Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
DataSpec CCameraManager imps 2016-10-31 15:56:44 -07:00
Editor Windows build fixes 2016-10-19 14:52:33 -10:00
Runtime Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
amuse@c886bfd7d2 FreeBSD fixes 2016-10-27 15:50:32 -08:00
hecl@9a4781eb6c Update submodules 2016-10-29 15:54:06 -07:00
kabufuda@d0791ebd21 HLSL extension shaders 2016-07-31 18:35:42 -10:00
mpcksum Update kaubfuda 2016-06-30 12:35:11 -07:00
nod@bcfe1a5d33 FreeBSD fixes 2016-10-27 15:50:32 -08:00
specter@1410e76566 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:31 -10:00
.clang-format CPhysicsActor fixes, initial clang-format 2016-09-02 08:26:29 -07:00
.gitignore Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
.gitmodules Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
CMakeLists.txt FreeBSD fixes 2016-10-27 15:50:32 -08:00
Doxyfile Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
LICENSE CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
README.md Update submodules 2016-09-10 19:50:25 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • Mac OS X 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, OS X and Linux in a unified way.

Visual Studio

Using Git Shell with GitHub for Windows

Windows 7/8 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Windows 10 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj