||
float xb0_wanderPitches[4] = {0.f};
|
||||
float xc4_wanderTime = 0.f;
|
||||
float xc8_viewWanderSpeed = kViewWanderSpeedMin;
|
||||
u32 xcc_wanderIndex = 0;
|
||||
zeus::CTransform xd0_viewWanderXf;
|
||||
float x100_ = FLT_EPSILON;
|
||||
float x104_ = 0.f;
|
||||
public:
|
||||
CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float);
|
||||
|
||||
zeus::CTransform GetViewWanderTransform() const;
|
||||
zeus::CVector3f GetHelmetBobTranslation() const;
|
||||
zeus::CTransform GetGunBobTransformation() const;
|
||||
zeus::CTransform GetCameraBobTransformation() const;
|
||||
void SetPlayerVelocity(const zeus::CVector3f& velocity);
|
||||
void SetBobMagnitude(float);
|
||||
void SetBobTimeScale(float);
|
||||
void ResetCameraBobTime();
|
||||
void SetState(ECameraBobState, CStateManager&);
|
||||
void InitViewWander(CStateManager&);
|
||||
void UpdateViewWander(float, CStateManager&);
|
||||
void Update(float, CStateManager &);
|
||||
zeus::CVector3f CalculateRandomViewWanderPosition(CStateManager&);
|
||||
float CalculateRandomViewWanderPitch(CStateManager&);
|
||||
void CalculateMovingTranslation(float& x, float& y) const;
|
||||
float CalculateLandingTranslation() const;
|
||||
zeus::CTransform CalculateCameraBobTransformation() const;
|
||||
static void ReadTweaks(CInputStream& in);
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue