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Implement CPlayerCameraBob
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@@ -22,6 +22,7 @@ class CPlayer : public CPhysicsActor
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{
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friend class CStateManager;
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friend class CFirstPersonCamera;
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friend class CPlayerCameraBob;
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public:
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enum class EPlayerScanState
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{
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@@ -74,6 +75,7 @@ private:
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: x0_(a), x4_(b), x8_(c), xc_(d), x1c_(e) {}
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};
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bool x38c_;
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bool x3dc_;
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std::unique_ptr<CPlayerGun> x490_gun;
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std::unique_ptr<CMorphBall> x768_morphball;
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