mirror of https://github.com/AxioDL/metaforce.git
CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
This commit is contained in:
parent
bbf66133c5
commit
c474b19b9d
|
@ -35,16 +35,16 @@ bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVec
|
|||
const CDamageVulnerability& dVuln, TUniqueId hitActor) {
|
||||
bool ret = CEnergyProjectile::Explode(pos, normal, type, mgr, dVuln, hitActor);
|
||||
|
||||
if (x2e4_24_active || x2c4_ == kInvalidUniqueId || x2c4_ != mgr.GetPlayer().GetUniqueId())
|
||||
if (x2e4_24_active || x2c4_ == kInvalidUniqueId || x2c4_ != mgr.GetPlayer().GetUniqueId()) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(xec_ownerId)) {
|
||||
TUniqueId uid = mgr.AllocateUniqueId();
|
||||
zeus::CTransform xf =
|
||||
zeus::lookAt(x170_projectile.GetTranslation(), act->GetAimPosition(mgr, 0.f), zeus::skUp);
|
||||
CEnergyProjectile* projectile = new CEnergyProjectile(
|
||||
true, x3d8_weaponDesc, xf0_weaponType, xf, EMaterialTypes::Player, x3e0_damage, uid, GetAreaIdAlways(),
|
||||
kInvalidUniqueId, xec_ownerId, EProjectileAttrib::None, false, zeus::skOne3f, {}, 0xFFFF, false);
|
||||
zeus::CTransform xf = zeus::lookAt(x170_projectile.GetTranslation(), act->GetAimPosition(mgr, 0.f), zeus::skUp);
|
||||
auto* projectile = new CEnergyProjectile(true, x3d8_weaponDesc, xf0_weaponType, xf, EMaterialTypes::Player,
|
||||
x3e0_damage, uid, GetAreaIdAlways(), x2c4_, xec_ownerId,
|
||||
EProjectileAttrib::None, false, zeus::skOne3f, {}, 0xFFFF, false);
|
||||
mgr.AddObject(projectile);
|
||||
projectile->AddMaterial(EMaterialTypes::Orbit);
|
||||
mgr.GetPlayer().ResetAimTargetPrediction(uid);
|
||||
|
@ -55,4 +55,9 @@ bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVec
|
|||
return ret;
|
||||
}
|
||||
|
||||
void CTargetableProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) {
|
||||
SetTransform(zeus::lookAt(GetTranslation(), GetAimPosition(mgr, 0.1f)));
|
||||
CEnergyProjectile::ResolveCollisionWithActor(res, act, mgr);
|
||||
}
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -23,6 +23,7 @@ public:
|
|||
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
|
||||
bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
|
||||
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
|
||||
void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) override;
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
|
Loading…
Reference in New Issue