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Implement CFishCloud
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@@ -98,7 +98,7 @@ class CEnvFxManager {
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// bool x3c_snowflakeTextureMipBlanked = false; /* Shader simulates this texture mod */
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TLockedToken<CTexture> x40_txtrEnvGradient;
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rstl::reserved_vector<CEnvFxManagerGrid, 64> x50_grids;
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float xb54_baseSplashRate;
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float xb54_baseSplashRate = 0.f;
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TLockedToken<CGenDescription> xb58_envRainSplash;
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bool xb64_ = true;
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TUniqueId xb68_envRainSplashId = kInvalidUniqueId;
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