CScriptPickupGenerator: Brace conditionals where applicable

This commit is contained in:
Lioncash 2020-05-07 13:00:45 -04:00
parent 8698cc3cd5
commit c3f723007e
1 changed files with 55 additions and 37 deletions

View File

@ -17,10 +17,11 @@ CScriptPickupGenerator::CScriptPickupGenerator(TUniqueId uid, std::string_view n
void CScriptPickupGenerator::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptPickupGenerator::ResetDelayTimer() {
if (x40_frequency > 0.f)
if (x40_frequency > 0.f) {
x44_delayTimer += 100.f / x40_frequency;
else
} else {
x44_delayTimer = FLT_MAX;
}
}
void CScriptPickupGenerator::GetGeneratorIds(CStateManager& mgr, TUniqueId sender,
@ -28,17 +29,19 @@ void CScriptPickupGenerator::GetGeneratorIds(CStateManager& mgr, TUniqueId sende
idsOut.reserve(std::max(size_t(1), GetConnectionList().size()));
for (const auto& conn : GetConnectionList()) {
if (conn.x0_state == EScriptObjectState::Zero && conn.x4_msg == EScriptObjectMessage::Follow) {
TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
const TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
if (id != kInvalidUniqueId) {
if (const CEntity* ent = mgr.GetObjectById(id)) {
if (ent->GetActive())
if (ent->GetActive()) {
idsOut.push_back(id);
}
}
}
}
}
if (idsOut.empty())
if (idsOut.empty()) {
idsOut.push_back(sender);
}
}
float CScriptPickupGenerator::GetPickupTemplates(CStateManager& mgr,
@ -48,10 +51,10 @@ float CScriptPickupGenerator::GetPickupTemplates(CStateManager& mgr,
idsOut.reserve(GetConnectionList().size());
for (const auto& conn : GetConnectionList()) {
if (conn.x0_state == EScriptObjectState::Zero && conn.x4_msg == EScriptObjectMessage::Activate) {
TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
const TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
if (id != kInvalidUniqueId) {
if (TCastToConstPtr<CScriptPickup> pickup = mgr.GetObjectById(id)) {
CPlayerState::EItemType item = pickup->GetItem();
if (const TCastToConstPtr<CScriptPickup> pickup = mgr.GetObjectById(id)) {
const CPlayerState::EItemType item = pickup->GetItem();
float possibility = pickup->GetPossibility();
float multiplier = 1.f;
bool doAlways = false;
@ -60,10 +63,11 @@ float CScriptPickupGenerator::GetPickupTemplates(CStateManager& mgr,
case CPlayerState::EItemType::Missiles:
if (pState.HasPowerUp(CPlayerState::EItemType::Missiles)) {
if (pState.GetItemAmount(CPlayerState::EItemType::Missiles) <
pState.GetItemCapacity(CPlayerState::EItemType::Missiles))
pState.GetItemCapacity(CPlayerState::EItemType::Missiles)) {
doAlways = true;
else
} else {
doThirtyPerc = true;
}
}
break;
case CPlayerState::EItemType::PowerBombs:
@ -71,19 +75,21 @@ float CScriptPickupGenerator::GetPickupTemplates(CStateManager& mgr,
if (pState.GetItemAmount(CPlayerState::EItemType::PowerBombs) <
pState.GetItemCapacity(CPlayerState::EItemType::PowerBombs)) {
doAlways = true;
if (pState.GetItemAmount(CPlayerState::EItemType::PowerBombs) < 2 &&
possibility >= 10.f && possibility < 25.f)
if (pState.GetItemAmount(CPlayerState::EItemType::PowerBombs) < 2 && possibility >= 10.f &&
possibility < 25.f) {
multiplier = 2.f;
}
} else {
doThirtyPerc = true;
}
}
break;
case CPlayerState::EItemType::HealthRefill:
if (pState.GetHealthInfo().GetHP() < pState.CalculateHealth())
if (pState.GetHealthInfo().GetHP() < pState.CalculateHealth()) {
doAlways = true;
else
} else {
doThirtyPerc = true;
}
break;
default:
doAlways = true;
@ -104,26 +110,37 @@ float CScriptPickupGenerator::GetPickupTemplates(CStateManager& mgr,
void CScriptPickupGenerator::GeneratePickup(CStateManager& mgr, TEditorId templateId, TUniqueId generatorId) const {
CEntity* pickupTempl = mgr.ObjectById(mgr.GetIdForScript(templateId));
CEntity* generator = mgr.ObjectById(generatorId);
if (pickupTempl && generator) {
bool oldGeneratingObject = mgr.GetIsGeneratingObject();
mgr.SetIsGeneratingObject(true);
auto p = mgr.GenerateObject(templateId);
mgr.SetIsGeneratingObject(oldGeneratingObject);
if (p.second != kInvalidUniqueId) {
CEntity* newObj = mgr.ObjectById(p.second);
CActor* newAct = TCastToPtr<CActor>(newObj).GetPtr();
CScriptPickup* newPickup = TCastToPtr<CScriptPickup>(newObj).GetPtr();
CActor* generatorAct = TCastToPtr<CActor>(generator).GetPtr();
CWallCrawlerSwarm* swarmAct = TCastToPtr<CWallCrawlerSwarm>(generator).GetPtr();
if (newAct && swarmAct)
newAct->SetTranslation(swarmAct->GetLastKilledOffset() + x34_position);
else if (newAct && generatorAct)
newAct->SetTranslation(generatorAct->GetTranslation() + x34_position);
if (newPickup)
newPickup->SetGenerated();
mgr.SendScriptMsg(newObj, GetUniqueId(), EScriptObjectMessage::Activate);
}
if (pickupTempl == nullptr || generator == nullptr) {
return;
}
const bool oldGeneratingObject = mgr.GetIsGeneratingObject();
mgr.SetIsGeneratingObject(true);
const auto p = mgr.GenerateObject(templateId);
mgr.SetIsGeneratingObject(oldGeneratingObject);
if (p.second == kInvalidUniqueId) {
return;
}
CEntity* newObj = mgr.ObjectById(p.second);
CActor* newAct = TCastToPtr<CActor>(newObj).GetPtr();
CScriptPickup* newPickup = TCastToPtr<CScriptPickup>(newObj).GetPtr();
const CActor* generatorAct = TCastToConstPtr<CActor>(generator).GetPtr();
const CWallCrawlerSwarm* swarmAct = TCastToConstPtr<CWallCrawlerSwarm>(generator).GetPtr();
if (newAct && swarmAct) {
newAct->SetTranslation(swarmAct->GetLastKilledOffset() + x34_position);
} else if (newAct && generatorAct) {
newAct->SetTranslation(generatorAct->GetTranslation() + x34_position);
}
if (newPickup) {
newPickup->SetGenerated();
}
mgr.SendScriptMsg(newObj, GetUniqueId(), EScriptObjectMessage::Activate);
}
void CScriptPickupGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& stateMgr) {
@ -135,19 +152,20 @@ void CScriptPickupGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
std::vector<TUniqueId> generatorIds;
GetGeneratorIds(stateMgr, sender, generatorIds);
std::vector<std::pair<float, TEditorId>> pickupTemplates;
float totalProb = GetPickupTemplates(stateMgr, pickupTemplates);
const float totalProb = GetPickupTemplates(stateMgr, pickupTemplates);
if (!pickupTemplates.empty()) {
float r = stateMgr.GetActiveRandom()->Range(0.f, totalProb);
const float r = stateMgr.GetActiveRandom()->Range(0.f, totalProb);
float f2 = 0.f;
size_t count = 0;
for (const auto& id : pickupTemplates) {
if (r >= f2 && r <= f2 + id.first)
if (r >= f2 && r <= f2 + id.first) {
break;
}
f2 += id.first;
++count;
}
if (count != pickupTemplates.size()) {
TEditorId templateId = pickupTemplates[count].second;
const TEditorId templateId = pickupTemplates[count].second;
GeneratePickup(stateMgr, templateId,
generatorIds[stateMgr.GetActiveRandom()->Float() * generatorIds.size() * 0.99f]);
}