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Lots of HUD-related implementations
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@@ -129,6 +129,8 @@ public:
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CGuiWidget* FindWidget(s16 id);
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bool GetIsFinishedLoading() const;
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void DispatchInitialize();
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void SetDepthTest(bool v) { xb6_31_depthTest = v; }
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void SetDepthWrite(bool v) { xb7_24_depthWrite = v; }
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CGuiFrame* GetGuiFrame() const { return xb0_frame; }
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};
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