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Many CGuiWidget imps
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@@ -1,11 +1,13 @@
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#ifndef __URDE_CGUIANIMBASE_HPP__
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#define __URDE_CGUIANIMBASE_HPP__
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#include "RetroTypes.hpp"
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#include "CGuiRandomVar.hpp"
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namespace urde
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{
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class CGuiAnimController;
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class CGuiWidgetDrawParams;
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class CGuiRandomVar;
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enum class EGuiAnimType
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{
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@@ -21,17 +23,29 @@ enum class EGuiAnimType
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class CGuiAnimBase
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{
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const CGuiRandomVar& x30_randomVar;
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friend class CGuiAnimSet;
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float x4_ = 0.f;
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float x8_ = 0.f;
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float xc_;
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CGuiRandomVar x10_randomVar;
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float x1c_ = 0.f;
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bool x20_isDone = false;
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s32 x24_ = -1;
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bool x28_;
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public:
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virtual ~CGuiAnimBase() = default;
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CGuiAnimBase(float, const CGuiRandomVar&, bool);
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CGuiAnimBase(float fval, const CGuiRandomVar& randVar, bool flag)
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: xc_(fval), x10_randomVar(randVar), x28_(flag) {}
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float GetFVal() const {return xc_;}
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const CGuiRandomVar& GetRandomVar() const {return x10_randomVar;}
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virtual void AnimInit(const CGuiAnimController* controller, float);
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virtual void AnimUpdate(CGuiAnimController* controller, float dt);
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virtual void AnimDraw(const CGuiWidgetDrawParams& params) const;
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virtual void CalcInitVelocity(const CGuiAnimController* controller);
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virtual void GetAnimType(const CGuiAnimController* controller) const;
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virtual void GetItFinishedLoading() const {return true;}
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virtual bool GetIsFinishedLoading() const {return true;}
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};
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class CGuiAnimRotation : public CGuiAnimBase
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