CParticleGenInfo: Provide slightly more full names for parameters where applicable

Makes Intellisense and any function highlighting systems a little more
informative.
This commit is contained in:
Lioncash 2019-10-26 20:37:32 -04:00
parent a82dd4f11f
commit bbdfe3d962
1 changed files with 6 additions and 6 deletions

View File

@ -54,12 +54,12 @@ public:
virtual void DeleteLight(CStateManager& stateMgr) = 0;
virtual void SetModulationColor(const zeus::CColor& color) = 0;
void SetFlags(s32 f) { x2c_flags = f; }
void SetFlags(s32 flags) { x2c_flags = flags; }
s32 GetFlags() const { return x2c_flags; }
void SetIsGrabInitialData(bool g) { x40_grabInitialData = g; }
void SetIsGrabInitialData(bool grabInitialData) { x40_grabInitialData = grabInitialData; }
bool GetIsGrabInitialData() const { return x40_grabInitialData; }
bool GetIsActive() const { return x24_active; }
void SetIsActive(bool a) { x24_active = a; }
void SetIsActive(bool isActive) { x24_active = isActive; }
void OffsetTime(float dt) { x20_curTime += dt; }
const zeus::CVector3f& GetCurOffset() const { return x74_offset; }
void SetCurOffset(const zeus::CVector3f& offset) { x74_offset = offset; }
@ -67,12 +67,12 @@ public:
void SetCurTransform(const zeus::CTransform& xf) { x44_transform = xf; }
const zeus::CVector3f& GetCurScale() const { return x30_particleScale; }
void SetCurScale(const zeus::CVector3f& scale) { x30_particleScale = scale; }
void SetInactiveStartTime(float s) { xc_seconds = s; }
void SetInactiveStartTime(float seconds) { xc_seconds = seconds; }
float GetInactiveStartTime() const { return xc_seconds; }
void MarkFinishTime() { x3c_finishTime = x20_curTime; }
float GetFinishTime() const { return x3c_finishTime; }
float GetCurrentTime() const { return x20_curTime; }
void SetCurrentTime(float t) { x20_curTime = t; }
void SetCurrentTime(float time) { x20_curTime = time; }
EParticleGenType GetType() const { return x80_type; }
CParticleData::EParentedMode GetParentedMode() const { return x28_parentMode; }
@ -86,7 +86,7 @@ class CParticleGenInfoGeneric : public CParticleGenInfo {
public:
CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system, int frames,
std::string_view boneName, const zeus::CVector3f& scale,
CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId,
CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId areaId,
int lightId, EParticleGenType state);
void AddToRenderer() override;