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Fix MSVC name squatting, (near, far)

This commit is contained in:
Phillip 2016-01-19 04:35:55 -08:00
parent 7c6dbacbd3
commit b53a1d30b2

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@ -83,8 +83,8 @@ struct FRME : BigDNA
PerspectiveProjection() : IProjection(ProjectionType::Perspective) {}
Value<float> fov;
Value<float> aspect;
Value<float> near;
Value<float> far;
Value<float> znear;
Value<float> zfar;
};
struct OrthographicProjection : IProjection
@ -95,8 +95,8 @@ struct FRME : BigDNA
Value<float> right;
Value<float> top;
Value<float> bottom;
Value<float> near;
Value<float> far;
Value<float> znear;
Value<float> zfar;
};
std::unique_ptr<IProjection> projection;
};