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Various loader implementations
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@@ -49,6 +49,7 @@ class CScriptSpindleCamera : public CGameCamera
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float x328_ = 0.f;
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bool x32c_24 = false;
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zeus::CVector3f x330_lookDir;
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bool x33c_24_;
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public:
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CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, u32 r9,
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@@ -62,8 +63,9 @@ public:
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const SSpindleProperty& seg14, const SSpindleProperty& seg15);
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void Accept(IVisitor& visitor);
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void ProcessInput(const CFinalInput& input, CStateManager& mgr);
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void Think(float, CStateManager&);
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void Reset(const zeus::CTransform& xf, CStateManager& mgr);
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void ProcessInput(const CFinalInput& input, CStateManager& mgr);
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};
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}
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