mirror of https://github.com/AxioDL/metaforce.git
Various bug fixes, implement `CMain::WarpTo`
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94fd52d0ea
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8b25548482
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@ -289,6 +289,9 @@ void CMapArea::CMapAreaSurface::PostConstruct(const u8* buf, std::vector<u32>& i
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void CMapArea::CMapAreaSurface::Draw(const zeus::CVector3f* verts, const zeus::CColor& surfColor,
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const zeus::CColor& lineColor, float lineWidth, int instIdx) const
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{
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if (instIdx >= m_instances.size())
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return;
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Instance& instance = const_cast<Instance&>(m_instances[instIdx]);
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if (surfColor.a)
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@ -204,7 +204,7 @@ void CMappableObject::Draw(int curArea, const CMapWorldInfo& mwInfo,
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TLockedToken<CTexture> tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), iconRes});
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if (!m_texQuadFilter || m_texQuadFilter->GetTex().GetObj() != tex.GetObj())
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const_cast<CMappableObject*>(this)->m_texQuadFilter.emplace(EFilterType::Blend, tex);
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const_cast<CMappableObject*>(this)->m_texQuadFilter.emplace(EFilterType::Add, tex);
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CTexturedQuadFilter::Vert verts[4] =
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{
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@ -41,6 +41,7 @@ public:
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void InitializeWorldLayers(const std::vector<CWorldLayers::Area>& layers);
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u32 GetAreaLayerCount(int areaIdx) const { return x0_areaLayers[areaIdx].m_layerCount; }
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u32 GetAreaCount() const { return x0_areaLayers.size(); }
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void PutTo(CBitStreamWriter& writer) const;
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};
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@ -216,7 +216,7 @@ bool CResLoader::FindResource(CAssetId id) const
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return true;
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}
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Log.report(logvisor::Fatal, "Unable to find asset %08X", id);
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Log.report(logvisor::Warning, "Unable to find asset %08X", id);
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return false;
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}
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@ -2008,8 +2008,11 @@ void CStateManager::Update(float dt)
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xf94_27_inMapScreen = false;
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}
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g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId);
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x850_world->TravelToArea(x8cc_nextAreaId, *this, false);
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if (!m_warping)
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{
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g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId);
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x850_world->TravelToArea(x8cc_nextAreaId, *this, false);
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}
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ClearGraveyard();
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++x8d8_updateFrameIdx;
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@ -235,6 +235,7 @@ private:
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CColoredQuadFilter m_deathWhiteout = { EFilterType::Add };
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CColoredQuadFilter m_escapeWhiteout = { EFilterType::Add };
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bool m_warping = false;
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void UpdateThermalVisor();
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static void RendererDrawCallback(const void*, const void*, int);
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@ -472,6 +473,8 @@ public:
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std::shared_ptr<CWorldLayerState>& WorldLayerStateNC() { return x8c8_worldLayerState; }
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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void SetWarping(bool v) { m_warping = true; }
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};
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}
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@ -282,7 +282,7 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf)
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if (!x40_24_texturesLoaded && !g_DummyTextures)
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return nullptr;
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if (m_instances.size() >= 256)
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if (m_instances.size() >= 512)
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Log.report(logvisor::Fatal, "Model buffer overflow");
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m_instances.emplace_back();
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ModelInstance& newInst = m_instances.back();
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@ -386,10 +386,16 @@ void CMain::AddWorldPaks()
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for (int i=0 ; i<9 ; ++i)
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{
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std::string path(pakPrefix);
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if (i != 0)
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path += '0' + i;
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std::string lowerPath(path);
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athena::utility::tolower(lowerPath);
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if (CDvdFile::FileExists((path + ".upak").c_str()))
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loader->AddPakFileAsync(path, false, true);
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else if (CDvdFile::FileExists((lowerPath + ".upak").c_str()))
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loader->AddPakFileAsync(lowerPath, false, true);
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}
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loader->WaitForPakFileLoadingComplete();
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}
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@ -511,7 +517,7 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
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else
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pState->DecrPickup(eType, zeus::clamp(0u, u32(abs(itemAmt)), pState->GetItemAmount(eType)));
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}
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g_StateManager->Player()->AsyncLoadSuit(*g_StateManager);
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console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
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}
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@ -551,6 +557,7 @@ void CMain::Teleport(hecl::Console *, const std::vector<std::string>& args)
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void CMain::ListWorlds(hecl::Console* con, const std::vector<std::string> &)
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{
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if (g_ResFactory && g_ResFactory->GetResLoader())
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{
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for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks())
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@ -558,11 +565,70 @@ void CMain::ListWorlds(hecl::Console* con, const std::vector<std::string> &)
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{
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for (const auto& named : pak->GetNameList())
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if (named.second.type == SBIG('MLVL'))
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con->report(hecl::Console::Level::Info, "%s '%08X'", named.first.c_str(), named.second.id.Value());
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{
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con->report(hecl::Console::Level::Info, "%s '%08X'", named.first.c_str(),
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named.second.id.Value());
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}
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}
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}
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}
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void CMain::WarpTo(hecl::Console* con, const std::vector<std::string>& args)
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{
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if (!g_StateManager)
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return;
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if (args.size() < 1)
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return;
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TAreaId aId;
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std::string worldName;
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if (args.size() == 2)
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{
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worldName = args[0];
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athena::utility::tolower(worldName);
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aId = strtol(args[1].c_str(), nullptr, 10);
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}
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else
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aId = strtol(args[0].c_str(), nullptr, 10);
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if (!worldName.empty() && g_ResFactory && g_ResFactory->GetResLoader())
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{
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bool found = false;
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for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks())
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{
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if (found)
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break;
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if (pak->IsWorldPak())
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{
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for (const auto& named : pak->GetNameList())
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if (named.second.type == SBIG('MLVL'))
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{
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std::string name = named.first;
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athena::utility::tolower(name);
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if (name.find(worldName) != std::string::npos)
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{
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g_GameState->SetCurrentWorldId(named.second.id);
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found = true;
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break;
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}
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}
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}
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}
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}
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g_GameState->GetWorldTransitionManager()->DisableTransition();
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if (aId >= g_GameState->CurrentWorldState().GetLayerState()->GetAreaCount())
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aId = 0;
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g_GameState->CurrentWorldState().SetAreaId(aId);
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g_Main->SetFlowState(EFlowState::None);
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g_StateManager->SetWarping(true);
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g_StateManager->SetShouldQuitGame(true);
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}
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void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
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{
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bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();
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@ -664,11 +730,12 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
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m_mainWindow = window;
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m_cvarMgr = cvarMgr;
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m_console = std::make_unique<hecl::Console>(m_cvarMgr);
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m_console->registerCommand("quit"sv, "Quits the game immediately"sv, ""sv, std::bind(&CMain::quit, this, std::placeholders::_1, std::placeholders::_2));
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m_console->registerCommand("Quit"sv, "Quits the game immediately"sv, ""sv, std::bind(&CMain::quit, this, std::placeholders::_1, std::placeholders::_2));
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m_console->registerCommand("Give"sv, "Gives the player the specified item, maxing it out"sv, ""sv, std::bind(&CMain::Give, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Cheat);
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m_console->registerCommand("Teleport"sv, "Teleports the player to the specified coordinates in worldspace"sv, "x y z [dX dY dZ]"sv, std::bind(&CMain::Teleport, this, std::placeholders::_1, std::placeholders::_2), (hecl::SConsoleCommand::ECommandFlags::Cheat | hecl::SConsoleCommand::ECommandFlags::Developer));
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m_console->registerCommand("God"sv, "Disables damage given by enemies and objects"sv, ""sv, std::bind(&CMain::God, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Cheat);
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m_console->registerCommand("listWorlds"sv, "Lists loaded worlds"sv, ""sv, std::bind(&CMain::ListWorlds, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal);
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m_console->registerCommand("ListWorlds"sv, "Lists loaded worlds"sv, ""sv, std::bind(&CMain::ListWorlds, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal);
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m_console->registerCommand("WarpTo"sv, "Warps to a given area and world"sv, "[worldname] areaId"sv, std::bind(&CMain::WarpTo, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal);
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InitializeSubsystems(storeMgr);
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x128_globalObjects.PostInitialize();
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@ -335,6 +335,7 @@ public:
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void God(hecl::Console*, const std::vector<std::string>&);
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void Teleport(hecl::Console*, const std::vector<std::string>&);
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void ListWorlds(hecl::Console*, const std::vector<std::string>&);
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void WarpTo(hecl::Console*, const std::vector<std::string>&);
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hecl::Console* Console() const { return m_console.get(); }
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};
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@ -457,6 +457,7 @@ void CWorldTransManager::StartTextFadeOut()
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void CWorldTransManager::DisableTransition()
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{
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x30_type = ETransType::Disabled;
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x4_modelData.reset();
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x8_textData.reset();
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x44_26_goingUp = false;
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