mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-06-06 23:53:29 +00:00
Move weapon code to RuntimeWeapon
This commit is contained in:
parent
83f3e3d4f1
commit
be40ebc8db
@ -15,6 +15,7 @@ add_subdirectory(Graphics)
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add_subdirectory(Collision)
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add_subdirectory(Collision)
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add_subdirectory(Camera)
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add_subdirectory(Camera)
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add_subdirectory(World)
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add_subdirectory(World)
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add_subdirectory(Weapon)
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add_subdirectory(AutoMapper)
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add_subdirectory(AutoMapper)
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add_subdirectory(GuiSys)
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add_subdirectory(GuiSys)
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add_subdirectory(Input)
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add_subdirectory(Input)
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@ -46,6 +47,7 @@ add_library(RuntimeCommon
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${INPUT_SOURCES}
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${INPUT_SOURCES}
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${PARTICLE_SOURCES}
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${PARTICLE_SOURCES}
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${WORLD_SOURCES}
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${WORLD_SOURCES}
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${WEAPON_SOURCES}
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#CMemory.hpp CMemory.cpp
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#CMemory.hpp CMemory.cpp
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ITweak.hpp
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ITweak.hpp
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IMain.hpp
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IMain.hpp
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@ -59,7 +61,6 @@ add_library(RuntimeCommon
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CIOWin.hpp
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CIOWin.hpp
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CIOWinManager.hpp CIOWinManager.cpp
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CIOWinManager.hpp CIOWinManager.cpp
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CStateManager.hpp CStateManager.cpp
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CStateManager.hpp CStateManager.cpp
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CWeaponMgr.hpp CWeaponMgr.cpp
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CFluidPlaneManager.hpp CFluidPlaneManager.cpp
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CFluidPlaneManager.hpp CFluidPlaneManager.cpp
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CGameState.hpp CGameState.cpp
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CGameState.hpp CGameState.cpp
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CScanDisplay.hpp CScanDisplay.cpp
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CScanDisplay.hpp CScanDisplay.cpp
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@ -3,7 +3,7 @@
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#include "Camera/CGameCamera.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "CSortedLists.hpp"
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#include "CSortedLists.hpp"
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#include "CWeaponMgr.hpp"
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#include "Weapon/CWeaponMgr.hpp"
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#include "CFluidPlaneManager.hpp"
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#include "CFluidPlaneManager.hpp"
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#include "World/CEnvFxManager.hpp"
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#include "World/CEnvFxManager.hpp"
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#include "World/CActorModelParticles.hpp"
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#include "World/CActorModelParticles.hpp"
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@ -17,7 +17,7 @@
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#include "CPlayerState.hpp"
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#include "CPlayerState.hpp"
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#include "CGameState.hpp"
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#include "CGameState.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CPlayerGun.hpp"
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#include "Weapon/CPlayerGun.hpp"
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#include "World/CMorphBall.hpp"
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#include "World/CMorphBall.hpp"
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#include "World/CScriptSpawnPoint.hpp"
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#include "World/CScriptSpawnPoint.hpp"
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#include "AutoMapper/CMapWorldInfo.hpp"
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#include "AutoMapper/CMapWorldInfo.hpp"
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@ -492,14 +492,16 @@ void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType)
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{
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{
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}
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}
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void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info,
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bool CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info,
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const CDamageVulnerability&, const zeus::CVector3f&, float)
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const CDamageVulnerability&, const zeus::CVector3f&, float)
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{
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{
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return false;
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}
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}
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void CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
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bool CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
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const CDamageInfo& info, const CMaterialFilter&)
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const CDamageInfo& info, const CMaterialFilter&)
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{
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{
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return false;
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}
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}
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void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&,
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void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&,
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@ -507,19 +509,46 @@ void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVec
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{
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{
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}
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}
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void CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
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bool CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
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const CDamageInfo& info)
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const CDamageInfo& info)
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{
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{
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return false;
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}
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}
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void CStateManager::ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
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bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, CActor& actor, float dt,
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const CWeaponMode&)
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const CWeaponMode& weapMode)
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{
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{
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CHealthInfo* hInfo = actor.HealthInfo();
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if (!hInfo || dt < 0.f)
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return false;
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if (hInfo->GetHP() <= 0.f)
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return true;
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float f30 = dt;
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CPlayer* player = dynamic_cast<CPlayer*>(&actor);
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CAi* ai = dynamic_cast<CAi*>(&actor);
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#if 0
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CDestroyableRock* dRock = nullptr;
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if (!ai)
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dynamic_cast<CDestroyableRock*>(&actor);
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#endif
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if (player)
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{
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if (x870_cameraManager->IsInCinematicCamera())
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{
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}
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}
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return false;
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}
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}
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void CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
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bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
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const CMaterialFilter&)
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const CMaterialFilter&)
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{
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{
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return false;
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}
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}
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void CStateManager::UpdateAreaSounds()
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void CStateManager::UpdateAreaSounds()
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@ -10,7 +10,7 @@
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#include "Camera/CCameraFilter.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include "CRandom16.hpp"
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#include "CRandom16.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CAABox.hpp"
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#include "CWeaponMgr.hpp"
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#include "Weapon/CWeaponMgr.hpp"
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#include "World/CAi.hpp"
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#include "World/CAi.hpp"
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#include "CToken.hpp"
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#include "CToken.hpp"
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#include "World/ScriptLoader.hpp"
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#include "World/ScriptLoader.hpp"
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@ -224,17 +224,17 @@ public:
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void LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in);
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void LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in);
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void InitScriptObjects(std::vector<TEditorId>& ids);
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void InitScriptObjects(std::vector<TEditorId>& ids);
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void InformListeners(const zeus::CVector3f&, EListenNoiseType);
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void InformListeners(const zeus::CVector3f&, EListenNoiseType);
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void ApplyKnockBack(CActor& actor, const CDamageInfo& info,
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bool ApplyKnockBack(CActor& actor, const CDamageInfo& info,
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const CDamageVulnerability&, const zeus::CVector3f&, float);
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const CDamageVulnerability&, const zeus::CVector3f&, float);
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void ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
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bool ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
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const CDamageInfo& info, const CMaterialFilter&);
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const CDamageInfo& info, const CMaterialFilter&);
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void ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&,
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void ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&,
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const CDamageInfo& info, const CMaterialFilter&);
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const CDamageInfo& info, const CMaterialFilter&);
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void ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
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bool ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
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const CDamageInfo& info);
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const CDamageInfo& info);
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void ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
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bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
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const CWeaponMode&);
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const CWeaponMode&);
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void ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
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bool ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
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const CMaterialFilter&);
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const CMaterialFilter&);
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void UpdateAreaSounds();
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void UpdateAreaSounds();
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void FrameEnd();
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void FrameEnd();
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20
Runtime/Weapon/CMakeLists.txt
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20
Runtime/Weapon/CMakeLists.txt
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@ -0,0 +1,20 @@
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set(WEAPON_SOURCES
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CWeaponMgr.hpp CWeaponMgr.cpp
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CGunController.hpp CGunController.cpp
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CGunMotion.hpp CGunMotion.cpp
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CGrappleArm.hpp CGrappleArm.cpp
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CWeaponMode.hpp CWeaponMode.cpp
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CPlayerGun.hpp CPlayerGun.cpp
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CGunWeapon.hpp CGunWeapon.cpp
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CAuxWeapon.hpp CAuxWeapon.cpp
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CPowerBeam.hpp CPowerBeam.cpp
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CIceBeam.hpp CIceBeam.cpp
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CWaveBeam.hpp CWaveBeam.cpp
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CPlasmaBeam.hpp CPlasmaBeam.cpp
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CPhazonBeam.hpp CPhazonBeam.cpp
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CGSFreeLook.hpp CGSFreeLook.cpp
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CGSComboFire.hpp CGSComboFire.cpp
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CGSFidget.hpp CGSFidget.cpp
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CFidget.hpp CFidget.cpp)
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runtime_add_list(Weapon WEAPON_SOURCES)
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@ -6,7 +6,7 @@
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#include "CFidget.hpp"
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#include "CFidget.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CAABox.hpp"
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#include "CPlayerCameraBob.hpp"
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#include "World/CPlayerCameraBob.hpp"
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#include "CGunMotion.hpp"
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#include "CGunMotion.hpp"
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#include "CGrappleArm.hpp"
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#include "CGrappleArm.hpp"
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#include "CAuxWeapon.hpp"
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#include "CAuxWeapon.hpp"
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@ -17,7 +17,7 @@
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#include "CPhazonBeam.hpp"
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#include "CPhazonBeam.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Character/CModelData.hpp"
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#include "Character/CModelData.hpp"
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#include "CWorldShadow.hpp"
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#include "World/CWorldShadow.hpp"
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namespace urde
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namespace urde
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{
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{
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@ -1,6 +1,8 @@
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#ifndef __URDE_CWEAPONMGR_HPP__
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#ifndef __URDE_CWEAPONMGR_HPP__
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#define __URDE_CWEAPONMGR_HPP__
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#define __URDE_CWEAPONMGR_HPP__
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#include "RetroTypes.hpp"
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namespace urde
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namespace urde
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{
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{
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50
Runtime/Weapon/CWeaponMode.cpp
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50
Runtime/Weapon/CWeaponMode.cpp
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@ -0,0 +1,50 @@
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#include "CWeaponMode.hpp"
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namespace urde
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{
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CWeaponMode::CWeaponMode(EWeaponType type, bool, bool)
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: x0_weaponType(type)
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{
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}
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CWeaponMode CWeaponMode::Invalid()
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{
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return CWeaponMode(EWeaponType::None, false, false);
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}
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CWeaponMode CWeaponMode::Phazon()
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{
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return CWeaponMode(EWeaponType::Phazon, false, false);
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}
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CWeaponMode CWeaponMode::Plasma()
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{
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return CWeaponMode(EWeaponType::Plasma, false, false);
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}
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CWeaponMode CWeaponMode::Wave()
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{
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return CWeaponMode(EWeaponType::Wave, false, false);
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}
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CWeaponMode CWeaponMode::BoostBall()
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{
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return CWeaponMode(EWeaponType::BoostBall, false, false);
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}
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CWeaponMode CWeaponMode::Ice()
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{
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return CWeaponMode(EWeaponType::Ice, false, false);
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}
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CWeaponMode CWeaponMode::Power()
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{
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return CWeaponMode(EWeaponType::Power, false, false);
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}
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CWeaponMode CWeaponMode::Bomb()
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{
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return CWeaponMode(EWeaponType::Bomb, false, false);
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}
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}
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40
Runtime/Weapon/CWeaponMode.hpp
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40
Runtime/Weapon/CWeaponMode.hpp
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#ifndef __URDE_CWEAPONMODE_HPP__
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#define __URDE_CWEAPONMODE_HPP__
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#include "CWeaponMgr.hpp"
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namespace urde
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{
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class CWeaponMode
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{
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EWeaponType x0_weaponType;
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union
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{
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struct
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{
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bool x4_24_ : 1;
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bool x4_25_ : 1;
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bool x4_26_instantKill : 1;
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};
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u8 dummy = 0;
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};
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public:
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CWeaponMode(EWeaponType, bool, bool);
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EWeaponType GetType() const;
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bool IsCharged() const;
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bool IsComboed() const;
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bool IsInstantKill() const;
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static CWeaponMode Invalid();
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static CWeaponMode Phazon();
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static CWeaponMode Plasma();
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static CWeaponMode Wave();
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static CWeaponMode BoostBall();
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static CWeaponMode Ice();
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static CWeaponMode Power();
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static CWeaponMode Bomb();
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};
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}
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#endif // __URDE_CWEAPONMODE_HPP__
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@ -100,7 +100,7 @@ void CActor::CalculateRenderBounds()
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x9c_aabox = zeus::CAABox(x34_transform.origin, x34_transform.origin);
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x9c_aabox = zeus::CAABox(x34_transform.origin, x34_transform.origin);
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}
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}
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const CHealthInfo* CActor::GetHealthInfo() const
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CHealthInfo* CActor::HealthInfo()
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{
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{
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return nullptr;
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return nullptr;
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}
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}
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@ -178,18 +178,18 @@ void CActor::FluidFXThink(CActor::EFluidState, CScriptWater &, CStateManager &)
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void CActor::OnScanStateChanged(EScanState state, CStateManager& mgr)
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void CActor::OnScanStateChanged(EScanState state, CStateManager& mgr)
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{
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{
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if (state == EScanState::Zero)
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if (state == EScanState::Start)
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SendScriptMsgs(EScriptObjectState::UNKS7, mgr, EScriptObjectMessage::None);
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SendScriptMsgs(EScriptObjectState::ScanStart, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::One)
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else if (state == EScanState::Processing)
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SendScriptMsgs(EScriptObjectState::UNKS8, mgr, EScriptObjectMessage::None);
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SendScriptMsgs(EScriptObjectState::ScanProcessing, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::Two)
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else if (state == EScanState::Done)
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SendScriptMsgs(EScriptObjectState::ScanDone, mgr, EScriptObjectMessage::None);
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SendScriptMsgs(EScriptObjectState::ScanDone, mgr, EScriptObjectMessage::None);
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}
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}
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zeus::CAABox CActor::GetSortingBounds(const CStateManager &) const
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zeus::CAABox CActor::GetSortingBounds(const CStateManager &) const
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{
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{
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return {};
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return x9c_aabox;
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}
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}
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void CActor::DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType)
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void CActor::DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType)
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@ -75,9 +75,9 @@ public:
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enum class EScanState
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enum class EScanState
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{
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{
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Zero,
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Start,
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One,
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Processing,
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Two,
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Done,
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};
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};
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CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
|
CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
|
||||||
@ -98,7 +98,7 @@ public:
|
|||||||
virtual void Render(const CStateManager&) const {}
|
virtual void Render(const CStateManager&) const {}
|
||||||
virtual bool CanRenderUnsorted(const CStateManager&) const { return false; }
|
virtual bool CanRenderUnsorted(const CStateManager&) const { return false; }
|
||||||
virtual void CalculateRenderBounds();
|
virtual void CalculateRenderBounds();
|
||||||
virtual const CHealthInfo* GetHealthInfo() const;
|
virtual CHealthInfo* HealthInfo();
|
||||||
virtual const CDamageVulnerability* GetDamageVulnerability() const;
|
virtual const CDamageVulnerability* GetDamageVulnerability() const;
|
||||||
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const;
|
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const;
|
||||||
virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
|
virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
|
||||||
|
@ -40,8 +40,7 @@ public:
|
|||||||
const CStateMachine* GetStateMachine() const;
|
const CStateMachine* GetStateMachine() const;
|
||||||
|
|
||||||
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
|
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
|
||||||
virtual CHealthInfo HealthInfo(CStateManager&) { return x258_healthInfo; }
|
virtual CHealthInfo* HealthInfo() { return &x258_healthInfo; }
|
||||||
virtual CHealthInfo GetHealthInfo(const CStateManager&) { return x258_healthInfo; }
|
|
||||||
virtual void Death(const zeus::CVector3f&, CStateManager&)=0;
|
virtual void Death(const zeus::CVector3f&, CStateManager&)=0;
|
||||||
virtual void KnockBack(const zeus::CVector3f&, CStateManager&)=0;
|
virtual void KnockBack(const zeus::CVector3f&, CStateManager&)=0;
|
||||||
virtual CDamageVulnerability GetDamageVulnerability() { return x260_damageVulnerability; }
|
virtual CDamageVulnerability GetDamageVulnerability() { return x260_damageVulnerability; }
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define __URDE_CDAMAGEINFO_HPP__
|
#define __URDE_CDAMAGEINFO_HPP__
|
||||||
|
|
||||||
#include "RetroTypes.hpp"
|
#include "RetroTypes.hpp"
|
||||||
#include "CWeaponMgr.hpp"
|
#include "Weapon/CWeaponMgr.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -7,21 +7,6 @@ set(WORLD_SOURCES
|
|||||||
CPlayerEnergyDrain.hpp CPlayerEnergyDrain.cpp
|
CPlayerEnergyDrain.hpp CPlayerEnergyDrain.cpp
|
||||||
CEnergyDrainSource.hpp CEnergyDrainSource.cpp
|
CEnergyDrainSource.hpp CEnergyDrainSource.cpp
|
||||||
CPlayerCameraBob.hpp CPlayerCameraBob.cpp
|
CPlayerCameraBob.hpp CPlayerCameraBob.cpp
|
||||||
CPlayerGun.hpp CPlayerGun.cpp
|
|
||||||
CGunWeapon.hpp CGunWeapon.cpp
|
|
||||||
CAuxWeapon.hpp CAuxWeapon.cpp
|
|
||||||
CPowerBeam.hpp CPowerBeam.cpp
|
|
||||||
CIceBeam.hpp CIceBeam.cpp
|
|
||||||
CWaveBeam.hpp CWaveBeam.cpp
|
|
||||||
CPlasmaBeam.hpp CPlasmaBeam.cpp
|
|
||||||
CPhazonBeam.hpp CPhazonBeam.cpp
|
|
||||||
CGunMotion.hpp CGunMotion.cpp
|
|
||||||
CGrappleArm.hpp CGrappleArm.cpp
|
|
||||||
CGunController.hpp CGunController.cpp
|
|
||||||
CGSFreeLook.hpp CGSFreeLook.cpp
|
|
||||||
CGSComboFire.hpp CGSComboFire.cpp
|
|
||||||
CGSFidget.hpp CGSFidget.cpp
|
|
||||||
CFidget.hpp CFidget.cpp
|
|
||||||
CMorphBall.hpp CMorphBall.cpp
|
CMorphBall.hpp CMorphBall.cpp
|
||||||
CActor.hpp CActor.cpp
|
CActor.hpp CActor.cpp
|
||||||
CAi.hpp CAi.cpp
|
CAi.hpp CAi.cpp
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "CPlayer.hpp"
|
#include "CPlayer.hpp"
|
||||||
#include "CActorParameters.hpp"
|
#include "CActorParameters.hpp"
|
||||||
#include "CMorphBall.hpp"
|
#include "CMorphBall.hpp"
|
||||||
#include "CPlayerGun.hpp"
|
#include "Weapon/CPlayerGun.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "CStateManager.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "CSimplePool.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "GameGlobalObjects.hpp"
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include "CPhysicsActor.hpp"
|
#include "CPhysicsActor.hpp"
|
||||||
#include "zeus/CAABox.hpp"
|
#include "zeus/CAABox.hpp"
|
||||||
#include "zeus/CTransform.hpp"
|
#include "zeus/CTransform.hpp"
|
||||||
#include "CWeaponMgr.hpp"
|
#include "Weapon/CWeaponMgr.hpp"
|
||||||
#include "CPlayerEnergyDrain.hpp"
|
#include "CPlayerEnergyDrain.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
|
@ -54,6 +54,7 @@ void CScriptWater::CalculateRenderBounds()
|
|||||||
|
|
||||||
zeus::CAABox CScriptWater::GetSortingBounds(const CStateManager&) const
|
zeus::CAABox CScriptWater::GetSortingBounds(const CStateManager&) const
|
||||||
{
|
{
|
||||||
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
EWeaponCollisionResponseTypes CScriptWater::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int)
|
EWeaponCollisionResponseTypes CScriptWater::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int)
|
||||||
|
@ -165,8 +165,8 @@ enum class EScriptObjectState
|
|||||||
UNKS6,
|
UNKS6,
|
||||||
UNKS5,
|
UNKS5,
|
||||||
Modify,
|
Modify,
|
||||||
UNKS7,
|
ScanStart,
|
||||||
UNKS8,
|
ScanProcessing,
|
||||||
ScanDone,
|
ScanDone,
|
||||||
UNKS9,
|
UNKS9,
|
||||||
DFST,
|
DFST,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user