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Lots of HUD-related implementations
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@@ -2,6 +2,9 @@
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#define __URDE_CAUIENERGYBAR_HPP__
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#include "CGuiWidget.hpp"
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#include "CToken.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Graphics/Shaders/CEnergyBarShader.hpp"
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namespace urde
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{
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@@ -10,8 +13,52 @@ class CSimplePool;
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class CAuiEnergyBarT01 : public CGuiWidget
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{
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public:
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CAuiEnergyBarT01(const CGuiWidgetParms& parms, u32);
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typedef std::pair<zeus::CVector3f, zeus::CVector3f>(*FCoordFunc)(float t);
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enum class ESetMode
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{
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Normal,
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Wrapped,
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Insta
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};
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private:
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ResId xb8_txtrId;
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TLockedToken<CTexture> xbc_tex; // Used to be optional
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zeus::CColor xcc_emptyColor;
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zeus::CColor xd0_filledColor;
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zeus::CColor xd4_shadowColor;
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FCoordFunc xd8_coordFunc = nullptr;
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float xdc_tesselation = 1.f;
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float xe0_maxEnergy = 0.f;
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float xe4_filledSpeed = 1000.f;
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float xe8_shadowSpeed = 1000.f;
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float xec_shadowDrainDelay = 0.f;
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bool xf0_alwaysResetDelayTimer = false;
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bool xf1_wrapping = false;
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float xf4_setEnergy = 0.f;
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float xf8_filledEnergy = 0.f;
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float xfc_shadowEnergy = 0.f;
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float x100_shadowDrainDelayTimer = 0.f;
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CEnergyBarShader m_energyBarShader;
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std::vector<CEnergyBarShader::Vertex> m_verts[3];
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public:
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CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, ResId txtrId);
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FourCC GetWidgetTypeID() const { return FOURCC('ENRG'); }
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static std::pair<zeus::CVector3f, zeus::CVector3f> DownloadBarCoordFunc(float t);
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void Update(float dt);
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void Draw(const CGuiWidgetDrawParms& drawParms) const;
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float GetActualFraction() const { return xe0_maxEnergy == 0.f ? 0.f : xf4_setEnergy / xe0_maxEnergy; }
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void SetCurrEnergy(float e, ESetMode mode);
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void SetCoordFunc(FCoordFunc func) { xd8_coordFunc = func; }
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void SetEmptyColor(const zeus::CColor& c) { xcc_emptyColor = c; }
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void SetFilledColor(const zeus::CColor& c) { xd0_filledColor = c; }
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void SetShadowColor(const zeus::CColor& c) { xd4_shadowColor = c; }
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void SetMaxEnergy(float maxEnergy);
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void ResetMaxEnergy() { SetMaxEnergy(xdc_tesselation); }
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void SetTesselation(float t) { xdc_tesselation = t; }
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void SetIsAlwaysResetTimer(bool b) { xf0_alwaysResetDelayTimer = b; }
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void SetFilledDrainSpeed(float s) { xe4_filledSpeed = s; }
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void SetShadowDrainSpeed(float s) { xe8_shadowSpeed = s; }
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void SetShadowDrainDelay(float d) { xec_shadowDrainDelay = d; }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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};
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