mirror of https://github.com/AxioDL/metaforce.git
ITweakGunRes: Remove unnecessary c_str() calls
These functions already return the data type that GetResourceIdByName() expects. Has the side-effect of also eliminating unnecessary strlen calls.
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@ -65,40 +65,40 @@ struct ITweakGunRes : ITweak {
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}
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void ResolveResources(const urde::IFactory& factory) {
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x4_gunMotion = factory.GetResourceIdByName(GetGunMotion().c_str())->id;
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x8_grappleArm = factory.GetResourceIdByName(GetGrappleArm().c_str())->id;
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xc_rightHand = factory.GetResourceIdByName(GetRightHand().c_str())->id;
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x4_gunMotion = factory.GetResourceIdByName(GetGunMotion())->id;
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x8_grappleArm = factory.GetResourceIdByName(GetGrappleArm())->id;
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xc_rightHand = factory.GetResourceIdByName(GetRightHand())->id;
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x10_powerBeam = factory.GetResourceIdByName(GetPowerBeam().c_str())->id;
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x14_iceBeam = factory.GetResourceIdByName(GetIceBeam().c_str())->id;
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x18_waveBeam = factory.GetResourceIdByName(GetWaveBeam().c_str())->id;
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x1c_plasmaBeam = factory.GetResourceIdByName(GetPlasmaBeam().c_str())->id;
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x20_phazonBeam = factory.GetResourceIdByName(GetPhazonBeam().c_str())->id;
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x10_powerBeam = factory.GetResourceIdByName(GetPowerBeam())->id;
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x14_iceBeam = factory.GetResourceIdByName(GetIceBeam())->id;
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x18_waveBeam = factory.GetResourceIdByName(GetWaveBeam())->id;
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x1c_plasmaBeam = factory.GetResourceIdByName(GetPlasmaBeam())->id;
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x20_phazonBeam = factory.GetResourceIdByName(GetPhazonBeam())->id;
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x24_holoTransition = factory.GetResourceIdByName(GetHoloTransition().c_str())->id;
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x24_holoTransition = factory.GetResourceIdByName(GetHoloTransition())->id;
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x28_bombSet = factory.GetResourceIdByName(GetBombSet().c_str())->id;
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x2c_bombExplode = factory.GetResourceIdByName(GetBombExplode().c_str())->id;
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x30_powerBombExplode = factory.GetResourceIdByName(GetPowerBombExplode().c_str())->id;
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x28_bombSet = factory.GetResourceIdByName(GetBombSet())->id;
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x2c_bombExplode = factory.GetResourceIdByName(GetBombExplode())->id;
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x30_powerBombExplode = factory.GetResourceIdByName(GetPowerBombExplode())->id;
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for (int i = 0; i < 5; ++i)
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for (int j = 0; j < 2; ++j)
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x34_weapons[i][j] = factory.GetResourceIdByName(GetWeapon(i, j).c_str())->id;
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x34_weapons[i][j] = factory.GetResourceIdByName(GetWeapon(i, j))->id;
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for (int i = 0; i < 5; ++i)
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x84_muzzle[i] = factory.GetResourceIdByName(GetMuzzleParticle(i).c_str())->id;
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x84_muzzle[i] = factory.GetResourceIdByName(GetMuzzleParticle(i))->id;
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for (int i = 0; i < 5; ++i)
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x94_charge[i] = factory.GetResourceIdByName(GetChargeParticle(i).c_str())->id;
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x94_charge[i] = factory.GetResourceIdByName(GetChargeParticle(i))->id;
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for (int i = 0; i < 5; ++i)
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xa4_auxMuzzle[i] = factory.GetResourceIdByName(GetAuxMuzzleParticle(i).c_str())->id;
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xa4_auxMuzzle[i] = factory.GetResourceIdByName(GetAuxMuzzleParticle(i))->id;
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xb4_grappleSegment = factory.GetResourceIdByName(GetGrappleSegmentParticle().c_str())->id;
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xb8_grappleClaw = factory.GetResourceIdByName(GetGrappleClawParticle().c_str())->id;
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xbc_grappleHit = factory.GetResourceIdByName(GetGrappleHitParticle().c_str())->id;
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xc0_grappleMuzzle = factory.GetResourceIdByName(GetGrappleMuzzleParticle().c_str())->id;
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xc4_grappleSwoosh = factory.GetResourceIdByName(GetGrappleSwooshParticle().c_str())->id;
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xb4_grappleSegment = factory.GetResourceIdByName(GetGrappleSegmentParticle())->id;
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xb8_grappleClaw = factory.GetResourceIdByName(GetGrappleClawParticle())->id;
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xbc_grappleHit = factory.GetResourceIdByName(GetGrappleHitParticle())->id;
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xc0_grappleMuzzle = factory.GetResourceIdByName(GetGrappleMuzzleParticle())->id;
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xc4_grappleSwoosh = factory.GetResourceIdByName(GetGrappleSwooshParticle())->id;
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}
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protected:
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