mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-12 16:06:09 +00:00
Implement CFishCloud
This commit is contained in:
@@ -1,41 +1,152 @@
|
||||
#pragma once
|
||||
|
||||
#include "CActor.hpp"
|
||||
#include "Particle/CElementGen.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
class CFishCloud : public CActor {
|
||||
class CModifierSource {
|
||||
TUniqueId x0_source;
|
||||
float x4_;
|
||||
float x8_;
|
||||
bool xc_;
|
||||
bool xd_;
|
||||
|
||||
class CBoid {
|
||||
friend class CFishCloud;
|
||||
zeus::CVector3f x0_pos;
|
||||
zeus::CVector3f xc_vel;
|
||||
float x18_scale;
|
||||
CBoid* x1c_next = nullptr;
|
||||
bool x20_active = true;
|
||||
public:
|
||||
CModifierSource(TUniqueId, bool, float, float);
|
||||
void SetAffectPriority(float);
|
||||
void SetAffectRadius(float);
|
||||
float GetAffectPriority() const;
|
||||
float GetAffectRadius() const;
|
||||
bool IsRepulsor();
|
||||
TUniqueId GetSource() const;
|
||||
|
||||
bool operator<(const CModifierSource& other) const { return x0_source < other.x0_source; }
|
||||
CBoid(const zeus::CVector3f& pos, const zeus::CVector3f& vel, float scale)
|
||||
: x0_pos(pos), xc_vel(vel), x18_scale(scale) {}
|
||||
zeus::CVector3f& Translation() { return x0_pos; }
|
||||
const zeus::CVector3f& GetTranslation() const { return x0_pos; }
|
||||
};
|
||||
class CModifierSource {
|
||||
friend class CFishCloud;
|
||||
TUniqueId x0_source;
|
||||
float x4_radius;
|
||||
float x8_priority;
|
||||
bool xc_isRepulsor;
|
||||
bool xd_isSwirl;
|
||||
public:
|
||||
CModifierSource(TUniqueId source, bool repulsor, bool swirl, float radius, float priority)
|
||||
: x0_source(source), x4_radius(radius), x8_priority(priority), xc_isRepulsor(repulsor), xd_isSwirl(swirl) {}
|
||||
void SetAffectPriority(float p) { x8_priority = p; }
|
||||
void SetAffectRadius(float r) { x4_radius = r; }
|
||||
float GetAffectPriority() const { return x8_priority; }
|
||||
float GetAffectRadius() const { return x4_radius; }
|
||||
bool IsRepulsor() const { return xc_isRepulsor; }
|
||||
bool IsSwirl() const { return xd_isSwirl; }
|
||||
TUniqueId GetSource() const { return x0_source; }
|
||||
bool operator<(const CModifierSource& other) const {
|
||||
if (x0_source == other.x0_source)
|
||||
return xc_isRepulsor < other.xc_isRepulsor;
|
||||
return x0_source < other.x0_source;
|
||||
}
|
||||
};
|
||||
std::vector<CBoid> xe8_boids;
|
||||
std::vector<CBoid*> xf8_boidPartitionLists;
|
||||
std::vector<CModifierSource> x108_modifierSources;
|
||||
u32 x118_thinkCounter = 0;
|
||||
u32 x11c_updateMask;
|
||||
zeus::CVector3f x120_scale;
|
||||
float x12c_randomMovementTimer = 0.f;
|
||||
float x130_speed;
|
||||
u32 x134_numBoids;
|
||||
float x138_separationRadius;
|
||||
float x13c_cohesionMagnitude;
|
||||
float x140_alignmentWeight;
|
||||
float x144_separationMagnitude;
|
||||
float x148_weaponRepelMagnitude;
|
||||
float x14c_playerRepelMagnitude;
|
||||
float x150_scatterVel;
|
||||
float x154_maxScatterAngle;
|
||||
float x158_containmentMagnitude;
|
||||
float x15c_playerRepelDampingSpeed;
|
||||
float x160_weaponRepelDampingSpeed;
|
||||
float x164_playerRepelDamping;
|
||||
float x168_weaponRepelDamping;
|
||||
zeus::CColor x16c_color;
|
||||
float x170_weaponKillRadius;
|
||||
float x174_containmentRadius;
|
||||
/* Used to be position and normal arrays */
|
||||
//rstl::reserved_vector<std::unique_ptr<float[]>, 4> x178_;
|
||||
//rstl::reserved_vector<std::unique_ptr<float[]>, 4> x19c_;
|
||||
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_models;
|
||||
rstl::reserved_vector<TLockedToken<CGenDescription>, 4> x1c4_particleDescs;
|
||||
rstl::reserved_vector<std::unique_ptr<CElementGen>, 4> x1f8_particleGens;
|
||||
rstl::reserved_vector<u32, 4> x21c_deathParticleCounts;
|
||||
CModelData::EWhichModel x230_whichModel;
|
||||
u16 x234_deathSfx;
|
||||
zeus::CVector3f x238_partitionPitch;
|
||||
zeus::CVector3f x244_ooPartitionPitch;
|
||||
union {
|
||||
struct {
|
||||
bool x250_24_randomMovement : 1;
|
||||
bool x250_25_worldSpace : 1;
|
||||
bool x250_26_enableWeaponRepelDamping : 1;
|
||||
bool x250_27_validModel : 1;
|
||||
bool x250_28_killable : 1;
|
||||
bool x250_29_repelFromThreats : 1;
|
||||
bool x250_30_enablePlayerRepelDamping : 1;
|
||||
bool x250_31_updateWithoutPartitions : 1;
|
||||
};
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
|
||||
void UpdateParticles(float dt);
|
||||
void UpdatePartitionList();
|
||||
bool PointInBox(const zeus::CAABox& aabb, const zeus::CVector3f& point) const;
|
||||
zeus::CPlane FindClosestPlane(const zeus::CAABox& aabb, const zeus::CVector3f& point) const;
|
||||
CBoid* GetListAt(const zeus::CVector3f& pos);
|
||||
void BuildBoidNearList(const zeus::CVector3f& pos, float radius, rstl::reserved_vector<CBoid*, 25>& nearList);
|
||||
void BuildBoidNearPartitionList(const zeus::CVector3f& pos, float radius,
|
||||
rstl::reserved_vector<CBoid*, 25>& nearList);
|
||||
void PlaceBoid(CStateManager& mgr, CBoid& boid, const zeus::CAABox& aabb);
|
||||
void ApplySeparation(CBoid& boid, const rstl::reserved_vector<CBoid*, 25>& nearList) const;
|
||||
void ApplySeparation(CBoid& boid, const zeus::CVector3f& separateFrom,
|
||||
float separationRadius, float separationMagnitude) const;
|
||||
void ApplyCohesion(CBoid& boid, const rstl::reserved_vector<CBoid*, 25>& nearList) const;
|
||||
void ApplyCohesion(CBoid& boid, const zeus::CVector3f& cohesionFrom,
|
||||
float cohesionRadius, float cohesionMagnitude) const;
|
||||
void ApplyAlignment(CBoid& boid, const rstl::reserved_vector<CBoid*, 25>& nearList) const;
|
||||
void ApplyAttraction(CBoid& boid, const zeus::CVector3f& attractTo,
|
||||
float attractionRadius, float attractionMagnitude) const;
|
||||
void ApplyRepulsion(CBoid& boid, const zeus::CVector3f& attractTo,
|
||||
float repulsionRadius, float repulsionMagnitude) const;
|
||||
void ApplySwirl(CBoid& boid, const zeus::CVector3f& swirlPoint, bool clockwise, float magnitude, float radius) const;
|
||||
void ApplyContainment(CBoid& boid, const zeus::CAABox& aabb) const;
|
||||
void ScatterBoid(CStateManager& mgr, CBoid& b) const;
|
||||
void CreateBoidDeathParticle(CBoid& b) const;
|
||||
void KillBoid(CBoid& b) const;
|
||||
zeus::CAABox GetUntransformedBoundingBox() const;
|
||||
zeus::CAABox GetBoundingBox() const;
|
||||
void CreatePartitionList();
|
||||
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
|
||||
void AddParticlesToRenderer() const;
|
||||
void RenderBoid(int idx, const CBoid& boid, u32& drawMask, bool thermalHot, const CModelFlags& flags) const;
|
||||
|
||||
public:
|
||||
CFishCloud(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& scale,
|
||||
const zeus::CTransform& xf, CModelData&& mData, const CAnimRes& aRes, u32 w1, float f1, float f2, float f3,
|
||||
float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13,
|
||||
u32 w2, const zeus::CColor& color, bool b1, float f14, CAssetId part1, u32 w3, CAssetId part2, u32 w4,
|
||||
CAssetId part3, u32 w5, CAssetId part4, u32 w6, u32 w7, bool b2, bool b3);
|
||||
CFishCloud(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
|
||||
const zeus::CVector3f& scale, const zeus::CTransform& xf, CModelData&& mData,
|
||||
const CAnimRes& aRes, u32 numBoids, float speed, float separationRadius, float cohesionMagnitude,
|
||||
float alignmentWeight, float separationMagnitude, float weaponRepelMagnitude,
|
||||
float playerRepelMagnitude, float containmentMagnitude, float scatterVel, float maxScatterAngle,
|
||||
float weaponRepelDampingSpeed, float playerRepelDampingSpeed, float containmentRadius,
|
||||
u32 updateShift, const zeus::CColor& color, bool killable, float weaponKillRadius,
|
||||
CAssetId part1, u32 partCount1, CAssetId part2, u32 partCount2, CAssetId part3, u32 partCount3,
|
||||
CAssetId part4, u32 partCount4, u32 deathSfx, bool repelFromThreats, bool hotInThermal);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void RemoveRepulsor(TUniqueId);
|
||||
void RemoveAttractor(TUniqueId);
|
||||
void AddRepulsor(TUniqueId, float, float);
|
||||
void AddAttractor(TUniqueId, float, float);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
|
||||
void Render(const CStateManager& mgr) const;
|
||||
void CalculateRenderBounds();
|
||||
rstl::optional<zeus::CAABox> GetTouchBounds() const;
|
||||
void Touch(CActor& other, CStateManager& mgr);
|
||||
void RemoveRepulsor(TUniqueId source);
|
||||
void RemoveAttractor(TUniqueId source);
|
||||
bool AddRepulsor(TUniqueId source, bool swirl, float radius, float priority);
|
||||
bool AddAttractor(TUniqueId source, bool swirl, float radius, float priority);
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
||||
Reference in New Issue
Block a user