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Various loader implementations

This commit is contained in:
2018-10-11 15:57:05 -07:00
parent 8b25548482
commit bbfe61efbf
59 changed files with 1136 additions and 133 deletions

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#ifndef __URDE_CSCRIPTEMPULSE_HPP__
#define __URDE_CSCRIPTEMPULSE_HPP__
#include "CActor.hpp"
namespace urde
{
class CGenDescription;
class CElementGen;
class CScriptEMPulse : public CActor
{
float xe8_duration;
float xec_finalRadius;
float xf0_currentRadius;
float xf4_initialRadius;
float xf8_interferenceDur;
float xfc_;
float x100_interferenceMag;
float x104_;
TCachedToken<CGenDescription> x108_particleDesc;
std::unique_ptr<CElementGen> x114_particleGen;
zeus::CAABox CalculateBoundingBox() const;
public:
CScriptEMPulse(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, float, float, float,
float, float, float, float, CAssetId);
void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, CStateManager&) const;
void CalculateRenderBounds();
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
};
}
#endif // __URDE_CSCRIPTEMPULSE_HPP__