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Lots of HUD-related implementations
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@@ -91,7 +91,7 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x20c_;
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Value<float> x210_;
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Value<float> x214_;
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Value<float> x218_;
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Value<float> x218_scanningRange;
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Value<bool> x21c_24_ : 1;
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Value<bool> x21c_25_ : 1;
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Value<bool> x21c_26_ : 1;
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@@ -179,6 +179,7 @@ struct CTweakPlayer : ITweakPlayer
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float GetX54() const { return x44_[4]; }
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float GetX58() const { return x44_[5]; }
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float GetX5C() const { return x44_[6]; }
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float GetScanningRange() const { return x218_scanningRange; }
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float GetPlayerHeight() const { return x26c_playerHeight; }
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float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetX274() const { return x274_; }
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