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Lots of HUD-related implementations
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@@ -13,6 +13,7 @@ struct ITweakPlayer : ITweak
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virtual float GetX54() const=0;
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virtual float GetX58() const=0;
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virtual float GetX5C() const=0;
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virtual float GetScanningRange() const=0; // x218
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virtual float GetPlayerHeight() const=0; // x26c
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virtual float GetPlayerXYHalfExtent() const=0; // x270
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virtual bool GetX228_24() const=0; // x228_24
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