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Implement CPowerBomb
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@@ -278,7 +278,7 @@ void CScriptEffect::Render(const CStateManager& mgr) const
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if (xf4_electric && xf4_electric->GetParticleCount() > 0)
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{
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g_NumParticlesRendered += xf4_electric->GetParticleCount();
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xf4_electric->Render();
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xf4_electric->Render(GetActorLights());
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}
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}
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