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Huge shader refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:59:17 -10:00
parent 0a0a581f2d
commit c307e354ca
184 changed files with 8777 additions and 14295 deletions

View File

@@ -1,12 +1,8 @@
#ifndef __URDE_CELEMENTGENSHADERS_HPP__
#define __URDE_CELEMENTGENSHADERS_HPP__
#include "TShader.hpp"
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/Vulkan.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace urde
{
@@ -14,10 +10,6 @@ class CElementGen;
class CElementGenShaders
{
friend struct OGLElementDataBindingFactory;
friend struct VulkanElementDataBindingFactory;
friend struct D3DElementDataBindingFactory;
friend struct MetalElementDataBindingFactory;
public:
enum class EShaderClass
{
@@ -55,34 +47,11 @@ private:
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZTest;
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatTex; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatIndTex; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatNoTex; /* No OpenGL */
CElementGen& m_gen;
boo::ObjToken<boo::IShaderPipeline> m_regPipeline;
boo::ObjToken<boo::IShaderPipeline> m_regPipelineSub;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelineSub;
boo::ObjToken<boo::IShaderPipeline> m_regPipelinePmus;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelinePmus;
CElementGenShaders(CElementGen& gen,
const boo::ObjToken<boo::IShaderPipeline>& regPipeline,
const boo::ObjToken<boo::IShaderPipeline>& regPipelineSub,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipeline,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelineSub,
const boo::ObjToken<boo::IShaderPipeline>& regPipelinePmus,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelinePmus)
: m_gen(gen), m_regPipeline(regPipeline), m_regPipelineSub(regPipelineSub),
m_redToAlphaPipeline(redToAlphaPipeline), m_redToAlphaPipelineSub(redToAlphaPipelineSub),
m_regPipelinePmus(regPipelinePmus), m_redToAlphaPipelinePmus(redToAlphaPipelinePmus) {}
public:
static void Initialize();
static void Shutdown();
static EShaderClass GetShaderClass(CElementGen& gen);
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen);
using _CLS = CElementGenShaders;
#include "TShaderDecl.hpp"
};
}