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Various loader implementations
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@@ -108,7 +108,11 @@ struct SShader
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MaterialSet m_matSet;
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std::experimental::optional<GeometryUniformLayout> m_geomLayout;
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int m_matSetIdx;
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SShader(int idx) : m_matSetIdx(idx) {}
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SShader(int idx) : m_matSetIdx(idx)
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{
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x0_textures.clear();
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m_shaders.clear();
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}
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void InitializeLayout(const CModel* model) { m_geomLayout.emplace(model, &m_matSet); }
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void UnlockTextures();
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std::shared_ptr<hecl::Runtime::ShaderPipelines>
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