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Per-stage shader hashing
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@@ -66,7 +66,7 @@ public:
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const boo::AdditionalPipelineInfo PipelineInfo;
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bool HasTessellation;
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static constexpr bool HasHash = false;
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static constexpr uint64_t Hash() { return 0; }
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static constexpr bool HasStageHash = false;
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const SFluidPlaneShaderInfo& info() const { return m_info; }
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};
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@@ -93,7 +93,7 @@ public:
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const boo::VertexFormatInfo VtxFmt;
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const boo::AdditionalPipelineInfo PipelineInfo;
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static constexpr bool HasHash = false;
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static constexpr uint64_t Hash() { return 0; }
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static constexpr bool HasStageHash = false;
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const SFluidPlaneDoorShaderInfo& info() const { return m_info; }
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};
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@@ -32,9 +32,14 @@ struct SModelShadersInfo {
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class Shader_CModelShaders : public hecl::GeneralShader {
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const SModelShadersInfo& m_info;
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uint64_t m_vertHash, m_fragHash;
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static uint64_t BuildVertHash(const SModelShadersInfo& in);
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static uint64_t BuildFragHash(const SModelShadersInfo& in);
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public:
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Shader_CModelShaders(const SModelShadersInfo& in)
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: m_info(in)
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, m_vertHash(BuildVertHash(in))
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, m_fragHash(BuildFragHash(in))
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, VtxFmt(in.m_vtxFmt)
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, PipelineInfo(in.m_additionalInfo) {}
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@@ -42,8 +47,12 @@ public:
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const boo::AdditionalPipelineInfo PipelineInfo;
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static constexpr bool HasHash = true;
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uint64_t Hash() const { return m_info.m_hash; }
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static constexpr bool HasStageHash = true;
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template <typename S> uint64_t StageHash() const;
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const SModelShadersInfo& info() const { return m_info; }
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};
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template <> inline uint64_t Shader_CModelShaders::StageHash<hecl::PipelineStage::Vertex>() const { return m_vertHash; }
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template <> inline uint64_t Shader_CModelShaders::StageHash<hecl::PipelineStage::Fragment>() const { return m_fragHash; }
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template <typename P, typename S>
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class StageObject_CModelShaders : public hecl::StageBinary<P, S> {
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@@ -141,6 +141,39 @@ static std::string _BuildVS(const SModelShadersInfo& info) {
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return vertOut.str();
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}
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template <typename T>
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static void _Hash(XXH64_state_t& st, T val) {
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XXH64_update(&st, &val, sizeof(val));
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}
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uint64_t Shader_CModelShaders::BuildVertHash(const SModelShadersInfo& info) {
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XXH64_state_t st;
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XXH64_reset(&st, 0);
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_Hash(st, info.m_tag.getColorCount());
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_Hash(st, info.m_tag.getUvCount());
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_Hash(st, info.m_tag.getSkinSlotCount());
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_Hash(st, info.m_tag.getWeightCount());
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for (const auto& chunk : info.m_material.chunks) {
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if (auto passChunk = chunk.get_if<SModelShadersInfo::Material::PASS>()) {
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_Hash(st, passChunk->type);
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_Hash(st, passChunk->uvAnimType);
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_Hash(st, passChunk->source);
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_Hash(st, passChunk->shouldNormalizeUv());
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} else if (auto clrChunk = chunk.get_if<SModelShadersInfo::Material::CLR>()) {
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_Hash(st, clrChunk->type);
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}
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}
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_Hash(st, info.m_extension.noReflection);
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_Hash(st, info.m_tag.getReflectionType());
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for (size_t i = 0; i < info.m_extension.texCount; ++i) {
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const auto& extTex = info.m_extension.texs[i];
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_Hash(st, extTex.mtxIdx);
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_Hash(st, extTex.src);
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_Hash(st, extTex.normalize);
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}
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return XXH64_digest(&st);
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}
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static std::string _BuildFS(const SModelShadersInfo& info) {
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std::stringstream fragOut;
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fragOut << CMODELSHADERS_COMMON_GLSL_SV;
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@@ -197,6 +230,29 @@ static std::string _BuildFS(const SModelShadersInfo& info) {
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return fragOut.str();
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}
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uint64_t Shader_CModelShaders::BuildFragHash(const SModelShadersInfo& info) {
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XXH64_state_t st;
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XXH64_reset(&st, 0);
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XXH64_update(&st, info.m_extension.shaderMacro, strlen(info.m_extension.shaderMacro));
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_Hash(st, info.m_material.shaderType);
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_Hash(st, info.m_additionalInfo.srcFac);
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_Hash(st, info.m_additionalInfo.dstFac);
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for (const auto& chunk : info.m_material.chunks) {
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if (auto passChunk = chunk.get_if<SModelShadersInfo::Material::PASS>()) {
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_Hash(st, passChunk->alpha);
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_Hash(st, passChunk->type);
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} else if (auto clrChunk = chunk.get_if<SModelShadersInfo::Material::CLR>()) {
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_Hash(st, clrChunk->type);
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}
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}
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_Hash(st, info.m_tag.getAlphaTest());
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_Hash(st, info.m_extension.forceAlphaTest);
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_Hash(st, info.m_extension.diffuseOnly);
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_Hash(st, info.m_extension.noReflection);
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_Hash(st, info.m_tag.getReflectionType());
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return XXH64_digest(&st);
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}
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template <>
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std::string StageObject_CModelShaders<hecl::PlatformType::OpenGL, hecl::PipelineStage::Vertex>::BuildShader(
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const SModelShadersInfo& in) {
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