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Various loader implementations
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17
Runtime/MP1/World/CEyeball.hpp
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17
Runtime/MP1/World/CEyeball.hpp
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#pragma once
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#include "World/CPatterned.hpp"
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namespace urde::MP1
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{
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class CEyeball : public CPatterned
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{
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public:
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DEFINE_PATTERNED(EyeBall)
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CEyeball(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
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CModelData&&, const CPatternedInfo&, float, float, CAssetId, const CDamageInfo&, CAssetId, CAssetId,
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CAssetId, CAssetId, u32, u32, u32, u32, u32, const CActorParameters&, bool);
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};
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}
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