mirror of https://github.com/AxioDL/metaforce.git
Remove remaining unused vars from TestGameView
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001125429f
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@ -133,7 +133,7 @@ makeProj:
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m_mainMP1.emplace(m_factoryMP1, m_objStore, m_vm.m_mainBooFactory,
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m_vm.m_mainCommandQueue, m_vm.m_renderTex);
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m_vm.InitMP1(*m_mainMP1);
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m_vm.BuildTestPART(m_objStore);
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m_vm.BuildTestPART();
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if (needsSave)
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saveProject();
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@ -25,10 +25,9 @@ using YAMLNode = athena::io::YAMLNode;
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namespace urde
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{
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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void ViewManager::BuildTestPART()
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{
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TLockedToken<CTexture> xrayPalette = objStore.GetObj("TXTR_XRayPalette");
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m_testGameView.reset(new TestGameView(*this, m_viewResources, *m_rootView, xrayPalette));
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m_testGameView.reset(new TestGameView(*this, m_viewResources, *m_rootView));
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m_rootView->accessContentViews().clear();
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m_rootView->accessContentViews().push_back(m_testGameView.get());
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@ -50,7 +49,6 @@ void ViewManager::TestGameView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->clearTarget(true, true);
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m_vm.m_projManager.mainDraw();
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++m_frame;
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}
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specter::View* ViewManager::BuildSpaceViews()
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@ -53,17 +53,9 @@ class ViewManager : public specter::IViewManager
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class TestGameView : public specter::View
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{
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ViewManager& m_vm;
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CSpaceWarpFilter m_spaceWarpFilter;
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CWideScreenFilter m_widescreen = { EFilterType::Blend };
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CXRayBlurFilter m_xrayBlur;
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CCameraBlurFilter m_camBlur;
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CRandom16 m_random;
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float m_theta = 0.f;
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unsigned m_frame = 0;
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public:
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TestGameView(ViewManager& vm, specter::ViewResources& res, specter::View& parent,
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TLockedToken<CTexture>& xrayPalette)
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: View(res, parent), m_vm(vm), m_xrayBlur(xrayPalette), m_random(20) {}
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TestGameView(ViewManager& vm, specter::ViewResources& res, specter::View& parent)
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: View(res, parent), m_vm(vm) {}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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@ -151,7 +143,7 @@ class ViewManager : public specter::IViewManager
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unsigned m_editorFrames = 120;
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void FadeInEditors() {m_editorFrames = 0;}
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void BuildTestPART(urde::IObjectStore& objStore);
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void BuildTestPART();
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void InitMP1(MP1::CMain& main);
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Space* m_deferSplit = nullptr;
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