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Lots of HUD-related implementations
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82
Runtime/Graphics/Shaders/CEnergyBarShader.cpp
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82
Runtime/Graphics/Shaders/CEnergyBarShader.cpp
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#include "CEnergyBarShader.hpp"
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namespace urde
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{
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void CEnergyBarShader::updateModelMatrix()
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{
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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}
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void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0,
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const zeus::CColor& color1, const std::vector<Vertex>& verts1,
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const zeus::CColor& color2, const std::vector<Vertex>& verts2,
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const CTexture* tex)
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{
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size_t totalVerts = verts0.size() + verts1.size() + verts2.size();
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if (!totalVerts)
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return;
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if (totalVerts > m_maxVerts)
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{
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m_maxVerts = totalVerts;
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m_tex = tex;
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m_token = CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), m_maxVerts);
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for (int i=0 ; i<3 ; ++i)
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m_uniBuf[i] = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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TShader<CEnergyBarShader>::BuildShaderDataBinding(ctx, *this);
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return true;
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});
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}
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size_t vertIter = 0;
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Vertex* verts = reinterpret_cast<Vertex*>(m_vbo->map(sizeof(Vertex) * totalVerts));
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if (verts0.size())
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{
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memmove(verts, verts0.data(), sizeof(Vertex) * verts0.size());
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vertIter += verts0.size();
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}
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if (verts1.size())
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{
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memmove(verts + vertIter, verts1.data(), sizeof(Vertex) * verts1.size());
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vertIter += verts1.size();
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}
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if (verts2.size())
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{
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memmove(verts + vertIter, verts2.data(), sizeof(Vertex) * verts2.size());
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}
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m_vbo->unmap();
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vertIter = 0;
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if (verts0.size())
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{
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m_uniform.m_color = color0;
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m_uniBuf[0]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[0]);
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CGraphics::DrawArray(0, verts0.size());
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vertIter += verts0.size();
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}
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if (verts1.size())
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{
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m_uniform.m_color = color1;
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m_uniBuf[1]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[1]);
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CGraphics::DrawArray(vertIter, verts1.size());
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vertIter += verts1.size();
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}
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if (verts2.size())
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{
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m_uniform.m_color = color2;
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m_uniBuf[2]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[2]);
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CGraphics::DrawArray(vertIter, verts2.size());
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}
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}
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URDE_SPECIALIZE_SHADER(CEnergyBarShader)
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void CEnergyBarShader::Shutdown() {}
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}
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