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CElitePirate/CShockWave: Renaming
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@@ -14,7 +14,7 @@
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namespace urde::MP1 {
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CShockWave::CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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TUniqueId parent, const SShockWaveData& data, float f1, float f2)
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TUniqueId parent, const SShockWaveData& data, float minActiveTime, float knockback)
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: CActor(uid, true, name, info, xf, CModelData::CModelDataNull(), {EMaterialTypes::Projectile},
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_id1(parent)
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@@ -24,8 +24,8 @@ CShockWave::CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo&
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, x114_data(data)
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, x150_(data.GetX24())
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, x154_(data.GetX2C())
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, x15c_(f1)
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, x160_(f2) {
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, x15c_minActiveTime(minActiveTime)
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, x160_knockback(knockback) {
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if (data.GetWeaponDescId().IsValid()) {
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x974_electricDesc = g_SimplePool->GetObj({SBIG('ELSC'), data.GetWeaponDescId()});
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}
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@@ -73,7 +73,7 @@ void CShockWave::Render(const CStateManager& mgr) const {
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void CShockWave::Think(float dt, CStateManager& mgr) {
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if (GetActive()) {
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x110_elementGen->Update(dt);
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x158_ += dt;
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x158_activeTime += dt;
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x150_ += x154_ * dt;
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x154_ += dt * x114_data.GetX30();
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x110_elementGen->SetExternalVar(0, x150_);
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@@ -92,7 +92,7 @@ void CShockWave::Think(float dt, CStateManager& mgr) {
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x16d_hitPlayer = false;
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}
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}
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if (x110_elementGen->IsSystemDeletable() && x15c_ > 0.f && x158_ >= x15c_) {
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if (x110_elementGen->IsSystemDeletable() && x15c_minActiveTime > 0.f && x158_activeTime >= x15c_minActiveTime) {
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mgr.FreeScriptObject(GetUniqueId());
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} else if (x980_id2 != kInvalidUniqueId) {
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x980_id2)) {
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@@ -104,7 +104,7 @@ void CShockWave::Think(float dt, CStateManager& mgr) {
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}
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void CShockWave::Touch(CActor& actor, CStateManager& mgr) {
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if (x158_ >= x15c_) {
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if (x158_activeTime >= x15c_minActiveTime) {
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return;
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}
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@@ -120,7 +120,7 @@ void CShockWave::Touch(CActor& actor, CStateManager& mgr) {
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float mmin = mmax * x114_data.GetX28() * x114_data.GetX28();
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zeus::CVector3f dist = actor.GetTranslation() - GetTranslation();
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CDamageInfo damageInfo = xec_damageInfo;
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float knockBackScale = std::max(0.f, 1.f - x160_ * x158_);
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float knockBackScale = std::max(0.f, 1.f - x160_knockback * x158_activeTime);
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bool isPlayer = mgr.GetPlayer().GetUniqueId() == actor.GetUniqueId();
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bool isPlayerInAir = isPlayer && mgr.GetPlayer().GetPlayerMovementState() != CPlayer::EPlayerMovementState::OnGround;
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float distXYMag = dist.toVec2f().magSquared();
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