mirror of https://github.com/AxioDL/metaforce.git
Many CGuiWidget imps
This commit is contained in:
parent
5566c5b002
commit
b3859c4476
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@ -29,8 +29,8 @@ struct FRME : BigDNA
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String<-1> name;
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String<-1> parent;
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Value<bool> unk1;
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Value<bool> unk2;
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Value<bool> unk3;
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Value<bool> defaultVisible;
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Value<bool> defaultActive;
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Value<bool> unk4;
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Value<atVec4f> color;
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Value<atUint32> modelDrawFlags;
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@ -1,11 +1,13 @@
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#ifndef __URDE_CGUIANIMBASE_HPP__
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#define __URDE_CGUIANIMBASE_HPP__
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#include "RetroTypes.hpp"
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#include "CGuiRandomVar.hpp"
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namespace urde
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{
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class CGuiAnimController;
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class CGuiWidgetDrawParams;
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class CGuiRandomVar;
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enum class EGuiAnimType
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{
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@ -21,17 +23,29 @@ enum class EGuiAnimType
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class CGuiAnimBase
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{
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const CGuiRandomVar& x30_randomVar;
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friend class CGuiAnimSet;
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float x4_ = 0.f;
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float x8_ = 0.f;
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float xc_;
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CGuiRandomVar x10_randomVar;
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float x1c_ = 0.f;
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bool x20_isDone = false;
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s32 x24_ = -1;
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bool x28_;
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public:
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virtual ~CGuiAnimBase() = default;
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CGuiAnimBase(float, const CGuiRandomVar&, bool);
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CGuiAnimBase(float fval, const CGuiRandomVar& randVar, bool flag)
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: xc_(fval), x10_randomVar(randVar), x28_(flag) {}
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float GetFVal() const {return xc_;}
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const CGuiRandomVar& GetRandomVar() const {return x10_randomVar;}
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virtual void AnimInit(const CGuiAnimController* controller, float);
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virtual void AnimUpdate(CGuiAnimController* controller, float dt);
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virtual void AnimDraw(const CGuiWidgetDrawParams& params) const;
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virtual void CalcInitVelocity(const CGuiAnimController* controller);
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virtual void GetAnimType(const CGuiAnimController* controller) const;
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virtual void GetItFinishedLoading() const {return true;}
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virtual bool GetIsFinishedLoading() const {return true;}
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};
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class CGuiAnimRotation : public CGuiAnimBase
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@ -1,13 +1,174 @@
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#include "CGuiAnimController.hpp"
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#include "CGuiLogicalEventTrigger.hpp"
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#include "CGuiAnimBase.hpp"
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#include "CGuiControllerInfo.hpp"
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namespace urde
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{
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void CGuiAnimSet::AddAnim(CGuiAnimBase* anim)
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{
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x0_map[x20_++] = anim;
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RecalcTotalTime();
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}
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void CGuiAnimSet::RecalcTotalTime()
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{
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x28_totalTime = 0.f;
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for (std::pair<const int, CGuiAnimBase*>& anim : x0_map)
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{
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float num = anim.second->GetRandomVar().GenNum();
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if (num < x28_totalTime)
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num = x28_totalTime;
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else
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num += anim.second->GetFVal();
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if (num > x28_totalTime)
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x28_totalTime = num;
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}
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}
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void CGuiAnimSet::Init(CGuiAnimController* controller, float fval)
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{
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x19_isDone = false;
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x1c_ = false;
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for (std::pair<const int, CGuiAnimBase*>& anim : x0_map)
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{
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x2c_ = 1.f;
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anim.second->AnimInit(controller, fval);
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}
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}
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void CGuiAnimSet::Update(CGuiAnimController* controller, bool flag)
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{
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x19_isDone = true;
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for (std::pair<const int, CGuiAnimBase*>& anim : x0_map)
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{
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anim.second->AnimUpdate(controller, controller->x164_ * x2c_);
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if (!anim.second->x20_isDone)
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x19_isDone = false;
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}
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if (x19_isDone && !x1c_)
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{
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x1c_ = true;
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CGuiFuncParm a(intptr_t(controller->x168_widget->GetSelfId()));
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CGuiFuncParm b(intptr_t(int(x14_id) + 5));
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CGuiFunctionDef fa(0, false, a, b);
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CGuiControllerInfo cInfo;
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controller->x168_widget->MAF_SendMessage(&fa, &cInfo);
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if (x1b_)
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controller->x168_widget->SetVisibility(false, ETraversalMode::Children);
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}
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if (x19_isDone && x1a_ && flag)
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Init(controller, 0.f);
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}
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CGuiAnimController::CGuiAnimController(const CGuiWidget::CGuiWidgetParms& parms, CGuiWidget* widget)
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: CGuiWidget(parms), x168_widget(widget)
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{
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}
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CGuiAnimSet* CGuiAnimController::FindAnimSet(EGuiAnimBehListID id) const
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{
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if (id < EGuiAnimBehListID::Zero || id >= EGuiAnimBehListID::EGuiAnimBehListIDMAX)
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return nullptr;
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return xf8_sets[int(id)].get();
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}
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void CGuiAnimController::AddAnimation(CGuiAnimBase* anim, EGuiAnimBehListID id)
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{
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CGuiAnimSet* set = FindAnimSet(id);
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if (!set)
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{
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xf8_sets[int(id)] = std::make_unique<CGuiAnimSet>(id);
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set = xf8_sets[int(id)].get();
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}
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set->AddAnim(anim);
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}
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void CGuiAnimController::ResetListUpdateState()
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{
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for (std::unique_ptr<CGuiAnimSet>& set : xf8_sets)
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set->x18_update = false;
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}
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void CGuiAnimController::SetListUpdateState(EGuiAnimBehListID id, bool state)
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{
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CGuiAnimSet* set = FindAnimSet(id);
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if (set)
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set->x18_update = false;
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}
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float CGuiAnimController::GetAnimSetLength(EGuiAnimBehListID id) const
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{
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CGuiAnimSet* set = FindAnimSet(id);
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if (set)
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return set->x28_totalTime;
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return 0.f;
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}
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void CGuiAnimController::IsAnimsDone(EGuiAnimBehListID id, bool& isDone) const
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{
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CGuiAnimSet* set = FindAnimSet(id);
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if (set)
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isDone = set->x19_isDone;
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else
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isDone = true;
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}
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void CGuiAnimController::InitTransform(CGuiWidget* widget, EGuiAnimBehListID id, float fval,
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bool flag, EGuiAnimInitMode initMode)
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{
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switch (initMode)
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{
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case EGuiAnimInitMode::One:
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case EGuiAnimInitMode::Three:
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FinishAnim();
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default: break;
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}
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x80_transform = widget->GetTransform();
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switch (initMode)
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{
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case EGuiAnimInitMode::Three:
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case EGuiAnimInitMode::Two:
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x16c_ = xb8_;
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break;
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case EGuiAnimInitMode::One:
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x16c_ = zeus::CColor::skClear;
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default: break;
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}
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if (flag)
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ResetListUpdateState();
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CGuiAnimSet* set = FindAnimSet(id);
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if (set)
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{
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set->Init(this, fval);
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set->x18_update = true;
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}
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Update(0.f);
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}
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void CGuiAnimController::FinishAnim()
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{
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float bup = x164_;
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x164_ = 100000.f;
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Step(false);
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x164_ = bup;
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}
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void CGuiAnimController::Step(bool flag)
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{
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x170_ = 0;
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for (std::unique_ptr<CGuiAnimSet>& set : xf8_sets)
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if (set && set->x18_update)
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set->Update(this, flag);
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}
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}
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@ -9,18 +9,47 @@ namespace urde
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class CGuiAnimSet
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{
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friend class CGuiAnimController;
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std::unordered_map<int, CGuiAnimBase*> x0_map;
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EGuiAnimBehListID x14_id;
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bool x18_update = false;
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bool x19_isDone = true;
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bool x1a_ = false;
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bool x1b_ = false;
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bool x1c_ = false;
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u32 x20_ = 0;
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u32 x24_ = 0;
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float x28_totalTime = 0.f;
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float x2c_ = 1.f;
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public:
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CGuiAnimSet(EGuiAnimBehListID id) : x14_id(id) {}
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void AddAnim(CGuiAnimBase* anim);
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void RecalcTotalTime();
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void Init(CGuiAnimController* controller, float fval);
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void Update(CGuiAnimController* controller, bool flag);
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};
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class CGuiAnimController : public CGuiWidget
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{
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friend class CGuiAnimSet;
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std::array<std::unique_ptr<CGuiAnimSet>, 13> xf8_sets;
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float x164_ = 0.f;
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CGuiWidget* x168_widget;
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u32 x16c_ = 0;
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zeus::CColor x16c_ = zeus::CColor::skClear;
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u32 x170_ = 0;
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public:
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CGuiAnimController(const CGuiWidget::CGuiWidgetParms& parms, CGuiWidget* widget);
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CGuiAnimSet* FindAnimSet(EGuiAnimBehListID id) const;
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void AddAnimation(CGuiAnimBase* anim, EGuiAnimBehListID id);
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void ResetListUpdateState();
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void SetListUpdateState(EGuiAnimBehListID id, bool state);
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float GetAnimSetLength(EGuiAnimBehListID id) const;
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void IsAnimsDone(EGuiAnimBehListID id, bool& isDone) const;
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void InitTransform(CGuiWidget* widget, EGuiAnimBehListID id, float fval, bool flag,
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EGuiAnimInitMode initMode);
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void FinishAnim();
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void Step(bool flag);
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};
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}
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@ -475,7 +475,7 @@ bool CGuiFrame::Update(float dt)
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}
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if (listId != EGuiAnimBehListID::NegOne)
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x44_headWidget->IsAllAnimsDone(listId, something, ETraversalMode::Zero);
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x44_headWidget->IsAllAnimsDone(listId, something, ETraversalMode::ChildrenAndSiblings);
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if (something)
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{
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@ -484,15 +484,15 @@ bool CGuiFrame::Update(float dt)
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case EFrameStates::One:
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{
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x34_ = x38_;
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x44_headWidget->SetAnimUpdateState(EGuiAnimBehListID::Zero, false, ETraversalMode::NonRecursive);
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x44_headWidget->SetAnimUpdateState(EGuiAnimBehListID::Zero, false, ETraversalMode::Single);
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x44_headWidget->InitializeAnimControllers(EGuiAnimBehListID::Two, 0.f, false,
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EGuiAnimInitMode::Five, ETraversalMode::NonRecursive);
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EGuiAnimInitMode::Five, ETraversalMode::Single);
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CGuiWidget* camSib = static_cast<CGuiWidget*>(x4c_camera->GetNextSibling());
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if (camSib)
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{
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camSib->SetAnimUpdateState(EGuiAnimBehListID::Zero, false, ETraversalMode::Zero);
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camSib->SetAnimUpdateState(EGuiAnimBehListID::Zero, false, ETraversalMode::ChildrenAndSiblings);
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camSib->InitializeAnimControllers(EGuiAnimBehListID::Two, 0.f, false,
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EGuiAnimInitMode::Five, ETraversalMode::Zero);
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EGuiAnimInitMode::Five, ETraversalMode::ChildrenAndSiblings);
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}
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xbd_flag2 = false;
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break;
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@ -548,12 +548,12 @@ void CGuiFrame::Stop(const CGuiFrameTransitionOptions& transOpts, EFrameStates s
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else
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{
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x44_headWidget->InitializeAnimControllers(EGuiAnimBehListID::One, transOpts.xc_, true,
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EGuiAnimInitMode::Two, ETraversalMode::NonRecursive);
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EGuiAnimInitMode::Two, ETraversalMode::Single);
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CGuiWidget* camSib = static_cast<CGuiWidget*>(x4c_camera->GetNextSibling());
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if (camSib)
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{
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camSib->InitializeAnimControllers(EGuiAnimBehListID::One, transOpts.xc_, true,
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EGuiAnimInitMode::Two, ETraversalMode::Zero);
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EGuiAnimInitMode::Two, ETraversalMode::ChildrenAndSiblings);
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}
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}
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}
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@ -565,18 +565,18 @@ void CGuiFrame::Run(CGuiFrame* frame, const CGuiFrameTransitionOptions& transOpt
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x34_ = EFrameStates::One;
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x38_ = EFrameStates::Two;
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float len = 0.f;
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x4c_camera->GetBranchAnimLen(EGuiAnimBehListID::Zero, len, ETraversalMode::NonRecursive);
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x4c_camera->GetBranchAnimLen(EGuiAnimBehListID::Zero, len, ETraversalMode::Single);
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len += transOpts.xc_ + transOpts.x10_ + transOpts.x14_;
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x44_headWidget->InitializeAnimControllers(EGuiAnimBehListID::Zero, len, true,
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EGuiAnimInitMode::One, ETraversalMode::NonRecursive);
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EGuiAnimInitMode::One, ETraversalMode::Single);
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CGuiWidget* camSib = static_cast<CGuiWidget*>(x4c_camera->GetNextSibling());
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if (camSib)
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{
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camSib->InitializeAnimControllers(EGuiAnimBehListID::Zero, len, true,
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EGuiAnimInitMode::One, ETraversalMode::Zero);
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EGuiAnimInitMode::One, ETraversalMode::ChildrenAndSiblings);
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}
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x18_ |= 0x7;
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x44_headWidget->RegisterEventHandler(ETraversalMode::Zero);
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x44_headWidget->RegisterEventHandler(ETraversalMode::ChildrenAndSiblings);
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}
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void CGuiFrame::Initialize()
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@ -10,7 +10,7 @@ namespace urde
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class CGuiWidgetDrawParms;
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class CGuiMessage;
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class CGuiFunctionDef;
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class CGuiControllerInfo;
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struct CGuiControllerInfo;
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class CGuiObject
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{
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@ -6,6 +6,7 @@ namespace urde
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class CGuiRandomVar
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{
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public:
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enum class Type
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{
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Zero,
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@ -25,13 +25,14 @@ CGuiWidget::CGuiWidget(const CGuiWidgetParms& parms)
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: x7c_selfId(parms.x6_selfId), x7e_parentId(parms.x8_parentId),
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xbc_color(parms.x10_color), xc0_color2(parms.x10_color),
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xc4_drawFlags(parms.x14_drawFlags), xc8_frame(parms.x0_frame),
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xf6_24_pg(parms.xd_g), xf6_25_pd(parms.xa_d), xf6_26_isActive(parms.xb_defaultActive),
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xf6_27_(true), xf6_28_(false), xf6_29_pf(parms.xc_f), xf6_30_(false),
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xf6_24_pg(parms.xd_g), xf6_25_isVisible(parms.xa_defaultVisible),
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xf6_26_isActive(parms.xb_defaultActive),
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xf6_27_(true), xf6_28_eventLock(false), xf6_29_pf(parms.xc_f), xf6_30_(false),
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xf6_31_(true), xf7_24_(false), xf7_25_(true)
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{
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if (parms.x4_a)
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EnsureHasAnimController();
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RecalcWidgetColor(ETraversalMode::NonRecursive);
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RecalcWidgetColor(ETraversalMode::Single);
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}
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CGuiWidget::CGuiWidgetParms
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@ -43,15 +44,15 @@ CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool flag)
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s16 parentId = frame->GetWidgetIdDB().AddWidget(parent);
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bool a = in.readBool();
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bool d = in.readBool();
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bool e = in.readBool();
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bool defaultVis = in.readBool();
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bool defaultActive = in.readBool();
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bool f = in.readBool();
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zeus::CColor color;
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color.readRGBABig(in);
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EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big());
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return CGuiWidget::CGuiWidgetParms(frame, a, selfId, parentId, d, e, f,
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color, df, true, flag);
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return CGuiWidget::CGuiWidgetParms(frame, a, selfId, parentId, defaultVis, defaultActive,
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f, color, df, true, flag);
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}
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CGuiWidget* CGuiWidget::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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@ -107,6 +108,128 @@ void CGuiWidget::ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms)
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assert(count == 0);
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}
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std::vector<TResId> CGuiWidget::GetTextureAssets() const
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{
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return {};
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}
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std::vector<TResId> CGuiWidget::GetModelAssets() const
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{
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return {};
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}
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std::vector<TResId> CGuiWidget::GetFontAssets() const
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{
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return {};
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}
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void CGuiWidget::Initialize() {}
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void CGuiWidget::Touch() const {}
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bool CGuiWidget::GetIsVisible() const
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{
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return xf6_25_isVisible;
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}
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bool CGuiWidget::GetIsActive() const
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{
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return xf6_26_isActive;
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}
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CGuiTextSupport* CGuiWidget::TextSupport()
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{
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return nullptr;
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}
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CGuiTextSupport* CGuiWidget::GetTextSupport() const
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{
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return nullptr;
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}
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void CGuiWidget::ModifyRGBA(CGuiWidget* widget)
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{
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||||
xb8_ += widget->xb8_;
|
||||
xb4_ = xb8_ + xc0_color2;
|
||||
}
|
||||
|
||||
void CGuiWidget::RecalculateAllRGBA()
|
||||
{
|
||||
CGuiWidget* parent = static_cast<CGuiWidget*>(GetParent());
|
||||
if (parent)
|
||||
ModifyRGBA(parent);
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->RecalculateAllRGBA();
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->RecalculateAllRGBA();
|
||||
}
|
||||
|
||||
void CGuiWidget::InitializeRGBAFactor()
|
||||
{
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->InitializeRGBAFactor();
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->InitializeRGBAFactor();
|
||||
}
|
||||
|
||||
bool CGuiWidget::GetIsFinishedLoadingWidgetSpecific() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* CGuiWidget::FindTriggerList(int id)
|
||||
{
|
||||
auto search = xcc_triggerMap.find(id);
|
||||
if (search == xcc_triggerMap.cend())
|
||||
return nullptr;
|
||||
return search->second.get();
|
||||
}
|
||||
|
||||
void CGuiWidget::AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger)
|
||||
{
|
||||
int tid = trigger->GetTriggerId();
|
||||
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* list = FindTriggerList(tid);
|
||||
if (!list)
|
||||
{
|
||||
auto it =
|
||||
xcc_triggerMap.emplace(std::make_pair(tid,
|
||||
std::make_unique<std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>>()));
|
||||
list = it.first->second.get();
|
||||
}
|
||||
list->push_back(std::move(trigger));
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<CGuiFunctionDef>>* CGuiWidget::FindFunctionDefList(int id)
|
||||
{
|
||||
auto search = xe0_functionMap.find(id);
|
||||
if (search == xe0_functionMap.cend())
|
||||
return nullptr;
|
||||
return search->second.get();
|
||||
}
|
||||
|
||||
void CGuiWidget::AddFunctionDef(s32 id, std::unique_ptr<CGuiFunctionDef>&& def)
|
||||
{
|
||||
std::vector<std::unique_ptr<CGuiFunctionDef>>* list = FindFunctionDefList(id);
|
||||
if (!list)
|
||||
{
|
||||
auto it =
|
||||
xe0_functionMap.emplace(std::make_pair(id,
|
||||
std::make_unique<std::vector<std::unique_ptr<CGuiFunctionDef>>>()));
|
||||
list = it.first->second.get();
|
||||
}
|
||||
list->push_back(std::move(def));
|
||||
}
|
||||
|
||||
void CGuiWidget::SetIdlePosition(const zeus::CVector3f& pos, bool reapply)
|
||||
{
|
||||
x80_transform.m_origin = pos;
|
||||
if (reapply)
|
||||
ReapplyXform();
|
||||
}
|
||||
|
||||
void CGuiWidget::ReapplyXform()
|
||||
{
|
||||
RotateReset();
|
||||
|
@ -125,26 +248,29 @@ void CGuiWidget::EnsureHasAnimController()
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* CGuiWidget::FindTriggerList(int id)
|
||||
void CGuiWidget::BroadcastMessage(int id, CGuiControllerInfo* info)
|
||||
{
|
||||
auto search = xcc_functionMap.find(id);
|
||||
if (search == xcc_functionMap.cend())
|
||||
return nullptr;
|
||||
return &search->second;
|
||||
CGuiFuncParm a((intptr_t(x7c_selfId)));
|
||||
CGuiFuncParm b((intptr_t(id)));
|
||||
CGuiFunctionDef def(0, false, a, b);
|
||||
MAF_SendMessage(&def, info);
|
||||
|
||||
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (ch)
|
||||
ch->BroadcastMessage(id, info);
|
||||
|
||||
CGuiWidget* sib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (sib)
|
||||
sib->BroadcastMessage(id, info);
|
||||
}
|
||||
|
||||
void CGuiWidget::AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger)
|
||||
void CGuiWidget::LockEvents(bool lock)
|
||||
{
|
||||
int tid = trigger->GetTriggerId();
|
||||
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* list = FindTriggerList(tid);
|
||||
if (!list)
|
||||
{
|
||||
auto it =
|
||||
xcc_functionMap.emplace(std::make_pair(tid,
|
||||
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>()));
|
||||
list = &it.first->second;
|
||||
}
|
||||
list->push_back(std::move(trigger));
|
||||
xf6_28_eventLock = lock;
|
||||
if (lock)
|
||||
DoUnregisterEventHandler();
|
||||
else
|
||||
DoRegisterEventHandler();
|
||||
}
|
||||
|
||||
void CGuiWidget::UnregisterEventHandler()
|
||||
|
@ -165,7 +291,7 @@ void CGuiWidget::UnregisterEventHandler(ETraversalMode mode)
|
|||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::Recursive:
|
||||
case ETraversalMode::Children:
|
||||
if (!DoUnregisterEventHandler())
|
||||
{
|
||||
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
|
||||
|
@ -173,7 +299,7 @@ void CGuiWidget::UnregisterEventHandler(ETraversalMode mode)
|
|||
ch->UnregisterEventHandler();
|
||||
}
|
||||
break;
|
||||
case ETraversalMode::NonRecursive:
|
||||
case ETraversalMode::Single:
|
||||
DoUnregisterEventHandler();
|
||||
break;
|
||||
default:
|
||||
|
@ -184,8 +310,8 @@ void CGuiWidget::UnregisterEventHandler(ETraversalMode mode)
|
|||
|
||||
bool CGuiWidget::DoUnregisterEventHandler()
|
||||
{
|
||||
for (auto& item : xcc_functionMap)
|
||||
for (std::unique_ptr<CGuiLogicalEventTrigger>& trigger : item.second)
|
||||
for (auto& item : xcc_triggerMap)
|
||||
for (std::unique_ptr<CGuiLogicalEventTrigger>& trigger : *item.second)
|
||||
xc8_frame->ClearMessageMap(trigger.get(), x7c_selfId);
|
||||
return false;
|
||||
}
|
||||
|
@ -208,7 +334,7 @@ void CGuiWidget::RegisterEventHandler(ETraversalMode mode)
|
|||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::Recursive:
|
||||
case ETraversalMode::Children:
|
||||
if (!DoRegisterEventHandler())
|
||||
{
|
||||
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
|
||||
|
@ -216,7 +342,7 @@ void CGuiWidget::RegisterEventHandler(ETraversalMode mode)
|
|||
ch->RegisterEventHandler();
|
||||
}
|
||||
break;
|
||||
case ETraversalMode::NonRecursive:
|
||||
case ETraversalMode::Single:
|
||||
DoRegisterEventHandler();
|
||||
break;
|
||||
default:
|
||||
|
@ -227,15 +353,298 @@ void CGuiWidget::RegisterEventHandler(ETraversalMode mode)
|
|||
|
||||
bool CGuiWidget::DoRegisterEventHandler()
|
||||
{
|
||||
if (xf6_28_ || !GetIsActive())
|
||||
if (xf6_28_eventLock || !GetIsActive())
|
||||
return false;
|
||||
for (auto& item : xcc_functionMap)
|
||||
for (std::unique_ptr<CGuiLogicalEventTrigger>& trigger : item.second)
|
||||
for (auto& item : xcc_triggerMap)
|
||||
for (std::unique_ptr<CGuiLogicalEventTrigger>& trigger : *item.second)
|
||||
xc8_frame->AddMessageMap(trigger.get(), x7c_selfId);
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGuiWidget::Initialize() {}
|
||||
CGuiWidget* CGuiWidget::RemoveChildWidget(CGuiWidget* widget, bool makeWorldLocal)
|
||||
{
|
||||
return static_cast<CGuiWidget*>(RemoveChildObject(widget, makeWorldLocal));
|
||||
}
|
||||
|
||||
void CGuiWidget::AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd)
|
||||
{
|
||||
AddChildObject(widget, makeWorldLocal, atEnd);
|
||||
}
|
||||
|
||||
void CGuiWidget::AddAnim(EGuiAnimBehListID id, CGuiAnimBase* anim)
|
||||
{
|
||||
if (!xb0_animController)
|
||||
{
|
||||
xb0_animController.reset(new CGuiAnimController(
|
||||
CGuiWidgetParms(xc8_frame, false, -1, -1, false, false, false,
|
||||
zeus::CColor::skWhite, EGuiModelDrawFlags::Two, true, false), this));
|
||||
}
|
||||
xb0_animController->AddAnimation(anim, id);
|
||||
}
|
||||
|
||||
void CGuiWidget::ResetAllAnimUpdateState()
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->ResetListUpdateState();
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->ResetAllAnimUpdateState();
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->ResetAllAnimUpdateState();
|
||||
}
|
||||
|
||||
void CGuiWidget::SetVisibility(bool vis, ETraversalMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::Children:
|
||||
{
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
|
||||
break;
|
||||
}
|
||||
case ETraversalMode::ChildrenAndSiblings:
|
||||
{
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
SetIsVisible(vis);
|
||||
}
|
||||
|
||||
void CGuiWidget::SetAnimUpdateState(EGuiAnimBehListID id, bool state)
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->SetListUpdateState(id, state);
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->SetAnimUpdateState(id, state);
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->SetAnimUpdateState(id, state);
|
||||
}
|
||||
|
||||
void CGuiWidget::SetAnimUpdateState(EGuiAnimBehListID id, bool state, ETraversalMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::Children:
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->SetListUpdateState(id, state);
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->SetAnimUpdateState(id, state);
|
||||
break;
|
||||
}
|
||||
case ETraversalMode::Single:
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->SetListUpdateState(id, state);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
SetAnimUpdateState(id, state);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGuiWidget::GetBranchAnimLen(EGuiAnimBehListID id, float& len)
|
||||
{
|
||||
if (xb0_animController)
|
||||
{
|
||||
float aLen = xb0_animController->GetAnimSetLength(id);
|
||||
if (aLen > len)
|
||||
len = aLen;
|
||||
}
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->GetBranchAnimLen(id, len);
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->GetBranchAnimLen(id, len);
|
||||
}
|
||||
|
||||
void CGuiWidget::GetBranchAnimLen(EGuiAnimBehListID id, float& len, ETraversalMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::Children:
|
||||
{
|
||||
if (xb0_animController)
|
||||
{
|
||||
float aLen = xb0_animController->GetAnimSetLength(id);
|
||||
if (aLen > len)
|
||||
len = aLen;
|
||||
}
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->GetBranchAnimLen(id, len);
|
||||
break;
|
||||
}
|
||||
case ETraversalMode::Single:
|
||||
{
|
||||
if (xb0_animController)
|
||||
{
|
||||
float aLen = xb0_animController->GetAnimSetLength(id);
|
||||
if (aLen > len)
|
||||
len = aLen;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
GetBranchAnimLen(id, len);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGuiWidget::IsAllAnimsDone(EGuiAnimBehListID id, bool& isDone)
|
||||
{
|
||||
if (xb0_animController)
|
||||
{
|
||||
if (!isDone)
|
||||
return;
|
||||
xb0_animController->IsAnimsDone(id, isDone);
|
||||
}
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->IsAllAnimsDone(id, isDone);
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->IsAllAnimsDone(id, isDone);
|
||||
}
|
||||
|
||||
void CGuiWidget::IsAllAnimsDone(EGuiAnimBehListID id, bool& isDone, ETraversalMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::Children:
|
||||
{
|
||||
if (xb0_animController)
|
||||
{
|
||||
xb0_animController->IsAnimsDone(id, isDone);
|
||||
if (!isDone)
|
||||
return;
|
||||
}
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->IsAllAnimsDone(id, isDone);
|
||||
break;
|
||||
}
|
||||
case ETraversalMode::Single:
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->IsAnimsDone(id, isDone);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
IsAllAnimsDone(id, isDone);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGuiWidget::InitializeAnimControllers(EGuiAnimBehListID id, float fval, bool flag,
|
||||
EGuiAnimInitMode initMode)
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->InitTransform(this, id, fval, flag, initMode);
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->InitializeAnimControllers(id, fval, flag, initMode);
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->InitializeAnimControllers(id, fval, flag, initMode);
|
||||
}
|
||||
|
||||
void CGuiWidget::InitializeAnimControllers(EGuiAnimBehListID id, float fval, bool flag,
|
||||
EGuiAnimInitMode initMode, ETraversalMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::Children:
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->InitTransform(this, id, fval, flag, initMode);
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->InitializeAnimControllers(id, fval, flag, initMode);
|
||||
break;
|
||||
}
|
||||
case ETraversalMode::Single:
|
||||
{
|
||||
if (xb0_animController)
|
||||
xb0_animController->InitTransform(this, id, fval, flag, initMode);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
InitializeAnimControllers(id, fval, flag, initMode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGuiWidget::RecalcWidgetColor(ETraversalMode mode)
|
||||
{
|
||||
CGuiWidget* parent = static_cast<CGuiWidget*>(GetParent());
|
||||
if (parent)
|
||||
xc0_color2 = xbc_color * parent->xc0_color2;
|
||||
else
|
||||
xc0_color2 = xbc_color;
|
||||
xb4_ = xb8_ + xc0_color2;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case ETraversalMode::ChildrenAndSiblings:
|
||||
{
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
|
||||
}
|
||||
case ETraversalMode::Children:
|
||||
{
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
CGuiWidget* CGuiWidget::FindWidget(s16 id)
|
||||
{
|
||||
if (x7c_selfId == id)
|
||||
return this;
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
{
|
||||
CGuiWidget* found = child->FindWidget(id);
|
||||
if (found)
|
||||
return found;
|
||||
}
|
||||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
{
|
||||
CGuiWidget* found = nextSib->FindWidget(id);
|
||||
if (found)
|
||||
return found;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CGuiWidget::GetIsFinishedLoading() const
|
||||
{
|
||||
bool widgetFinished = GetIsFinishedLoadingWidgetSpecific();
|
||||
if (!xb0_animController)
|
||||
return widgetFinished;
|
||||
return widgetFinished && xb0_animController->GetIsFinishedLoading();
|
||||
}
|
||||
|
||||
void CGuiWidget::InitializeRecursive()
|
||||
{
|
||||
|
@ -251,7 +660,7 @@ void CGuiWidget::InitializeRecursive()
|
|||
void CGuiWidget::SetColor(const zeus::CColor& color)
|
||||
{
|
||||
xbc_color = color;
|
||||
RecalcWidgetColor(ETraversalMode::Recursive);
|
||||
RecalcWidgetColor(ETraversalMode::Children);
|
||||
}
|
||||
|
||||
void CGuiWidget::OnDeActivate() {}
|
||||
|
@ -259,6 +668,15 @@ void CGuiWidget::OnActivate(bool) {}
|
|||
void CGuiWidget::OnInvisible() {}
|
||||
void CGuiWidget::OnVisible() {}
|
||||
|
||||
void CGuiWidget::SetIsVisible(bool vis)
|
||||
{
|
||||
xf6_25_isVisible = vis;
|
||||
if (vis)
|
||||
OnVisible();
|
||||
else
|
||||
OnInvisible();
|
||||
}
|
||||
|
||||
void CGuiWidget::SetIsActive(bool a, bool b)
|
||||
{
|
||||
if (a == xf6_26_isActive)
|
||||
|
@ -266,12 +684,12 @@ void CGuiWidget::SetIsActive(bool a, bool b)
|
|||
xf6_26_isActive = a;
|
||||
if (a)
|
||||
{
|
||||
RegisterEventHandler(ETraversalMode::Recursive);
|
||||
RegisterEventHandler(ETraversalMode::Children);
|
||||
OnActivate(b);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegisterEventHandler(ETraversalMode::Recursive);
|
||||
RegisterEventHandler(ETraversalMode::Children);
|
||||
OnDeActivate();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,26 +13,29 @@ class CGuiFrame;
|
|||
class CGuiMessage;
|
||||
class CGuiAnimController;
|
||||
class CGuiLogicalEventTrigger;
|
||||
class CGuiTextSupport;
|
||||
|
||||
enum class EGuiAnimBehListID
|
||||
{
|
||||
NegOne = -1,
|
||||
Zero = 0,
|
||||
One = 1,
|
||||
Two = 2
|
||||
Two = 2,
|
||||
EGuiAnimBehListIDMAX = 13
|
||||
};
|
||||
|
||||
enum class ETraversalMode
|
||||
{
|
||||
Zero = 0,
|
||||
Recursive = 1,
|
||||
NonRecursive = 2
|
||||
ChildrenAndSiblings = 0,
|
||||
Children = 1,
|
||||
Single = 2
|
||||
};
|
||||
|
||||
enum class EGuiAnimInitMode
|
||||
{
|
||||
One = 1,
|
||||
Two = 2,
|
||||
Three = 3,
|
||||
Five = 5
|
||||
};
|
||||
|
||||
|
@ -58,22 +61,23 @@ public:
|
|||
bool x4_a;
|
||||
s16 x6_selfId;
|
||||
s16 x8_parentId;
|
||||
bool xa_d;
|
||||
bool xa_defaultVisible;
|
||||
bool xb_defaultActive;
|
||||
bool xc_f;
|
||||
bool xd_g;
|
||||
bool xe_h;
|
||||
zeus::CColor x10_color;
|
||||
EGuiModelDrawFlags x14_drawFlags;
|
||||
CGuiWidgetParms(CGuiFrame* frame, bool a, s16 selfId, s16 parentId, bool d, bool defaultActive,
|
||||
CGuiWidgetParms(CGuiFrame* frame, bool a, s16 selfId, s16 parentId,
|
||||
bool defaultVisible, bool defaultActive,
|
||||
bool f, const zeus::CColor& color, EGuiModelDrawFlags drawFlags, bool g, bool h)
|
||||
: x0_frame(frame), x4_a(a), x6_selfId(selfId), x8_parentId(parentId), xa_d(d),
|
||||
: x0_frame(frame), x4_a(a), x6_selfId(selfId), x8_parentId(parentId), xa_defaultVisible(defaultVisible),
|
||||
xb_defaultActive(defaultActive), xc_f(f), xd_g(g), xe_h(h), x10_color(color),
|
||||
x14_drawFlags(drawFlags) {}
|
||||
};
|
||||
static void LoadWidgetFnMap();
|
||||
virtual FourCC GetWidgetTypeID() const {return hecl::FOURCC('BWIG');}
|
||||
private:
|
||||
protected:
|
||||
s16 x7c_selfId;
|
||||
s16 x7e_parentId;
|
||||
zeus::CTransform x80_transform;
|
||||
|
@ -84,17 +88,14 @@ private:
|
|||
zeus::CColor xc0_color2;
|
||||
EGuiModelDrawFlags xc4_drawFlags;
|
||||
CGuiFrame* xc8_frame;
|
||||
std::unordered_map<int, std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>> xcc_functionMap;
|
||||
u32 xe4_ = 0;
|
||||
u32 xe8_ = 0;
|
||||
u32 xec_ = 0;
|
||||
u32 xf0_ = 0;
|
||||
std::unordered_map<int, std::unique_ptr<std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>>> xcc_triggerMap;
|
||||
std::unordered_map<int, std::unique_ptr<std::vector<std::unique_ptr<CGuiFunctionDef>>>> xe0_functionMap;
|
||||
s16 xf4_workerId = -1;
|
||||
bool xf6_24_pg : 1;
|
||||
bool xf6_25_pd : 1;
|
||||
bool xf6_25_isVisible : 1;
|
||||
bool xf6_26_isActive : 1;
|
||||
bool xf6_27_ : 1;
|
||||
bool xf6_28_ : 1;
|
||||
bool xf6_28_eventLock : 1;
|
||||
bool xf6_29_pf : 1;
|
||||
bool xf6_30_ : 1;
|
||||
bool xf6_31_ : 1;
|
||||
|
@ -111,22 +112,21 @@ public:
|
|||
virtual void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
|
||||
virtual void ParseMessages(CInputStream& in, const CGuiWidgetParms& parms);
|
||||
virtual void ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms);
|
||||
virtual void GetTextureAssets() const;
|
||||
virtual void GetModelAssets() const;
|
||||
virtual void GetFontAssets() const;
|
||||
virtual void GetKFAMAssets() const;
|
||||
virtual std::vector<TResId> GetTextureAssets() const;
|
||||
virtual std::vector<TResId> GetModelAssets() const;
|
||||
virtual std::vector<TResId> GetFontAssets() const;
|
||||
virtual void Initialize();
|
||||
virtual void Touch() const;
|
||||
virtual bool GetIsVisible() const;
|
||||
virtual bool GetIsActive() const;
|
||||
virtual void TextSupport();
|
||||
virtual void GetTextSupport() const;
|
||||
virtual CGuiTextSupport* TextSupport();
|
||||
virtual CGuiTextSupport* GetTextSupport() const;
|
||||
virtual void ModifyRGBA(CGuiWidget* widget);
|
||||
virtual void AddAnim(EGuiAnimBehListID, CGuiAnimBase*);
|
||||
virtual void AddChildWidget(CGuiWidget* widget, bool, bool);
|
||||
virtual void RemoveChildWidget(CGuiWidget* widget, bool);
|
||||
virtual void AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd);
|
||||
virtual CGuiWidget* RemoveChildWidget(CGuiWidget* widget, bool makeWorldLocal);
|
||||
virtual bool AddWorkerWidget(CGuiWidget* worker);
|
||||
virtual void GetFinishedLoadingWidgetSpecific() const;
|
||||
virtual bool GetIsFinishedLoadingWidgetSpecific() const;
|
||||
virtual void OnVisible();
|
||||
virtual void OnInvisible();
|
||||
virtual void OnActivate(bool);
|
||||
|
@ -134,16 +134,19 @@ public:
|
|||
virtual bool DoRegisterEventHandler();
|
||||
virtual bool DoUnregisterEventHandler();
|
||||
|
||||
void AddFunctionDef(u32, CGuiFunctionDef* def);
|
||||
void FindFunctionDefList(int);
|
||||
zeus::CVector3f GetIdlePosition() const;
|
||||
void SetIdlePosition(const zeus::CVector3f& pos);
|
||||
s16 GetSelfId() const {return x7c_selfId;}
|
||||
s16 GetParentId() const {return x7e_parentId;}
|
||||
const zeus::CTransform& GetTransform() const {return x80_transform;}
|
||||
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* FindTriggerList(int id);
|
||||
void AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger);
|
||||
std::vector<std::unique_ptr<CGuiFunctionDef>>* FindFunctionDefList(int id);
|
||||
void AddFunctionDef(s32 id, std::unique_ptr<CGuiFunctionDef>&& def);
|
||||
const zeus::CVector3f& GetIdlePosition() const {return x80_transform.m_origin;}
|
||||
void SetIdlePosition(const zeus::CVector3f& pos, bool reapply);
|
||||
void ReapplyXform();
|
||||
void SetIsVisible(bool);
|
||||
void SetIsActive(bool, bool);
|
||||
void EnsureHasAnimController();
|
||||
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* FindTriggerList(int);
|
||||
void AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger);
|
||||
|
||||
void BroadcastMessage(int, CGuiControllerInfo* info);
|
||||
void LockEvents(bool);
|
||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit 6ce9df20fa041d9a4bc52bc6e5628c2763222465
|
||||
Subproject commit 8a6317a45035035a9fe911232edb4adf4b7260d9
|
Loading…
Reference in New Issue