Remove unneeded debug messages

This commit is contained in:
Jack Andersen 2019-06-11 16:20:15 -10:00
parent 8266f52cc2
commit bfa5b218f0
1 changed files with 0 additions and 9 deletions

View File

@ -55,15 +55,6 @@ void CHierarchyPoseBuilder::RecursivelyBuild(const CSegId& boneId, const CTreeNo
const zeus::CQuaternion& parentRot, const zeus::CMatrix3f& parentXf,
const zeus::CVector3f& parentOffset) const {
zeus::CQuaternion quat = parentRot * node.x4_rotation;
if (boneId == 4 && x0_layoutDesc.GetCharLayoutInfo().GetObjectTag()->id == 1683497588) {
zeus::CQuaternion rootq(CGraphics::g_GXModelMatrix.basis);
printf("WTF3 %f\n", zeus::radToDeg(zeus::CEulerAngles(rootq).z()));
printf("WTF4 %f\n", zeus::radToDeg(zeus::CEulerAngles(node.x4_rotation).z()));
}
if (boneId == 6 && x0_layoutDesc.GetCharLayoutInfo().GetObjectTag()->id == 1683497588)
printf("WTF6 %f %f %f %f\n",
float(node.x4_rotation.w()), float(node.x4_rotation.x()),
float(node.x4_rotation.y()), float(node.x4_rotation.z()));
float scale;
zeus::CVector3f bindOffset;