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Implement CFishCloud
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@@ -76,7 +76,7 @@ void CCameraManager::EnterCinematic(CStateManager& mgr) {
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mgr.FreeScriptObject(explo->GetUniqueId());
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} else if (TCastToPtr<CWeapon> weap = ent) {
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if (weap->GetActive()) {
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if ((weap->GetAttribField() & EProjectileAttrib::KeepInCinematic) == EProjectileAttrib::None) {
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if (False(weap->GetAttribField() & EProjectileAttrib::KeepInCinematic)) {
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if (TCastToConstPtr<CAi>(mgr.GetObjectById(weap->GetOwnerId())) ||
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TCastToConstPtr<CPlayer>(mgr.GetObjectById(weap->GetOwnerId())))
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mgr.FreeScriptObject(weap->GetUniqueId());
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