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Metal extended shader support
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@@ -27,6 +27,11 @@ CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
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}
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}
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const hecl::Backend::TextureInfo CModelShaders::ThermalTextures[] =
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{
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{hecl::Backend::TexGenSrc::Normal, 7, 0, 7, true}
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};
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CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IGraphicsDataFactory* gfxFactory)
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: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
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